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KSP2 Release Notes
Everything posted by flart
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Physics and Part Count Developer Insight Request :)
flart replied to Anth's topic in Prelaunch KSP2 Discussion
does the systems distinct enough for being able to disable them in the cheat menu in the ksp1? -
In the [x] science mod, the right click and the left click on the icon in the toolbar could open different mod windows. Same could be done there: the left click opens the main SM window (as it is now), but the right click on the icon open the most used by user Transfer window, for example, the Fuel Transfer window. So if I am using Fuel Transfer window often, I could just right click on the SM icon in the toolbar.
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vertical resize have more priority, than horizontal, size of the buttons are ok. the most priority is for the vertical resize of the upper side of the crew transfer and fuel transfer windows (upper side — where the parts selector) Another feature: right click on the app icon opens specified in the settings window at ones (crew transfer, fuel transfer, etc.), without the main window
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Within a week or so I don't have my PC for KSP, so you have time to describe what exactly the problem with the filter extension. iirc it adds new categories and subcategories in the expanded mode. Does it hide parts from all filter extension subcategories if the category = none ? I think that an idea of Filter Extensions that a part could be in several places according to different clever filters, but an idea of the Community Parts Titles Extras: CCK - No Duplicates patch, that part could be only in one place (no duplicates), so if the part is within some cck category it should not be in any other places, including the FE subcategories. So if this No Duplicates idea is not what you want, then just don't install the patch, and presence of FE is not making a difference there, right? I believe the right relation between the Filter Extensions and Community Parts Titles Extras: CCK - No Duplicates there is soft conflict on CKAN but that is for the future https://github.com/KSP-CKAN/CKAN/issues/2961
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At some point, I made scaled versions of the inflatable heat shield for every size
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
flart replied to TriggerAu's topic in KSP1 Mod Releases
Until there will be official update (if any) I recompiled for the ksp 1.12 and add Stock Alarm Clock App support: https://github.com/yalov/TransferWindowPlanner/releases/tag/Unofficial.1.7.3 https://github.com/TriggerAu/TransferWindowPlanner/pull/61- 735 replies
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[1.12.x] TRP-Hire (formerly KSI Hiring)
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
New version is not on the CKAN, @HebaruSan -
FPS dies shortly after launch.
flart replied to GuessingEveryDay's topic in KSP1 Technical Support (PC, modded installs)
Try to check KSP.log, if something is spamming there, that mod is probably the problem. Or try to remove mods one by one. -
Version 1.4.2 new option: Display EVA Propellant instead of Kerbal Name (disabled by default) The update is mostly intended for the ARP users. The ARP is not showing the EVA Propellant now. Version 1.4.3 new option: in the Surface mode, Display Rover speedometer for all "other" types: Ship, Lander, Probe, Relay, Base, etc ( @dresoccer4 suggestion)
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
flart replied to TriggerAu's topic in KSP1 Mod Releases
@TriggerAu ARP doesn't show the EVA Propellant from the inventory as the stock panel does. Probably this one: FlightGlobals.ActiveVessel.evaController.FuelCapacity FlightGlobals.ActiveVessel.evaController.Fuel UPD. I added an option for showing EVA Propellant in the SpeedUnitAnnex for now. -
[1.12.1] ARPIcon (v1.1.0.0) Eureka! [2021 Jul 23]
flart replied to zer0Kerbal's topic in KSP1 Mod Releases
@HebaruSan @zer0Kerbal the v1.1.0.0 is not on the CKAN- 10 replies
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Is volumes calculated the same way as in the KSP Part Volumes ? https://github.com/.../PartVolume.cs#L200-L214
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looks like the mod doesn't know new RCS variant switch. This is restock-rcs-block-multi-2, choosed second variant with the 4 horns, 2 blue arrows are correct, but the other 2 blue arrows are in the place of the missed fifth horn from the first variant. ksp.log - https://1drv.ms/u/s!Alncj27YxKc-iAGMd_qjAebGLsHT
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
flart replied to Gotmachine's topic in KSP1 Mod Releases
is it like 90% of what @IgorZ is planning for the KIS2 ? ==================== Also about the naming, one of the "Configure Vessel Naming" and "Rename Vessel" was placed in the Vessel Naming group in the stock, and how I understand it, one of them was "legacy", another one was added later, and supports several parts with the different priority. So, maybe hide legacy one whatsoever, and put a new one in the Vessel Naming group? -
So, to summarize: Max physics delta-time per frame slider to the right (0.12): game_time is closer to real_time (less slowdown aka the clock is "more green"), but in the cost of visual FPS and stability (less FPS, more chance for kraken), Max physics delta-time per frame slider to the left (0.03): max out stability and visual FPS (more FPS, less chance for kraken), but in the cost of game_time/real_time ratio (more slowdown aka the clock is "more red" aka 1 game second will last more (2,3,4...etc) real seconds) Correct? UPD. Also, FlightSceneLoadKraken bugfix in the KSPCommunityFixes makes Max physics delta-time per frame temporaly low on the LoadScene, that makes game a little bit more stable even with the large Max physics delta-time per frame
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
flart replied to Gotmachine's topic in KSP1 Mod Releases
Could you specify groups in the PAWStockGroups in the settings file or in the forum ? In the editor, if you use Inventory mode, and put some parts in the inventory there, PAW inventory group title is not updated -
General Swing Arm (Small) makes exception in the editor ksp.log - https://1drv.ms/u/s!Alncj27YxKc-iABdI1A_ikb4ZD1D UPD. also in the log [ERR 22:37:24.546] ModuleStagedAnimation: Cannot find fx group decouple
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Then don't use the new scatterer. I don't if or when JNSQ will update. ok
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Does scatterer update need some configuration update? Also does scatterer settings in the alt+f10 GUI work as expected or JNSQ replace them with the configuration settings?
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[1.12.*] MOAR [x] Science! - KSP Science report and checklist
flart replied to linuxgurugamer's topic in KSP1 Mod Releases
it's intentional, since an experiment processed in the lab are not considered done, and can also be sent (or recover) to the KSC -
@Morse Feature Request: AN, DN buttons are set to the Equatorial AN and DN, when there is no target. UPD. Feature Request 2: support of the the stock Alarm Clock App ("Alarm" button) my quick fix is there https://github.com/yalov/KSPPreciseManeuver/releases/tag/Unofficial.2.4.5 but I will not make PR, because it is doesn't support several nodes, or KAC/ACA switcher Feature Request 3: Option for disabling tooltips. for example, it hides inclination there
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it is not about the KSC, kerbal stats are different depending on the vessel is loaded or unloaded (in background). (on an active vessel, a kerbal HP Change is 0.54, I switch to an other vessel, and the same kerbal HP change on the unloaded vessel is 0.02) ksp.log https://1drv.ms/u/s!Alncj27YxKc-h37XyFVvyc0ovqEH player.log https://1drv.ms/u/s!Alncj27YxKc-h39t8W38tNFTZWx3
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[1.11] Ship Manifest (Adopted) 6.0.2.0 (2020-12-30)
flart replied to micha's topic in KSP1 Mod Releases
Could you add an option for a Ship Manifest сrew кransfer without the sound and delay? Also some settings for the height of the window. It is only 4 parts at ones in the Fuel Transfer, Crew Transfer, etc