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Everything posted by Dragonwarp
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Is this a RAM heavy mod? I don't want to destroy my computer
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how do you instal this? Im not used to multiple files. Im guessing just put all the files in the gamedata folder?
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Sounds cool. Though both would be slightly insane awesome! Please post the results, 'cause that sounds awesome.
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Yes. The tanks don't have to be realistic. For example: Tank with lots of space below it? sure. tank with 5 foot thick armor? why not? also, you dont need to hit it straight on. you could have a tank with tons of armor on the bottom and hit the ground below it.
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Well then. I have found people with more weaponry than I have. . . NOT FOR LONG!!!!!!!! Maybe, if I remember to stop setting up that comunications net. . . and so messing with B9. . . NO! B9 HAS HUGE PIECES, SO I'LL MAKE A HUGE INTERPLANETARY WARSHIP!!! MUAHAHAHAHAH!
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Waitasec, "Quite a few"? I get the feeling I'm not the only one who set kerbin on fire. . .
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I've started to work with probes, and I can't figure out a good design for a comunications satalite that can talk to probes on interplanetary missions (thank god for kerbal alarm clock). Specificaly, where they should go, and the antenna I should use. Any advice?
- 4 replies
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- comunications network
- deep space
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[1.3.1] Cloaking Device (v0.11a Oct 14, 2017)
Dragonwarp replied to wasml's topic in KSP1 Mod Releases
Dont mean to take over your thread, but what mod is that?! I need it for mah insanitay. -
Which one? The fliping or BDA VS stock?
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That seems intresting. . . Although I think the BDA tank would win.
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Bonus: do it while the tank is shooting at you.
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I've been working on tanks lately, and I thought that, hey, what if you could flip a tank with another tank's cannon? Rules: 1. The tank that you are flipping needs to survive with no or minimal damage 2. Both vehicles need to have 6 (at a minimum) wheels 3. Both tanks must have a cannon weapon (not a high powered gun) 4. Weapons MUST be from BDArmory 5. The tank to be flipped MUST be upside down or on its side, not just a little hop. Have fun and post the results in the comments!
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[1.3.1] Cloaking Device (v0.11a Oct 14, 2017)
Dragonwarp replied to wasml's topic in KSP1 Mod Releases
How do you install this? It has two folders, and I'm not used to that. -
[1.3.1] Cloaking Device (v0.11a Oct 14, 2017)
Dragonwarp replied to wasml's topic in KSP1 Mod Releases
Ok, thanks. KSC: GET READY FOR INSANE CLOAKED ATTACK RUNS! -
[1.3.1] Cloaking Device (v0.11a Oct 14, 2017)
Dragonwarp replied to wasml's topic in KSP1 Mod Releases
Is this mod RAM heavy? My computer is on the verge of dying a miserable death of RAM usage, and I don't want to send it over the edge. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Dragonwarp replied to Nils277's topic in KSP1 Mod Releases
Well, there goes the last of my computers RAM. -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Dragonwarp replied to StarCrusher96's topic in KSP1 Mod Releases
I'v just given up on this. I don't need it anyway, and I'v got like 15 mods as it is. but thanks for the help!- 4,170 replies
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- kopernicus
- planets
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Dragonwarp replied to StarCrusher96's topic in KSP1 Mod Releases
I just got the latest version of kopernicus. Hopefully that helps.- 4,170 replies
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- kopernicus
- planets
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Dragonwarp replied to StarCrusher96's topic in KSP1 Mod Releases
I think.- 4,170 replies
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- kopernicus
- planets
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Dragonwarp replied to StarCrusher96's topic in KSP1 Mod Releases
I have all the mods needed, (KSS, kopernicus, modularflightintegrator) and whenever I go into the tracking station, none of the planets or stars show up. The version I'm playing is 1.3.0.- 4,170 replies
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- kopernicus
- planets
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Dragonwarp replied to StarCrusher96's topic in KSP1 Mod Releases
Why dont the planets show up in the tracking station?- 4,170 replies
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- kopernicus
- planets
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Update: the dive computer definitely helped, but did not fix it.
- 6 replies
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- sub
- maritime pack
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