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KSP2 Release Notes
Everything posted by Bej Kerman
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Black holes??????
Bej Kerman replied to Rutabaga22's topic in Prelaunch KSP2 Suggestions & Development Discussion
That's the time it'd take to reach Sagittarius A*. There are closer black holes though. -
Round Mk2 Plane Parts
Bej Kerman replied to BowlerHatGuy3's topic in Prelaunch KSP2 Suggestions & Development Discussion
Can you draw an example, or explain in a bit more detail?- 2 replies
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I know the difference between difficulty and challenge, and I'm not sure why you are calling them the same thing. I also don't know why you bring career up.
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Or just use starship?
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Weird milestone, I know. Worth bringing up, though. The forum's oldest archive is now 3535 days old (9 years 8 months) and has been archived a thousand times - see the first archive of the forum here, archived October 12th 2012. Feel free to discuss the forum's history here including the Wayback Machine and other historic archives.
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It's not like this would mean anything besides more busy work for the one unlucky player who happens to have two vessels approaching each other. KSP 1 lets vessels phase through each other but still checks for collisions with planets. Why are you making the assertion that if KSP 2 lets vessels phase through each other (so you aren't having to micromanage orbits around small bodies), then that'll mean phasing through entire planets? if that alarm bugs out, as games are known to do, then you'll come back to a cloud of debris. Maybe the alarm works, but puts you too close to the collision and you barely have enough time to engage thrusters... Maybe just don't simulate collisions between unloaded vessels. That's another thing - the game has to load these vessels momentarily to generate accurate results for the collision. Again, just more detriment for the one player on Earth who ends up with two colliding vessels.
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KSP2 - sky boxes and parallax?
Bej Kerman replied to JoeSchmuckatelli's topic in Prelaunch KSP2 Discussion
Okay - now I'm trying to picture sky boxes from Portal 2 (where I spent most of the time testing in underground environments and looking for cake... 2D planes that project a much smaller area onto the backdrop of the level, providing the illusion that the level is much bigger than it actually is, as explained in Shesez's Boundary Break series. -
KSP2 - sky boxes and parallax?
Bej Kerman replied to JoeSchmuckatelli's topic in Prelaunch KSP2 Discussion
Would having dynamic skyboxes (like Portal 2) of a starfield blown up in size across the sky work better? There's no seams and your vessel could travel very far away from the main cluster of stars and see the skybox update according to what it should see in its part of the galaxy. -
Black holes??????
Bej Kerman replied to Rutabaga22's topic in Prelaunch KSP2 Suggestions & Development Discussion
A stellar mass black hole will only look like a neutron star until you're well beyond the point a Kerbal could go without being spaghettified. A supermassive black hole, you could approach the event horizon before being spaghettified. But you would never be able to go anywhere near the black hole due to intense radiation. -
OG ksp hud
Bej Kerman replied to planeticegaming's topic in Prelaunch KSP2 Suggestions & Development Discussion
You cannot have a hud that resembles this without looking busy. KSP 1 UI is about as busy as you can make a UI before it turns into a joke (KSP 1 UI is arguably already a joke), and that's still far from looking like a real spacecraft control panel. -
Dynamic Camera Angles
Bej Kerman replied to BowlerHatGuy3's topic in Prelaunch KSP2 Suggestions & Development Discussion
[snip] Show us or it never happened -
Real scale star system
Bej Kerman replied to Ryaja's topic in Prelaunch KSP2 Suggestions & Development Discussion
I agree with everything else, but 1. this is a tutorial and onboarding issue, and 2. this same argument could be used as ammunition for someone who is against the devs bothering to implement anything beyond the Mun. No-one gets far, why bother with other star systems, or other planets? -
totm mar 2022 KERBAL HARD + UNCUT | 100% Stock
Bej Kerman replied to seyMonsters's topic in KSP Fan Works
I'm hearing something else -
Want to touch the Sun? Do it at night!
Bej Kerman replied to Jeb x Valentina's topic in KSP1 Challenges & Mission ideas
Honestly, it might be safer to enforce a vanilla-only install just to ensure that no-one inadvertently leaves a mod on that, say, alters how the thermal mechanics work. -
Wait, so you don't want challenge?
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I guess that sucks for new players then. In either case they are starting with unfamiliar lands. How very sad. I'm not sure why I spent my time on this debate, because the official game isn't going to release with you starting on some random unimportant planet, however big this debate gets. It's going to do the logical thing and start you off on Kerbin and give you novel and interesting alien planets only when you put the effort and time in. How unfortunate.
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It’s not whether it’s alien or not, it’s how familiar it is. Kerbin is just a small earth, is it not? Most of the Kerbol system follows this rule as well, as almost every planet or moon has a real world counterpart. This doesn’t have to be the case in KSP2 though. You don’t start a space program on a ringed planet, Tatooine equivalent or irregularly shaped body every day. It would spice things up a bit. No, it would just make things boring. You said it yourself, Kerbin is very familiar, and it'd be dandy if KSP 2 didn't immediately give us unfamiliar lands at the very start of a game.
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Gene designed a vinegar-and-bicarbonate broom rather than wear a dress into a Dres. Nobody expects the Mohole to appear before dark. The doctors thought of massive booster shots to counter the massive lack of superior thrusters on brooms
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Escape Kerbol Orbit
Bej Kerman replied to Second Hand Rocket Science's topic in KSP1 Challenges & Mission ideas
The game has bugged out on people before, launching them away at many times the diameter of the observable universe a second, and they haven't escaped the SOI. At most the game will break from floating point errors, and when you get to a point the physics will stop (probably giving you either the NaN Kraken or the Hell Kraken) or the game will crash. It really is impossible. -
Ask real questions instead of rhetorical ones if you actually want an answer. Or do you not have an answer in the first place? The point at which you drew the line between rhetorical and "real" is arbitrary.