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Dragonwarp

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Everything posted by Dragonwarp

  1. Is this a RAM heavy mod? I don't want to destroy my computer
  2. how do you instal this? Im not used to multiple files. Im guessing just put all the files in the gamedata folder?
  3. Sounds cool. Though both would be slightly insane awesome! Please post the results, 'cause that sounds awesome.
  4. Yes. The tanks don't have to be realistic. For example: Tank with lots of space below it? sure. tank with 5 foot thick armor? why not? also, you dont need to hit it straight on. you could have a tank with tons of armor on the bottom and hit the ground below it.
  5. Well then. I have found people with more weaponry than I have. . . NOT FOR LONG!!!!!!!! Maybe, if I remember to stop setting up that comunications net. . . and so messing with B9. . . NO! B9 HAS HUGE PIECES, SO I'LL MAKE A HUGE INTERPLANETARY WARSHIP!!! MUAHAHAHAHAH!
  6. Waitasec, "Quite a few"? I get the feeling I'm not the only one who set kerbin on fire. . .
  7. I've started to work with probes, and I can't figure out a good design for a comunications satalite that can talk to probes on interplanetary missions (thank god for kerbal alarm clock). Specificaly, where they should go, and the antenna I should use. Any advice?
  8. Dont mean to take over your thread, but what mod is that?! I need it for mah insanitay.
  9. Which one? The fliping or BDA VS stock?
  10. That seems intresting. . . Although I think the BDA tank would win.
  11. Bonus: do it while the tank is shooting at you.
  12. I've been working on tanks lately, and I thought that, hey, what if you could flip a tank with another tank's cannon? Rules: 1. The tank that you are flipping needs to survive with no or minimal damage 2. Both vehicles need to have 6 (at a minimum) wheels 3. Both tanks must have a cannon weapon (not a high powered gun) 4. Weapons MUST be from BDArmory 5. The tank to be flipped MUST be upside down or on its side, not just a little hop. Have fun and post the results in the comments!
  13. How do you install this? It has two folders, and I'm not used to that.
  14. Ok, thanks. KSC: GET READY FOR INSANE CLOAKED ATTACK RUNS!
  15. Is this mod RAM heavy? My computer is on the verge of dying a miserable death of RAM usage, and I don't want to send it over the edge.
  16. I'v just given up on this. I don't need it anyway, and I'v got like 15 mods as it is. but thanks for the help!
  17. I just got the latest version of kopernicus. Hopefully that helps.
  18. I have all the mods needed, (KSS, kopernicus, modularflightintegrator) and whenever I go into the tracking station, none of the planets or stars show up. The version I'm playing is 1.3.0.
  19. Update: the dive computer definitely helped, but did not fix it.
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