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KSP2 Release Notes
Everything posted by flart
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[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
flart replied to hemeac's topic in KSP1 Mod Releases
There, in the RnD, we see costs of parts-or-upgrades. If all upgrades satisfied some pattern (for example, on this screenshot would be 13501 and 6301), they would be easily separable from the parts without mouse hovering over them. As a person, who have had Unkerballed Start + cut out science from the ProbesBeforeCrew, I see that PBC idea that crewed science > uncrewed science has changed and uncrewed science base values are bigger in the Kiwi. Why so? -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
flart replied to hemeac's topic in KSP1 Mod Releases
I installed and tested a little bit on current install. For switching TechTree midgame it's needed to clear all techtree nodes from the save (I used KML), then cheat some science and research manually to more-or-less the same level. Some Feature Requests: Upgrades need to be purchased manually in the techtree, they will not work otherwise, but I like purchasing parts later, in the Editor. It is not very convenient to hover mouse parts for checking does it an upgrade or a new part. A possible solution is special cost for the uprades, for example last digit is 1: 5001, 801, etc. FileTree — some people could want to disable some function of the overhaul except the TechTree, It could be upgrades, science, new parts or patches to parts. Current FileTree makes it pretty difficult: some mod upgrades in the \Configurations\Mods\*\ per mod, some mod upgrades in the Configurations\Core\Upgrades\ Some Problems: In the TechTree I don't see nodes, that number tier level, though the patch for not hiding them (HideEmptyNodes.cfg) in the package. I also have B9PS Warning, it is about the restock+ Cherenkov engine: Found Incompatibilities: Last update of Smart Docking Aid update stock SAS modules info, but with kiwi they look stock again these patches for stock parts @title = Mk1-0 "Anticipation" Command Pod break stock localization. It's better to use localization strings #autoLOC..... = Mk1-0 "Anticipation" Command Pod And it's break Community Part Titles. Also I am not sure why you need to change names there, patches are not so crucial. -
A.Q.S.S. - AutoQuickSave System [1.8.x, 1.9.x, 1.10.x]
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
Do you planning to add separate names for manual quicksaves as in the Dated QuickSaves? Then AQSS will replace the Dated QuickSaves with addition of GUI and sounds. The Dated QuickSaves also has the autosaves feature. -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
flart replied to hemeac's topic in KSP1 Mod Releases
I am not familiar with the "B9PS upgrade", is it like B9PS Variants, so I can switch to the not-upgraded variant? Is it ok to switch unkerballed start techtree midgame, any error in the save ? -
Version 0.6.5 new: Missing Robotics 1.0 KSP Secondary Motion 0.1.1 Wyvern 5 Capsule 0.5 updates: OpenCockpit 1.3.0 Version 0.6.6 updates: ksp 1.11 Version 0.6.7 new: kiwi tech tree 1.3.0 Version 0.6.9 updates: ksp 1.11.1 MissingHistory 1.9.2 Restock+ 1.3.1 SmartParts 1.9.16
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DC_Pivot_01 - "77C Pivot" - is a pivot, so I am not sure that the 7.7m means there DC_GANTRY_01_2X and DC_GANTRY_01 both are "23Z Rolling Gantry" , but the DC_GANTRY_01 probably has the distance 1.0m. Could you also add the distance with the decimal in the description of the gantries ? UPD. It is there if you make localization support, please let me now.
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[WIP][1.8.x-1.12.x] KSP Secondary Motion [v0.1.1]
flart replied to Icecovery's topic in KSP1 Mod Development
Hi, I'm making support for the Community Part Titles, few questions: Why are AN/VLQ-12 in the antenna category, while they don't have antenna module? Second question suppose to be what the numbers mean, but then I google them and find out that all antennas are real and made by the COMROD company and SRCINC, so maybe it's better to exclude them to the separate comrod & src mod? and leave there only Tubemen and The Plunger Antenna as a showcase of the Secondary Motion ? UPD. It is there. if you make localization support, or exclude parts as I suggested, please let me now. -
I am making support for the Community Parts Titles, does numbers 05Z, 115Z, 23Z, 23Z, 40Z, 77C mean something ?
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[1.10.x] Precise Editor 1.4.0.1 [August 31 2020]
flart replied to jfrouleau's topic in KSP1 Mod Releases
For some reason P-hotkey doesn't work for some small robotics parts, like Stock-DLC G-00 Hinge, or two "LBow" from the Missing Robotics mod UPD. P-hothey doesn't work then a mouse hover over a movable half of a robotic part, and works otherwise. -
@Глобул Community Part Titles предназначен для англоязычной версии, и его нет нигде в зависимостях, только если в рекомендациях.
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I made a little testing. So: The Easiest way to test the CPT Extras - No Duplicates itself it is the stock Illuminator mk1 and Illuminator mk2. CPT Extras: Categories copy them from Filter by Function/Utility to the Filter by Function/Lights category, and CPT Extras - No Duplicates remove them from Filter by Function/Utility category. If you have found some problem with CPT Extras compatibility with other mods, name the mods. CCK doesn't hide non-purchased parts. Neither CCK nor CPT Extras have CCK-category for Poodle, Twitch or Mainsail. iirc, Argon engines, Xenon engines and "green categories" is subcategories in the Filter Extensions mod, that has nothing to do with CCK or CPT.
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another Stylus theme is there How does the forum's web work? I see the forum powered by Invision Community, and on their site there is Marketplace with themes. https://invisioncommunity.com/files/category/191-dark-themes/ Does that mean, that the forum engine itself support themes, and create new dark theme is as simple as buy any dark theme on Marketplace, and copy some files to special folder on server that host the forum? On the bottom of the forum there is already unused language drop-down list, that could be used for language (or probably theme) by the forum engine.
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Also
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[1.8.x 1.9.x 1.10.x] Probe Control Unlimiter
flart replied to DarthPointer's topic in KSP1 Mod Releases
Could you achieve the same without dll, just by changing every internal antenna power to 100G by MM-patch ? You will be having control everywhere, and science still needs antennas. -
Community Parts Titles Extras: CCK - No Duplicates suppose to hide parts from the stock category, if it is already within at least one CCK-category. CCK support by other part-mods is usually adding some new cck-categories by using the tag system (there can be several cck-tag-categories for one part), while the stock category is just the category field. So only thing that the mod is doing is it sets category field (stock category) to none, if there is some tags with cck. (cck-category) Try make the category_hide_cck.cfg :FINAL, may be there is some order problem.
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[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
flart replied to flart's topic in KSP1 Mod Releases
@TranceaddicT Kerbalism by itself replace the info panel as it want it to be, including CommNetAntennaConsumptor functionality, so CAInfo/CAConsumptor is not recommended for the Kerbalism. -
dV считается в полёте в стоке, по ступеням, т.е. нужно чтобы отстыковка docking port выполнялась через ступень, а такой патч вроде где-то есть.
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В настройках CKAN опция называется Download Cache - там сохраняются архивы. Чтобы установить мод нужно выбрать его при помощи чекбокса, и затем нажать кнопку Apply change.
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[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
flart replied to flart's topic in KSP1 Mod Releases
Extension v2.1.3 / Info v3.0.2 / Consumptor v3.0.2 added/updated French translation (thanks to @vinix) -
[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
flart replied to flart's topic in KSP1 Mod Releases
Commnet Antennas Extension v2.1.2 updated version file Commnet Antennas Info v3.0.1 ksp 1.8-1.10 added french translation (thanks to @vinix) Commnet Antennas Consumptor v3.0.1 ksp 1.8-1.10 -
[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
flart replied to flart's topic in KSP1 Mod Releases
@Cheesecake I tested with the default config of Kerbalism, Bandwidth and Packet size is changed to low values, but the Consumptor and Toggler works as intended. It doesn't brake the CAE/CAI/CAC. Give me some screenshots with a problem and a log. For now, the mods looks pretty compatible with the Kerbalism. -
[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
flart replied to flart's topic in KSP1 Mod Releases
CommNetToggler makes all static antennas retractable, but without an animation, and ksp changes isEnabled and CanComm() accordingly to retracted state. Manually I have not changed isEnabled. https://github.com/yalov/CommNetAntennasConsumptor/blob/master/CommNetAntennasConsumptor/ModuleAntennaToggler.cs#L20 -
[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
flart replied to flart's topic in KSP1 Mod Releases
The conflict with a mod that changes antennas is possible, does Kerbalism do something with antennas? I will take a look. -
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