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Serenity

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Everything posted by Serenity

  1. If you are on Steam you can delete all of them and just verify files. I took a screenshot from the stock crafts, dunno if thats what you looking for https://imgur.com/a/wnRbkbI
  2. There are games out there that are far worse for your pc, especially battle royale games, those destroy the cpu's.(Anyone played the old Anno 1404? that one literally destroyed your cpu) Kerbal is fine, its not an easy game to run but it will not worn out your pc very much. I also dislike the idea of having to download 20 mods to fix my game....at some point my cpu will cry. Check HansAcker's post like a page before. Its a good easy temporal fix until the patch comes....hopefully soon.
  3. The sliding is a stock bug...and sometimes game breaking too, cant scan objects while moving etc.... Try this mod, it solves the sliding problem.
  4. Have you tried changing the UI Scale, i think ingame->Esc->Bottom of options Are you on Steam?Do you have cloud saving enabled? Sometimes if it persists that way its because its getting carried by the cloud save. Try disabling it and Verifying files. If you are not on steam then hopefully someone else can help.
  5. I think most play older versions or use mods like the Scatterer, which is really bad for us who don't.... I might try it as well but my pc is well not really that powerful.
  6. Yeah i am pretty sure scatterer demolishes this bug.
  7. And you dont have this graphical glitch? stock or you have visual mods, nvidia or amd?
  8. Sadly a big bug https://bugs.kerbalspaceprogram.com/issues/25992 upvote it, hopefully its fixed.... Do you play the latest patch?
  9. @HansAcker posted the easiest/fastest workaround for this bug!
  10. Wow tnx...that actually works and its easy!
  11. Any news of like an upcoming update? I haven't played for weeks now, waiting for the fuel bug fix...my save has way too many refueling to just fight through it....
  12. Hello i was watching the latest video of SpaceX, https://www.youtube.com/watch?v=lXgLyCYuYA and i was wondering, during the landing burn, the grid fins seems to gimble a lot, does it really matter at that point for them to keep working? Does it have any considerable effect in the landing or just some minor assistance?Or its just there is no point to have a mechanism to lock them again?
  13. Sometimes it doesnt work for me either and i have to press it a second or even a third time, i think it has something to do with inputs getting locked for a moment, no idea whats with that...maybe...not sure.
  14. I honestly never found a reason to use Rigid, i doubt it has any uses and if it has it will be like very limited. I have endless hours messing with grandparent autostruts and never had a ''rigid'' effect no matter how many i used. Except the Heavy ones, those are really tricky and they like to call the kraken. But if used correctly, creating like a tree of autostruts they can be very handy with very few of them used. You can Visualize Autostruts from the Debug Menu. Also when you change the Autostrut type while in flight and you pass through the options, its really wonky. Needs a lot of quicksaving everytime you try to change or disable autostruts in launched vessels. There is a nice trick with tall rockets, you can put the highest decoupler or something, or the fairing, with a heavy autostrut and the rocket will be very stable BUT you need to disable it after you get in orbit...and it might has some weird handling while launching it. Its generally better to just spam grandparent autostruts and maybe disable them afterwards so the number of parts are kept kinda low.
  15. First Set Position something in the spot you want in EvE Open the Debug Menu and go to Flight Info You can see exactly the altitude and all the other thingies, put it a bit higher, increase the multipliers and see how it goes(so it doesnt take ages to land). Also if its possible maybe close the wheels before doing it. Hyperedit is a very useful mod and not a long ago one of the few ways to cheat vessels wherever you wanted.
  16. I doubt thats it but, in Main Menu Settings, there is a Max Physics Delta, you can reduce that to 0.03 and see if its better. How many parts is your vessel? Have you changed the Debug menu settings with Ease to ground and Ease in Multiplier? I am guessing you using Ingame's Set Position and not hyperedit.
  17. Actually thats not the case with grandparent autostruts, no matter how many.Your vehicle is stronger and you never experience that rigid effect. Rigid Attachment is the cause for the like glass break not grandparent autostrut. In space if you have a huge space station is not a bad idea to turn off some autostruts but save before doing it. One more problem is with Heaviest Autostrut, then things do get complicated, especially when mass changes or you dock/undock with different mass crafts. You can still use heaviest autostrut but you need to be careful and after launch maybe change it to grandparent/save etc and when you are in orbit and/or undocking, its a bit tricky but it can work out.
  18. Have you messed around with Hack Gravity in Debug Menu? Things can get weird if you alter the gravity then load a save without turning it back to default value. I dunno, might be a bug, although i suspect something else is going on. Maybe you did too much clipping or you just need more wheels, I would suggest quicksaving before messing around with debug options and then revert to that save. Maybe someone else can help a bit more, or just a picture of the craft but probably it would be way too hard to tell something.
  19. Never use rigid attachment, most times it makes things break easier. Do you use grandparent autostruts in every part? If you have external fuel tanks make sure you follow the same logic as the wheels. Attach the fuel tanks first to main body and then drag them wherever you want them. Try to attach as few things you can in the wings, especially heavy ones. Also try when you land to have no fuel in your wings, if you want post a picture or something to take a look i guess.
  20. Sadly sometimes it happens, especially when you trying to stage fairings/decouplers, things get wonky. My suggestion is go with Action Groups and ignore spacebar. Its more reliable and never fails, so transfer your staging to 1,2,3 buttons etc and it will be as responsive as it can get. And with the new cool updates you can then edit your action groups in flight so you dont want to worry about that.
  21. Do you have the latest Module Manager? Did you maybe put the zipped folder inside the gamedata folder? Check what Gargamel said, if you are on Career you need to unlock it. If not there should be a Mechjeb button/toolbar top right i think. You dont need to put a part like the old days as long there is a command pod. But you can still use them if you want to. Maybe you have a conflicting mod?I doubt it though.
  22. Maybe this post will help. Symmetry Method Tap X Symmetry Mode LB/RB + Tap X
  23. First make sure all your parts use grandparent autostrut. Place your wheels under the main body of the plane and use the Move Tool to get them under the wings or wherever you want. You can hold Shift to move them even further the game allows you, so you can literally move them anywhere you want. You will be able to land very harshly BUT if you crash your plane really hard and you get explosions etc you might see some wheels just floating in the air. It is a bit cheaty but its like the most straightforward way to make the landings easier, placing wheels under wings its tricky.
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