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The_Joe

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  1. I am using Kerbinside for the other runways across Kerbin but I really prefer the changes this mod makes to the KSC. Using both together causes visual bugs of course. How can I go about running these together? I assume there is a way to remove all of the Kerbinside changes to the KSC but leave the other launch facilities?
  2. Having some issues with the 2M tails not capping off the cargo bay. Messed with this for a while using the cargo bay, and the cargo had drag if the cargo ramp or slanted tail section was used. When I used a stock part on the back the cargo in the cargo bays didn't have drag. Can anyone else replicate this issue? [I'm at work and can't add screenshots]
  3. Im trying to make an SSTO and this was my starting point. It carries a small mun lander. I was planning to expand tanks and figure out what it needed to reach orbit but it's got more drag than I think it is supposed to? Any suggestions? Craft file: https://drive.google.com/file/d/1-6aYOiDFg2835wKpiv6XiH4yC7bBeXWp/view?usp=share_link
  4. Thank you for explaining this! I was getting really upset about my plane not working. =]
  5. I dont have any great suggestion for how to solve the issue, but I found that my big hangup on this mod is the requirements for a vehicle to be "New" and "Uncrewed". I get the requirement of "Crewed" for some missions, but I only have so much time for gaming. I dont want to deal with transfer windows for a probe to Jool in order to unlock the mission to send a crew to Jool. Maybe this mod isnt for me, and that is totally ok. Just wanted to share my feedback.
  6. My understanding is that no one has heard from Ferram in a full year or more? I don't disagree with your logic, but I feel like you might be waiting for a train that isn't coming.
  7. It looks like you're building rockets in the spaceplane hanger, which will make things... Odd. The center of lift in the hanger is assuming that you vehicle is traveling towards the door. Try the same thing in the VAB where it assumes your rocket will travel towards the ceiling.
  8. Tested again with only this mod and FAR in 1.5, still having over correction issues.
  9. So I have some issues with bouncing. If I tell it to maintain an altitude, or a pitch angle, it bounces a bit violently. None of my planes will track straight down the runway. 1.4 with FAR, which might be the problem.
  10. I know this is a dumb question, how do I disable the other ground stations? Now that I have a complete relay system in orbit I would like to have less ground stations cluttering my menu.
  11. Two silly questions. Some of the larger colonization parts show up in the VAB but I cannot do anything with them. It says something like, ”additional purchase in r&d required”. I've paid the unlock cost. Also, what's the best way to stay up to date on constellation updates?
  12. Im having an issue where some of my missions using modded parts report a negative cost, any ideas why this might be happening?
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