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KSP2 Release Notes
Everything posted by flart
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
flart replied to Gotmachine's topic in KSP1 Mod Releases
Some words about PAW Inventory group text. If the inventory does not have mass limit (as most of them), then the mass text I consider not essential enough to put it in the group title, but the volume / volLimit and slotsfilled / slotsAll is essential, and, for example, knowing that would be helpful with the closed inventory group, when you try to choose inventory, where to put new part (if there are several inventory parts) Something like Inventory (1/3 slots, 140L/180L) on the title gives full information about the inventory, and you already know that 50L part will not fit there. As it is now, you need to open inventory to find out that. And if it possible, mass could be put instead of the stock volume progressbar 140.0/180.0L inside the group. -
It would be helpful to have volume as one of the field in the PAW in the Measurizer_MultiA (cube, sphere, cylinder, etc), for quicker volume estimations. UPD. Oh, better a new part, in style of the Procedural Parts (and SSTU), where you could change top, center and bottom section sizes and forms separately, curvatures top-center, center-bottom, height of the part, and that will looks the same as Measurizer_MultiA (transparent red) and calculate volume.
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Feature Request: Add option to use (or use by default) the tank volume calculation (pi * (d/2)^2 * h), instead of x*y*z for tanks. (if a part is in the Tanks category and some 2 dimensions are equal - these are diameter)
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Is it possible to make the mod depends only on Waterfall, like the name hints ? Even with the cost of less realistic plume/smoke for the SRB ? CKAN has support of this one depends: - name: VirtualIdentifier1 choice_help_text: Choose the HR option for high resolution - any_of: - name: ModA - name: ModB choice_help_text: Pick ModA if you prefer polka dots, ModB otherwise Also TUFX dependency is missed on CKAN
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
flart replied to Gotmachine's topic in KSP1 Mod Releases
What other mods do you have? Do you have also BetterTimeWarp ? Upload KSP.log somewhere, and paste link there. -
Looks like Warp Rates and Altitude Limits (on the "R" tab) are not saved between launches of the game. Also default stock Altitude limits was made less restrictive several ksp versions before.
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[1.12.*] MOAR [x] Science! - KSP Science report and checklist
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamerwhile you are looking into it, I have a patch that makes all transmitable science transmit 100% in the first time, so the min science slider is not helpful for me, but it takes screen estate. An option to disable it could be good. -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
Probably better to change it to an option to disable minimum science slider whatsoever, for people who doesn't need it, for window taking less space on screen -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
flart replied to Gotmachine's topic in KSP1 Mod Releases
stock bug: if you put the service bay 2.5m right above the engine plate 2.5m, and some other part below engine plate to close the engine plate, then the service bay in the flight will not be opening. After decoupling the engine plate, the service bay will open properly. -
kspcommunityfixes 1.18 changelog mentions that the problem is fixed
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Could you create the separate topic for JNSQ 0.10.0 and Scatterer 0.0835 integration, your finding and an instruction?
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Version 2.0.2 Recompile for ksp 1.12.3 MM 4.2.1 safety changes, that probably fix nullref, mentioned above
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the game does not allow to put an inventory into inventory, so it is stock limitation the checkbox add parts to the partVolume_v2.cfg, that could be manipulated in the construction mode, but could not be put in the inventory (internally they have volume -1) small parts could be in stack - several items in one cell in the inventory grid only calculates the volume for stock parts with missing ModuleCargoPart
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[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
flart replied to flart's topic in KSP1 Mod Releases
probably, CAE is just 6 antenna parts -
[1.12] CommNet Antennas Extension / Info / Consumptor (2024-09-16)
flart replied to flart's topic in KSP1 Mod Releases
Kerbalism by itself replace the info panel as it want it to be, and it includes CommNetAntennaConsumptor functionality, so CAInfo/CAConsumptor is not recommended for the Kerbalism. I will add Kerbalism to conflicts in the CKAN for them. I'm not familar with the AmpYear, but looks like it need some work for supporting Commnet Antennas Consumptor, @JPLRepo -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
flart replied to DMagic's topic in KSP1 Mod Releases
No, I did not include DOS experiments, and I don't use Kerbalism -
that explain why I have D lighter than C. These are masses of asteroid I have captured A Tiny 5,153t B Small 21,685t C Medium 251,060t D Large 179,966t E Huge 3,517,898t Comets don't supported by Kopernicus
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sspx-expandable-centrifuge-5-1 miss the ModuleKerbalHealth - Microgravity module
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there should be CCK-KAS category from the KAS mod (if you don't have the KIS) search is not working for the parts, hidden from their default categories, it is known "feature". I have not found suspicious mods
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that because you use KAS without KIS. I have fixed the bug, check new version 0.9.2
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
flart replied to Gotmachine's topic in KSP1 Mod Releases
iirc this one is showing that -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
flart replied to Gotmachine's topic in KSP1 Mod Releases
Only if the game reroot to the DP on docking -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
flart replied to Gotmachine's topic in KSP1 Mod Releases
beside the nullrefs, that I reported before there is a new nullref spam: ksp.log https://1drv.ms/u/s!Alncj27YxKc-iCL9GZ9t7clVFpmX