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Bej Kerman

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Everything posted by Bej Kerman

  1. This is supposed to be the way new players are introduced to KSP? It has to be laid out flat. Minmus on its own can be tilted so as to be an introduction to these concepts.
  2. Agreed. Grass from the KSC grounds should not contribute to the development of heat shields for distant probes, in any shape or form - having different science types would help alleviate that silliness, I think. Grass from the KSC should only contribute to things regarding botany.
  3. Hyperloop is an extremely flawed system - we've used ordinary trains and subways for centuries, usually for many good reasons.
  4. The enormous interstellar distances are many times more than in-system distances. KSP1 has limits on how fast you can warp when close to atmosphere, because you need to be able to slow it down again before you crash. If travelling to another system in KSP2 is a long-LONG flight, then maybe being outside the system will let you speed up to another level. 10,000X when you go from planet to planet, 500,000X when you go from star to star. I know? I still don't get why you're telling me this. I said "Making interstellar distances real scale would be odd", not "making interstellar distances real scale would be bad because of time warp limits". I never even said 100,000x would be max warp in KSP 2. I said it would just be odd, not that there would be technical problems with it. Please no procedural generation beyond terrain gen. Procedural generation, as we've already learned, is not a good way to make things interesting. Completely handcrafted games are better 100% of the time.
  5. Wouldn't be that impossible. They already have 'Cannot warp in an atmosphere' or 'cannot warp while EVA'. Now it's 'Cannot warp 1 Billion X while in System' I'm not sure what you're saying.
  6. Or the "light year" unit has been scaled so that the Mun is 1.25 light seconds away. Making interstellar distances real scale would be odd. It'd be like if KSP 1 was 1/10th scale when it comes to size and the orbits of the moons, but the planets' orbits were much bigger. I heavily doubt Nate meant to say that interstellar distances would be the same as in real life.
  7. I agree - comparisons don't belong on a subforum that is meant to be dedicated to KSP 2.
  8. They won't have to deal with it at all until they are going beyond kerbin orbit. I just don't think us vets should be speaking for new players when we've forgotten what it's like to be new.
  9. Terribly inaccurate to the way ice caps work. It looks pretty though. Realism < Composition of the shot
  10. it was probably this terrible - yet official - image from one of the early KSP2 media releases. Terrible? How?
  11. Because this is KSP - a game about navigating from the surface of a planet, to space, and back - not Microsoft Flight Simulator 2020. That's why we focus on the navigation aspect and not superficial fluff like seasons
  12. The only way to actually know is to ask new players if they want to deal with having everything tilted somewhat.
  13. Perhaps because the radiation isn't as strong as you think it is. I have yet to see you quote anything that tells me the radiation would be strong enough to harm electronics and living things.
  14. Ok, so, I just searched up what interstellar space is called, figured out that it is the interstellar medium, which of the voyager 1 was the first manmade object to reach. Heres the wikipedia page. https://en.wikipedia.org/wiki/Interstellar_medium#CITEREFHaffnerReynoldsTufteMadsen2003 Here is the encyclopedia britannica (For those who don't know what it is, it is literally just wikipedia but people are hired to work on it, not public work so it can't be messed up entirely for a time.) https://www.britannica.com/science/interstellar-medium I just skimmed through this, so I don't know how accurate it is, but here is a white paper on the subject. https://arxiv.org/ftp/arxiv/papers/1307/1307.0712.pdf Sorry if I didn't clarify myself, I meant specifically what told you that the heliopause is strong enough to cause harm.
  15. I think it would be cool if they add our Solar system an Easter egg similar to the one is Spore That worked in Spore because it had more than ~3 systems.
  16. Okay? Do you know what said student wanted to do with the money? Maybe they wanted to go to space with that money? Why do the wishes of one student erode your confidence that the public is still interested in spaceflight? Did Interstellar sail you by? Loads of people enjoyed that, it wasn't a TV show but still demonstrates to me that whatever thoughts of society being uninterested during the early 2010s are only thoughts.
  17. Nah, I don't mean the astrosphere, I meant outside of the suns atmosphere/astrosphere. And again, as I said previously, I misinterpreted what I read. Its not much to vaporize material, but it could quite possibly end a life fairly quickly without the proper precautions. Great, can you link whatever taught you that? Because I still do not believe that. EDIT: It has to be from a scientific paper, no untrustworthy news sites please.
  18. So it has all the usual functions of a normal pod, what new things does this vessel bring to the table?
  19. +1 Vl3d is asking for an amalgamation of Microsoft Flight Simulator 2020, Elite Dangerous and Universe Sandbox, among other things. How bout we try remembering that this is supposed to be a sequel of Kerbal Space Program, not everyone owns a GTX 3090, and that the developers likely don't have the licensing to use every revolutionary piece of technology MFS2020 introduced
  20. Sorry, re-read what I saw and it appears that I partially mis-understood what it said. So, you could still get vaporized, but not instantaneously. Another factor of that would be the plasma that is apparently there as well, and that would be more capable of vaporization. Honestly it sounds like you're assuming that the heliosphere would vaporize things because "heliosphere" sounds like a scary name. It will not vaporize anything, at all.
  21. I mainly meant your lifeforms will be gone quite quickly, not that the materials will just vaporize themselves. Only low quality materials that can be affected by radiation would get vaporized. Can you link whatever told you that the tiny amount of energy at the edge of the heliosphere is enough to vaporize life?
  22. Citation needed. The Sun's heliopause should have a surface area of 3 square light years or 1.9×10^5 square AU (very rough estimate), I doubt a shell of energy spread over such an incomprehensible distance would have much of an effect on Kerbals. EDIT: Probably also worth mentioning that Voyagers I & II were completely fine passing through the heliopause. They picked up a little "bloop" on their instruments and that's it.
  23. That sounds like fun.. and not only NPCs, but also other teams craft in multiplayer. This is not a good idea at all.
  24. You can say that but it is not true. The Empire Stare Building is not "a small stretch" from the tiny wooden raft Christopher Columbus pulled up to America in. The exact same applies to going from large (but actually very small) Interstellar ships to megastructures. It just won't happen in the scope of KSP 2.
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