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Everything posted by Serenity
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Shadow Flickering Problem
Serenity replied to SpaceBooper's topic in KSP1 Technical Support (PC, unmodded installs)
He probably have his settings.cfg edited, i do wonder though if some people just don't encounter this problem since i am not seeing many replies in posts like this one. Maybe its gpu related and the newer gpu's don't have this issue. Most players use ofcourse Scatterer or have edited setting files or they just play in older versions of the game i guess. -
Gravity Turn ascent trouble.
Serenity replied to antipro's topic in KSP1 Gameplay Questions and Tutorials
I always though if i put SAS is closer to the engine i can maximize the overall effect and responsiveness of the engine's gimbal, maybe it doesn't make a difference i guess. -
Shadow Flickering Problem
Serenity replied to SpaceBooper's topic in KSP1 Technical Support (PC, unmodded installs)
I mean i admire and appreciate every community effort to fix things but sometimes you have to accept that you didn't find the correct fix if its causing more troubles than the original problem. -
I bet half the posters on the internet dismissing ideas of ultra secret projects, are either part of them or employees assigned to disprove and mix these theories with conspiracies. Hah!
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Gravity Turn ascent trouble.
Serenity replied to antipro's topic in KSP1 Gameplay Questions and Tutorials
Try putting the majority of your SAS modules closer to the engine rather than split apart. Maybe that will be enough to hold it? I think separating your rocket at 30k altitude for that second stage design is way too optimistic to hold prograde. It needs like 50k maybe at least. The more top heavy you are the worse things you make with such a long fairing. -
Yeah well, that's what every top futuristic mind blowing technology is, almost impossible to pull off... lol...exactly...the contradiction in your statement is funny.
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Active camouflage is exactly what you need for engagements beyond visual range. Imagine having a plane or a rocket that not only hides visually but can also actively hide(well more like actively sabotage) from radio or infrared or any known detection system and not only that, it can confuse and distract the enemy with deflecting false readings in random places... I believe its the next step of cloak technology and i do think its why we have more and more sightings of such strange phenomena. Its a secret technology in testing right in front of our eyes camouflaged in weird conspiracies and deniers, making the perfect smoke screen.
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Omg that robot made me laugh so much...''Life....don't talk to me about life'' (Warning : video is not spoiler free) https://youtu.be/Eh-W8QDVA9s
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hahaha i just noticed that, i bet he is jealous of flying like this one XD
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Thank you, that put some pieces together, that graph is satisfying to watch.
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Error error brain needs restart error, that sentence broke my brain
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Recovering a Space Station because why not First you are not a plane First i am a plane why i am in space I am about to dock First why you making me climb this
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Here are the adventures of my Kerbal Space program. First Rocket to Space. Playing around with engines First useful re usable rocket(Landings legs are the only modded part) ' First Spaceplane docking to Station First i have no idea why i build this Scanning and avoiding sunlight First Mun Base Having too much fun Inspecting Minmus Ore Operations
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Omg, i been trying for months and i was just hitting the copy link and didn't work....thank you...
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Not exactly friends? What? Edison literally summoned the whole universe to obliterate Tesla and his ideas. Go to youtube and search Thomas Edison vs Nikola Tesla, they are plethora of videos and information on this.
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Steam found 52 corrupted game files >(
Serenity replied to Krazy1's topic in KSP1 Technical Support (PC, modded installs)
950mb used? wow, umm maybe try going to steam settings->downloads->clear download cache that might help. To be honest i do think its something mod related that corrupts certains files, by corrupt i mean altering them enough to be invalidated. -
Shadow Flickering Problem
Serenity replied to SpaceBooper's topic in KSP1 Technical Support (PC, unmodded installs)
I think Anth12 most likely took the solution from the Scatterer mod because its creator did say its only couple lines to fix it. I am not touching those settings though until next patch because i have no idea, as you said, what effect it will have in the general install, frame drops etc. -
You are spot on with this, the scary thing is thats also true about Thomas Edison, we don't know if that was the right way or there is a better way or what would happen otherwise. We picked one side and destroyed the other one, thats not science thats politics. Both sides should have been funded and invested on and let the future be at its best not whatever the powerful decided its right.
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Anyone who gets in the bad side of the history becomes overrated. Don't trust what you read, read but make your own mind.
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Not only Denmark is horrified about Mink but other countries too, i hope we learn more about this but they will probably keep it hush hush until the second wave of vaccinations so people don't loose even more trust.
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Shadow Flickering Problem
Serenity replied to SpaceBooper's topic in KSP1 Technical Support (PC, unmodded installs)
Hopefully it will come in 1.11 with all the other goodies, i agree on that, the creator of Scatterer mod did fix it and provided how he did it to Squad so crossing fingers for the next patch. -
But isn't that too soon to tell? In the time scale of mutating viruses don't we need way more time to actually tell how different the mutations will be? I am afraid by the time we know most of the vaccines will be produced and be ready for consumption and whatever the result is we might actually do a vaccine that does almost nothing.
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If We Ever Get Sustained Fusion Reactions...Then What?
Serenity replied to Spacescifi's topic in Science & Spaceflight
Like Quantum computing i believe it will have limitations and not used in widespread applications. -
Why can SAS override gimbal lock?
Serenity replied to Fraktal's topic in KSP1 Gameplay Questions and Tutorials
Thats super weird, i did some quick testing and the gimbal stayed true, maybe i am missing something, can you like post a picture of the craft this is happening? I might play a bit later and check it again but i honestly dont remember this to be a problem. -
How many years stealth bombers existed and were operational before they went public? One of the biggest wins of the secret experiments was the explosion of conspiracies in the internet. Its their new way to confuse and distract from the truth. Why is it so hard for you to accept the possibility of this being the case again? All these billions in development, there must be something hidden in the barracks. I do realize its very hard to keep secrets anymore but i can't deny the possibility.