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Everything posted by flart
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[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
flart replied to hemeac's topic in KSP1 Mod Releases
Difference between the short fuel tank and the long fuel tank is only about a parts count in a vessel (long tank = several short tank), and appearance (long tank could be prettier than several short tank). The parts count is important for gameplay only in the early career, before passing 30-parts limit, later is just about your PC spec. So, I believe spacing fuel tanks by length in the tech tree make sense in the early career for the 0.625m or 1.25m, and larger tanks of the same size could be in 1 or 2 nodes, but not in 4 nodes as 2.5m now. Now on Tier 6 I already have smallest Near Future 5.0m tank, and can build large 5.0m rockets, but I still have not get the Jumbo. -
[1.12.*] KerBalloons Reinflated - Real Science?
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
Cool, thanks! Also there is flickering bug on a physics warp, that happens even with the more-or-less green clock. https://www.dropbox.com/s/usmolvj7a60vgia/20210115-185843.222.mp4?dl=0 https://www.dropbox.com/s/uwqlqgapzpebc6m/20210115-191928.576.mp4?dl=0 -
[1.12.*] KerBalloons Reinflated - Real Science?
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes, looks all is working without the symmetry. btw, coping in the editor using the Alt key have the same problems with the rope. You probably forgot about showing the max pressure number instead of the min pressure. Also It is not shoots into the sky if the payload is very small as in the old kottabos video, and the module have maxSpeed = 5 I have not tried yet to set the value to 1000, but I believe the mod could have checkbox in the setting to disable the maxSpeed limitation for a realism and the most useful payload skyrocketing for the future orbiting. -
removing PartDatabase.cfg have not changed anything. Also I have searched log of the hardmoded restock install for that error, found another one:
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B9PartSwitchSize resizes the part, so drag cubes better to be resized accordingly to the part. Other b9partswitches have affectdragcubes = false
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[1.12.*] MOAR [x] Science! - KSP Science report and checklist
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
I believe correct answer would be "all of them". DMagic experiments ignore clicking a button for running the experiment in the "here and now" window. It has been that way in the previous versions and I tested it now in the 1.11. (I already have deleted my 1.10 installation for testing ) https://www.dropbox.com/s/v3quxe6cifqm04f/20210114-184606.124.mp4?dl=0 -
[1.12.*] KerBalloons Reinflated - Real Science?
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
yes. I believe symmetry modes (or even just several kerballons) makes troubles, though problem in the video could be unrelated. Other problems that I encountered: configure GUI on a Kerbaloon starting with second (except the first) doesn't have the type (heavy, normal, highAltitude) radiobuttons On the launch after toggling 3 of 4 kerballoons inflate without the rope -
[ERR 13:35:02.433] [ERROR] [Part UtilityWeight.OsmiumTank] [ModuleB9PartSwitch 'B9PartSwitchSize'] Cannot reassign cube weights: had 1 cubes before but now have 2 Can it be fixed in the config, or it's about the model? https://github.com/yalov/UtilityWeight/tree/master/GameData/UtilityWeight/Patches
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[1.12.*] KerBalloons Reinflated - Real Science?
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
the max pressure number is showed instead of the min pressure. Also some problem with the config window, everything is unclickable https://www.dropbox.com/s/xf4qhr7lepwmtml/20210113-200703.321.mp4?dl=0 player.log https://1drv.ms/u/s!Alncj27YxKc-hl8v6jDXUidoPx-z?e=l9gLTO -
[1.12.*] KerBalloons Reinflated - Real Science?
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
It's 2.5m. The value is in the GUI, that shows up by clicking part's PAW balloon configure button. The GUI in the pics on previous post. The original version was showing max pressure mass and min pressure mass (they something like a range of mass for a stable ballooning) I haven't find any patches for the CCK but parts in the Kerballoon category -
[1.12.*] KerBalloons Reinflated - Real Science?
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
the max payload field in the VAB is 194t, but the balloon is unable to lift off the ground 100t mass. the original version was showing range of mass for a stable ballooning (max mass for lift off and min mass for not blowing up in the atmosphere) kottabos in the flight it shows infinity tonns. do I understand correctly, that you are using your own implementation of categories inside spacetuxlibrary instead of the CommunityCategoryKit ? player.log https://1drv.ms/u/s!Alncj27YxKc-hl4Dgys0GeLQtgGP?e=Y1BSgG pics -
CommNet Signal Strength Calculator & Antenna Selector
flart replied to Poodmund's topic in KSP1 Tutorials
Oh, I hadn't seen the O-Q columns, everything works. (I was trying to change E1 on system stat table)- 86 replies
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[1.12.x] Vessel Notes & Logs - Full Release
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
The editor's description of a vessel could be added as the first default note on the launch to the vessel. Or, even better, that could be a separate mod, that allow to see editor's description in the flight, for example in the stock Funds/Science/Rep window. -
[1.12.x] Toolbar Controller (for modders)
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer, how it would be difficult to add stock buttons to toolbar controller? (kspedia, FundsScienceRep etc.) Some of them could be hided for space for mod's buttons. -
Dated QuickSaves gives +1 to day number. It's almost not important, but ruins order with the manual saves from the KSC scene, that I name also as YxDxxx Way to reproduce: JNSQ install, the gap started from year 2. there is no gap on the stock system. logs: https://1drv.ms/u/s!Alncj27YxKc-hl1H5Sig7r7HKpVv?e=e8bcmG https://1drv.ms/u/s!Alncj27YxKc-hlw5IHrCYqk5uF_4?e=J0Byj0
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[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
flart replied to hemeac's topic in KSP1 Mod Releases
Could you add a tier number to the name of node of upgrade in the description ? <part> has an upgrade in <node_name> [<node_tier>] this way it would be easier to find the node. added the issue. Unrelated to above, I added kiwi support to the CPT -
[Minimum KSP version 1.11] Surface Mounted Lights v1.19
flart replied to IgorZ's topic in KSP1 Mod Releases
update ksp_min for the CKAN, please. for that change just https://github.com/ihsoft/SurfaceLights/blob/master/SurfaceLights.version, all work will be made by CKAN bot -
no, the cost of the part is zero https://github.com/yalov/UtilityWeight/blob/master/GameData/UtilityWeight/Parts/UtilityWeight_OsmiumTank/UtilityWeight_OsmiumTank.cfg
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[ERR 12:56:28.589] [SwitcherSubtypeDescriptionGenerator] decription has trailing whitespace: 1 The error is appears with the addedCost = 0 variant UPD. probably because of missing 0 in the autogenerated description https://github.com/yalov/UtilityWeight/blob/master/GameData/UtilityWeight/Patches/3Cost_B9PartSwitch.cfg
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[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
flart replied to flart's topic in KSP1 Mod Releases
Extension v2.1.4 Added support of Inventory System for the 3 smaller antennas Info v3.0.3 / Consumptor v3.0.3 ksp 1.11 fields grouped in the PAW -
Version 1.2.0 added B9PartSwitch Cost switcher added MechJeb2 support B9Switch doesn't affect DragCubes
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CommNet Signal Strength Calculator & Antenna Selector
flart replied to Poodmund's topic in KSP1 Tutorials
I believe System Rescale Factor still doesn't change anything. Also, could you make modifier for the DSN and all antennas like the stock settings. It will make table more-or-less JNSQ-ready- 86 replies