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Everything posted by Dimas152
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Craft files auto-converter?
Dimas152 replied to Jestersage's topic in KSP1 Suggestions & Development Discussion
maybe u can ask @katateochi how the kerbalx part changer works, -
BRING BACK MK1-2 MODULE
Dimas152 replied to Dr. Jeb's topic in KSP1 Suggestions & Development Discussion
it's still inside the game, just hidden somewhere in manufacturer tab -
from my experience, 1.4.0 runs slightly smoother than 1.3.1 when i play it stock (although now i had mods in 1.3.1, but i have backup) on previous 1.3.1, it (kinda) lags even with low settings, but 1.4.0 runs just great even with higher settings
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Craft files auto-converter?
Dimas152 replied to Jestersage's topic in KSP1 Suggestions & Development Discussion
u can change it manually, the parts are still in game but hidden somewhere (u had to look inside "Manufacturer" tab) -
Craft files auto-converter?
Dimas152 replied to Jestersage's topic in KSP1 Suggestions & Development Discussion
new update on the KerbalX web does this if u downloaded an old craft before 1.4, there's an option to convert to new parts -
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More realistic surface interactions
Dimas152 replied to a topic in KSP1 Suggestions & Development Discussion
also minus drag -
More realistic surface interactions
Dimas152 replied to a topic in KSP1 Suggestions & Development Discussion
nice and simple explanation, but idk is it "that" hard too add for me it's more like higher air density near the ground -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
Dimas152 replied to Kernowden Kerbin's topic in KSP1 Mod Releases
uh ok... -
no updates so far? maybe i can help for texturing also, maybe u can use NKD's KV-2 turret for scaling reference, it's a bit smaller than ur KV-2 turret
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i think it should be good if kerbals had different surnames, but still containing "ker" on it, like Kerbolyov, Kermady, etc yeah we can change kerbal names with notepad, but still not satisfied enough
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More realistic surface interactions
Dimas152 replied to a topic in KSP1 Suggestions & Development Discussion
someone discussed about this in the facebook group, they said the ground effect is too hard to model, even FAR refused to add it -
i have a suggestion how bout making the heli blades mirrors the rotation (also torque) when we attach them with "Mirror" symmetry in the SPH? i had an Fa-223 but it rolls to the right just after i throttle it up
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ok the Vesselmover issue still persists after i installed it manually and i have a suggestion here what if we can surface attach parts into turrets? like E.R.As, additional ammo boxes, hatch mounted machine guns and cosmetics
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haven't watched it but seen some clips
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so battle of surabaya also not an anime then
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it is but american just like RWBY
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gonna join tis oh wait muh internet too *f word* slow
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do u remember what mods u have installed?
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i had this KV-2 Mk. 2 Block 2 Ausf. B Bis
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ok so some pessimistic kerbals sent them to space
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i wonder how animals in kerbin looks like, and the birds that chirps on the space center view any thoughts?