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Everything posted by TheEnderman
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Ok, thanks! I understand how to copy down the module for a SnackProcesser, but i'm confused where I add it to the MKS Agriculture Module. Ill probably figure it out eventually though.
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Just need some quick help: Is there any way I can make an MKS Greenhouse produce Snacks? Because my kerbals are quite hungry...
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TheEnderman replied to RoverDude's topic in KSP1 Mod Releases
Oh. I actually just figured that out and fixed it.... Im just used to snacks It would be hard to switch, as everything ever made is built with snacks in mind -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TheEnderman replied to RoverDude's topic in KSP1 Mod Releases
Ok. Whats CRP again? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
TheEnderman replied to Nertea's topic in KSP1 Mod Releases
My god that was a fast reply! I will try to reinstall MKS and see.......... What version do you use? I was trying to use 0.53 -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
TheEnderman replied to Nertea's topic in KSP1 Mod Releases
Will deleting B9 Part Switch break the mod? Because its making MKS incompatible........ -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TheEnderman replied to RoverDude's topic in KSP1 Mod Releases
Yes, I know. Ill be looking into the install issue, but when i said logs I meant crash logs. For some reason there were no crash logs. Also, I am not using Kerbalism. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TheEnderman replied to RoverDude's topic in KSP1 Mod Releases
Does it support 1.3.1? Im trying to load KSP and it just crashes, and then wont give me logs. In the game, it shows me this error that B9PartSwitch is having, id take a a screenshot but it freezes my PC. It says something about a "Metallic Ore Container" not existing. It also has SSPX in the part name, so im guessing it has to do with Station Parts Expansion Redux. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TheEnderman replied to RoverDude's topic in KSP1 Mod Releases
Ok Thanks! Ill be downloading this mod then. One last thing: How can I make a patch for Snacks compatibility? (I have no knowledge of scripting anything) Or has someone already made one? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TheEnderman replied to RoverDude's topic in KSP1 Mod Releases
Hello! I am thinking of getting started with this mod, and I have a few questions: Question 1: Is it Compatible with Snacks! Continued? Question 2: Can I assemble one of these bases with KIS, like in MKS Lite? Thanks -
SPACE STATIONS! Post your pictures here
TheEnderman replied to tsunam1's topic in KSP1 The Spacecraft Exchange
KSS Spacebound is GO! If you want to follow what I am doing with the station, here is a link to the "Photographical Blog": https://imgur.com/a/IUtik -
[1.3.1] [TRR] Diverse Kerbal Heads v1.1 (11/05/2017)
TheEnderman replied to klgraham1013's topic in KSP1 Mod Releases
Hi. I need a link to version 1.0 as I am still on the original Texure Replacer. For some reason Texture Replacer Replace crashes my game. Im on Version 1.3.1 Hi. I need a link to version 1.0 as I am still on the original Texure Replacer. For some reason Texture Replacer Replace crashes my game. Im on Version 1.3.1 EDIT: Im stupid the link was further down XD- 56 replies
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SPACE STATIONS! Post your pictures here
TheEnderman replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Lost all my files, Ill need to make a new station. Unsure what to name it though. I want the name to be KSS something... Any suggestions? EDIT: Ive been looking at some names for space stations, and I saw 'Station Spacebound' So im probably going to name it KSS Spacebound. -
HELLO!!!! Im Back!! So, An explanation is needed now... Well, to keep it short, computer broke earlier this month, and now i have anew one. But my files are gone... So i have a lot of R&D to redo. Ive started making a version two of Ender FullThrust, so far its been going quite badly but it should be up and running well soon. To be fun here, lets switch to Kerbal Rocketry News ,brought to you by Ender Space Co. We now present the newest rockets in the Ender lineup! First, we have the replacement for Ender FullThrust, Ender Fullthrust version 2!! EnderFT2 will be able to carry heavier payloads, thanks to huge increases in fuel capacity, and with the engine configuration using 7 vector engine for main propulsion, and 4 thud engines for control. Currently, the rocket is being tested with a 3.75m first stage and a 2.5m second, however there are plans to make the second stage 3.75m, as with a 2.5 the rocket has been quite unstable. Thats it for our EnderFT2 annoucement, but Ender Space Co. has been working on something else. The all new Ender 1 Rocket! Ender1 is a powerful, expedable rocket for large payloads. It also is trying to make large launches cheaper. It is an all 2.5 meter rocket, with 2 stages. The first stage is powered by 4 Reliant engines, 1 Swivel engine, and two Kickback SRBs. The second stage uses a single Poodle engine. The price per launch is an estimated 22,000 Funds.1 That is all for Ender Space co. news, we will keep updating everyone on our rockets! Sorry for all the grammar and spelling mistakes, this new keyboard (My new PC is actually a laptop should have stated that.) works around half the time...
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Reusable Rocket (Powered Landing!)
TheEnderman replied to TheEnderman's topic in KSP1 Mission Reports
Soo rip the file anyways- 2 replies
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- powered landing
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SPACE STATIONS! Post your pictures here
TheEnderman replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Hi! Just started working on my newest station called KSS Starshot, will post a pic soon. -
Reusable Rocket (Powered Landing!)
TheEnderman replied to TheEnderman's topic in KSP1 Mission Reports
Got a link to the pictures n' stuff, if you wanna check it out. Also trying to grab a modlist so I can give the craft file, the only issue is its a 1.2.2 file.- 2 replies
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- powered landing
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
TheEnderman replied to alexustas's topic in KSP1 Mod Development
R.I.P. Me. I cant find a 1.2 version link. Ill try to see if the 1.3 version works for me. Anyways, looks like an awesome mod. -
[KSP 1.4.2] ShipEffects Continued [1.0.8.4]
TheEnderman replied to Galileo's topic in KSP1 Mod Releases
I cant find A link for a 1.2.2 version... Is there one? -
https://imgur.com/a/reLy1 Hi there! After a ton of work (5 months) because I didn't wanna look up a tutorial, I was able to powered land a Reusable Rocket, known as Ender Full Thrust (Ill upload the craft file, however it uses a lot of mods, so it might not work for you, MRS and Kerbal Reusability Expansion should be it, but I might have some other mods in it to.) So here is the mission report I lifted of from KSC, and because the thing sometimes tips in water, I headed to polar orbit. I deployed the satellite at around 40 KM, and flew it into orbit. I then had to switch back to the rocket, as it entered the atmosphere. I fired up 1 of the 5 engines, and slowed down. I only used 1 as it was honestly just more efficient. I ended up deploying the gear at around 5km, as the extra drag kept the thing from tipping over. I fired up all the engines, slowed down, and just about managed to land it. I probably hit ground at around 3-5 m/s, so I was lucky that the landing gear had some good suspension. I actually nearly tipped the thing, however the RCS fought back, and it ended up stable. And that's the mission report of the first ever successful flight of Ender Full Thrust.
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But does it work with 1.2? *Insert cliffhanger song here*
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I made a ribbon, how do I add it to my profile?
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I have the discovery chance on 0, I will try editing a quicksave