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Everything posted by Geonovast
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9/10 Puppy! Also I hear a lot about Philmont as a kid, but never got there.
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How many people want Mac/Linux support at launch?
Geonovast replied to Ol’ Musky Boi's topic in Prelaunch KSP2 Discussion
If I can wait for Borderlands 3, I can wait for KSP 2. Frankly the Linux support was the reason I purchased KSP 1 without knowing a whole lot about the game. But even if they do only release it for Windows (at first, or ever), I have a feeling it won't fight with WINE. -
Frankly I don't care which one they pick, just stop freaking changing. Abolish that crap worldwide.
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I don't understand rescue missions.
Geonovast replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
Actually no, I wrote the mod after this build. It was through the use of the so-called "useless" part, the micronode. I will do a video for you likely tomorrow. (Nearly bedtime now) -
Ha! I wish that's what I'd had to deal with in HS marching band. Our uniforms were insanely thick wool. There were no shortage of ~100F, several mile long parades. If we were lucky, we didn't have to wear our hats, which did not breathe. I don't remember us ever being lucky, unless we were in our home town.
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How do I merge two crafts?
Geonovast replied to Lechu's topic in KSP1 Gameplay Questions and Tutorials
Doesn't work. By default the decoupler cannot be the root part. Even if it did, it still wouldn't work since the decoupler's surface attach point has already been used. Go ahead and give it a try. -
How do I merge two crafts?
Geonovast replied to Lechu's topic in KSP1 Gameplay Questions and Tutorials
Here we go. I see you have KER, but no other apparent mods, so you'll need ModuleManager. Then paste this text into a new file in your GameData directory. Call it whatever you wish, as long as it has a .cfg file extension. @PART[radialDecoupler2] { node_stack_plate = -0.65, 0.0, 0.0, -1.0, 0.0, 0.0, 1 @attachRules = 1,1,1,1,1 } Then re-load the game. Once that's done, you should be able to set the decoupler as the root part of the rover, then attach the two nodes on the decouplers. (replies ironically merged) Of course I go through all of that and then realize you could just use the BZ-52 Radial Attachment Point instead.. doh. Oh well, I needed that patch anyway. -
How do I merge two crafts?
Geonovast replied to Lechu's topic in KSP1 Gameplay Questions and Tutorials
I don't think that particular setup will work. The decoupler only has one radial attachment point, which you've used already on both of them. Even with proper re-rooting, I don't think this will happen. A simple MM patch could make this happen though. I've been meaning to do something like that with Superfluous Nodes anyway. I'll get the patch for you in a moment... -
Stock since 1.5. I am also curious as to how this would affect a launched vessel with a kerbal in a command seat. I imagine not the way we're hoping.
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I don't understand rescue missions.
Geonovast replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
This is kind of where ladders come in handy. If you can get your ships really close, then you can just have your kerbal hold onto a ladder - either one built into a command pod or one attached to the side of the ship. They can still attach parts when they're holding onto a ladder. The small cubic storage container can actually be used as a backpack both on the ground and in space, to hold more stuff than the kerbal's normal inventory. Just put the container into the kerbal's inventory, and it will appear on their back, and then you can access the stuff inside. As far as the hatch, there are mods that include small airlock parts that you can use. They'll hold a single kerbal, so you'd need to transfer the kerbal to that part first, but then they'd be able to EVA out. As far as really heavy stuff, the additional kerbals just need to be close by. They don't actually need to do anything, you still do all the attaching with one kerbal. Like in these screenshots: Here I was assembling a rather large rover in its entirety on the surface of Dres (which happened to be in geostationary orbit of Kerbin at the time..). Everything that's to the left of the docking ports visible on the left side of the picture was pulled out of the two giant KIS containers in the U-shaped structure. A lot of those pieces are too heavy for one kerbal, so I had several out to help. Since you can only control one kerbal at a time, they appear to all the work. The wheels were especially heavy, but I don't seem to have any in-process pictures with those, so here's it flying. (This project was also why I started writing Superfluous Nodes) Just remember that when you're building with KIS/KAS, you need to hold H to actually attach something. R is super helpful too, as it cycles through the attachment nodes on the part, including the surface attach. Not terribly important for temp stuff like in your original issue, but if you're actually building something precisely like you would in the editor, it lets you use the actual nodes (the green and black balls in the VAB/SPH). I couldn't bring myself to build something I actually intended on using in space with using surface attach... you could never get anything symmetrical! If you're still confused, I can do a video tomorrow mimicking your exact situation. -
I don't understand rescue missions.
Geonovast replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
You wouldn't use a kerbal's inventory for larger parts. You would use a KIS container. This is a couple years old, but still relevant. And there are larger, cylinderical containers too. There are also some other mods that add containers, like Universal Storage. -
Absolutely the best. When I was a kid, we had anywhere between a dozen and twenty tomato plants in the garden. Late summer, we'd pick huge bowls of tomatoes every day, and quite a few of them wouldn't even make it inside. Most of the plants were cherry tomatoes, but we had some beefsteaks too. We ate those like they were apples. Was... was it yellow? ....ooorrr possibly green?
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Which KSP Version have you spent the most time in? Any reason why?
Geonovast replied to Concodroid's topic in KSP1 Discussion
Probably 1.3, since it was most current when I got the game... and when I got the game... the game was pretty much all I did. -
Multiple Install Instances Question
Geonovast replied to GungaDin's topic in KSP1 Technical Support (PC, modded installs)
Yes, you'll just need to launch it manually instead of from Steam. -
I don't understand rescue missions.
Geonovast replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
You could send a second rescue ship, just a probe with what you need on board for the KIS/KAS solution. Or, since this is essentially a bug, it wouldn't be too silly to "cheat". You can "launch" a vessel that's nothing more than a KIS container that has the tool and part(s) you need for the KIS/KAS solution, a small probe core, and some RCS ability. Use the "set orbit" part of the Alt+F12 menu to automatically move the launched container to "rendevous" with the ships in orbit. It'll be transported about 150 meters away. Then move it in to your rescue. Or send a full-on new rescue ship. Or launch another if you prefer. If you choose the save file edit, just copy your persistent.sfs file as something else when you modify it, and then use the "Load Save" button to load the modified save. You won't even need to exit the game. And if it borks, you can just load the backup and try again. -
I don't understand rescue missions.
Geonovast replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
I'm not familiar with that part, but it looks like it wouldn't have any hatches. That's definitely a problem. This happened because that part hasn't been exempted from rescue contracts. I see three ways around this, listed from easiest to hardest: 1. Use the Advanced Grabbing unit to latch on to the thing, then you can transfer your kerbal to the rescue ship through the claw. It doesn't make sense, but you can do that. 2. I see you have KIS/KAS. Use that to either bolt on a docking port and then dock to it, or bolt on a part that has a hatch, then transfer the kerbal to that part and EVA. 3. Modify your save file so that it's actually a different part. I've done this method. It's not difficult, but if you're not comfortable editing the save file, it can go wrong and be frustrating. Personally I think option 2 is the best and most fun. -
Banned for having clipped signature text.
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I don't understand rescue missions.
Geonovast replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
Of the actual rescue, the "ship" your poor kerbal is stuck in. -
I don't understand rescue missions.
Geonovast replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
Do you have any part mods installed? This shouldn't happen with stock. Can you provide a screenshot? -
I don't understand rescue missions.
Geonovast replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
The kerbal won't actually exist until your rescue ship gets within physics range, or 2.2km. Once you get close enough, you can switch to it using the keys [ or ], and then they will show up in the bottom right as usual, and you can EVA them out, then puff over to the rescue craft. -
I don't understand rescue missions.
Geonovast replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
They'll always be in a single-piece craft that is a part capable of holding a kerbal, ideally this part will always have a hatch that the kerbal can use to leave the ship (I think this is really only an issue when you have part mods). Never plan on docking with it (it will never have a docking port), just have a seat available for the kerbal so they can EVA and get into the rescue craft. Some contracts will require the recovery of the "ship" as well, in which case you'll either need the klaw to grab onto it, or get fancy with a cargo bay - although the cargo bay option is risky since if it's just floating loose in there it could get 'splody. -
Those are the people that literally don't own computers, or use their phones as hot spots for their computers. They also probably use YouTube to listen to music, which I find just flat out confusing.