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flart

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Everything posted by flart

  1. update ksp_min for the CKAN, please. for that change just https://github.com/ihsoft/SurfaceLights/blob/master/SurfaceLights.version, all work will be made by CKAN bot
  2. no, the cost of the part is zero https://github.com/yalov/UtilityWeight/blob/master/GameData/UtilityWeight/Parts/UtilityWeight_OsmiumTank/UtilityWeight_OsmiumTank.cfg
  3. [ERR 12:56:28.589] [SwitcherSubtypeDescriptionGenerator] decription has trailing whitespace: 1 The error is appears with the addedCost = 0 variant UPD. probably because of missing 0 in the autogenerated description https://github.com/yalov/UtilityWeight/blob/master/GameData/UtilityWeight/Patches/3Cost_B9PartSwitch.cfg
  4. KVASS v2.0.1 CKAN release of KVASS v2 SpeedUp by passing years. You could disable it, but only in the game.
  5. Extension v2.1.4 Added support of Inventory System for the 3 smaller antennas Info v3.0.3 / Consumptor v3.0.3 ksp 1.11 fields grouped in the PAW
  6. Version 1.2.0 added B9PartSwitch Cost switcher added MechJeb2 support B9Switch doesn't affect DragCubes
  7. I like the BBT indicator more, than the stock extended indicator (logarithmic dots). Since the stock extended indicator can be disabled in the options, could you make come back of the BBT in the case, when user disable the stock extended indicator?
  8. I believe System Rescale Factor still doesn't change anything. Also, could you make modifier for the DSN and all antennas like the stock settings. It will make table more-or-less JNSQ-ready
  9. but you can double-check in flight that at least B9Switch was set right in the case of a problem. I can't find the message what I was referring to, but it was about having several utility parts without possibility to double-check which is which in the flight.
  10. For some time I will not be getting heaviest vessel to orbit Kerbin achievement Could you exclude vessel with asteroids to the separate mass achievement category? Or ignore asteroid mass within vessel mass achievement, but make heaviest asteroid on orbit achievement?
  11. A plane with 60 tourists makes my notebook cry. Could you make Extras/ patch for low performance pc, that leaves demanding seats, but makes the number of tourist 10 times less?
  12. I would use it for the Utility Weight, so user could check in the flight that mass is right. Also someone used it as "counterweight for centrifugal stations", where it also would be helpful.
  13. it is <name_of_subtype>. There are two cases, switchInFlight = true, and switchInFlight = false. in the case switchInFlight = false, user can't switch it and it is only a string. I see it like <switcherDescription> field and <name_of_subtype> value, so user will get "<switcherDescription> = <name_of_subtype>", for example Type = Structural string. in the case switchInFlight = true, there is already button "Select <switcherDescription >" (Select Type), after clicking, you could see that variant is chosen, I propose to add current variant to string of that button. "Select <switcherDescription > (Structural)". Example - Select Type (Structural)
  14. there it is https://1drv.ms/u/s!Alncj27YxKc-hlooX6ErWvfqQmsd?e=0dJz0w
  15. @blowfish Can I make https://github.com/yalov/UtilityWeight/blob/master/GameData/UtilityWeight/Patches/patchHelpfulModules.cfg as switchable variant? "Structural (default)" - no additional modules, and "Probe" - ModuleCommand, ModuleSAS, ModuleReactionWheel, ModuleDataTransmitter. Another thing, can we have an option to show a name of a selected variant in the flight in the PAW? Without the switchInFlight it would be "switcherDescription = SUBTYPEname", with the switchInFlight — the button "Select switcherDescription (SUBTYPEname)"
  16. drag an icon into container gui. ok, I can do it by hovering on the container, and then drag into container gui, but nullref still there. UPD. and now it is working from gui to gui, but in the video on 10th second it wasn't
  17. nullref when trying to pull the breaking ground parts, and they don't pulled into the container. https://www.dropbox.com/s/yao99tpwh2xzkl6/20201205-022911.446_0001.mp4 ksp.log https://1drv.ms/u/s!Alncj27YxKc-hlVLyrERCYvvvL75?e=b3D47v player.log https://1drv.ms/u/s!Alncj27YxKc-hlZLpkIghEVA7zyO?e=kjJMW5
  18. Hey, also I get noticed that the mass of the smallest rolling gantry (0.45t) is ten times larger, than similar size stock small hydraulic cylinder (0.052t). Is it not suppose to be that way?
  19. @garwel On the stock game the exception is the same. A way to reproduce: install Kerbal Health on stock create new career game Alt+F12 debugging/ show all errors and exception cheats / maximum tech and facility go to SPH cupola + hitchhiker, put Jeb and Val there. Launch Clicking Enable/Disable R&R makes NullRefException logs: https://1drv.ms/u/s!Alncj27YxKc-hlgYc8BUbMsv5olT?e=J3uOnO https://1drv.ms/u/s!Alncj27YxKc-hln7yoW8q7rehE76?e=EyNecf
  20. @HebaruSan there is a fork of this cool mod in the https://github.com/StoneBlue/KSC-Floodlights/releases could you add it to the CKAN?
  21. SSI Aerospace doesn't have a logo. Island Airfield doesn't fit the landing condition, while KSC or KK Airbase Runways fit. Add please Island Airfield to acceptable condition, or write in the description more precise that KSC Runway or Airbase Runways fit, but not the Island Airfield
  22. Based on how It is written, the possibility to disable crucial part changes (like with the Poodle) means to rewrite patches, so it's will not be happening any time soon, but could you add list of parts and mods, where these kind of changes are happened?
  23. @Benjamin Kerman In the case you missed it, there is PR by LGG in the github. I tried a simple set up without the CHANGE{} node VERSION { version = 3.0.2 change = first change = second } but it is marked as HighPriority, that probably is a bag. I think it could be useful to support synonyms for the version and the change field (v and c, or even asterisk (*) if MM will grasp that) VERSION { v = 3.0.2 * = first * = second } And parsing any not VERSION node on the second level after the KERBALCHANGELOG as a title of the version 3.0.2 { * = first * = second } will make it even simpler.
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