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KSP2 Release Notes
Everything posted by MoarBoostersRUS
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@Galahir950 Hum, 1 problem is likely ksp 1.3.1 due to unity having horable garbage collection (Unity will be updated in 1.4) restarting the game periodically helps with this. Another could be insaficant cooling of the CPU (Ksp is CPU heavy) though I'm not to familiar with amd cpus (I'm an intel person) Though I'm not sure why your getting that amount of CPU draw my i3 has no problems deffinitly get AVC if you don't already have it to see if all your mods are up to date that might also be causing some problems
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What type of CPU, Ram and version of ksp are you using? i.e. I run ksp 1.3.1 on a 7th gen i3 with 16gb ram and integrated hd graphics with 105 mods(GPP + Visual enhancements) at max quality- some general details from scatterer and still get 80fps with only 30% CPU and 53% ram use on my laptop. And 1.3.1 on 8th gen i7 with 64gb ram on Navidia 1080gtx 10gb video card with same mod base at max quality in all areas getting 180fps at 15%cpu and 20ish% ram use on desktop the more info you give the better the answer you'll get.
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So I've been encountering a problem on GPP at 2.5x Scale when launching a Multi-relay sat launcher where the kraken gabs hold of the craft preventing it from leaving the pad. I've duplicated my mod list and placed it in a fresh GPP w/o rescale and there is no problem. So I was wondering if there was a way to release the kraken grip. Edit : Problem semi fixed, was caused by merging of crafts. Mod list :
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When you have a room full of computers, various parts (I.e. ram, power supplies, graphics cards...), keyboards, mice and various other electronics (i.e. Nitro rc cars/trucks, helicopters, planes...) and every time you look in the first thought is it will be needed some day.
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I'm with that would love to see KER in stock as well, But I highly suggest getting SSTU labs it offers parts for lower part counts and better engines for larger scale as well as more types of panels and better command pods. I play GPP at 10.65x scale (real scale) and SSTU is a god send with real fuels and well smurf but those two are really only needed for larger then 2.5x.
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Little late to the party but welcome! There are a lot of things to do in the game and though you might not know much about rocket science you'll learn as you play an get better at ksp. One quick tip try and land on minmus first (it is a whole lot easier) then go for the mun landing. Also don't give up when your carefully laid plans fail in spectacular explosions. It will take time to figure everything out I recommend watching some Scott Manley videos on YouTube as well. Have Fun and happy landings!
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Where the kerbal was?
MoarBoostersRUS replied to Spricigo's topic in KSP1 Gameplay Questions and Tutorials
@Spricigo sorry that will only work once they have collected the exp for visiting -
Where the kerbal was?
MoarBoostersRUS replied to Spricigo's topic in KSP1 Gameplay Questions and Tutorials
You can check in the save file data(it's all the way at the bottom) or hover the curser over their stars or the exp bar when in the astronaut building -
This universe has a story!
MoarBoostersRUS replied to Ginlucks's topic in KSP1 Suggestions & Development Discussion
@Helmetman true but that's why i just personally update mods that have been abandoned but due to licensing I can't share the updates -
Have you left kerbals to rot somewere
MoarBoostersRUS replied to Jack5.exe's topic in KSP1 Discussion
@Fearless Son lol it was back in 1.2, he's the sole inhabitant for the rest of that savefiles life -
How to Make a robotic arm
MoarBoostersRUS replied to KerbalTween's topic in KSP1 Gameplay Questions and Tutorials
You can use docking ports or the claw. I usually use docking ports personally.- 6 replies
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- robotic
- robotic arm
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(and 3 more)
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Have you left kerbals to rot somewere
MoarBoostersRUS replied to Jack5.exe's topic in KSP1 Discussion
Had a contract to land a kerbal on eve so I grabbed a random flew him out, and dropped him. Then I felt bad that he was alone so I brought him a rover to give him something to do. -
@Schumifun No problem glad to help. KOS is a very useful tool but a fairly steep learning curve (atleast in my opinion) But once you get a hang of it you can do magical things
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Soloar panel issue
MoarBoostersRUS replied to brandandon's topic in KSP1 Technical Support (PC, unmodded installs)
@Mecripp there are already panels that retract and they have a nice white case no need to bother with make it an mm patch -
To Buy or Not to Buy. That is the question
MoarBoostersRUS replied to The Man Myth and Legend's topic in Welcome Aboard
Buy for PC and Mod it till it crashes -
Soloar panel issue
MoarBoostersRUS replied to brandandon's topic in KSP1 Technical Support (PC, unmodded installs)
There are 2 types of 2x3 and 1x6 solar panels, SP-L/W panels can be retracted and deployed , OX-4W/L panels can only be deployed. The panels you are using are the OX-4L panels which can only be deployed -
Welcome to the forum! here is a written guide to KOS : https://ksp-kos.github.io/KOS/
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The Official Realism Overhaul Craft Repository.
MoarBoostersRUS replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Well I think I've had enough to drink for the night