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KSP2 Release Notes
Everything posted by Bej Kerman
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That's what I like to hear
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What do you mean "delay"? The release date was always open to landing in 2023 as discussed many times before.
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They get that it's only a few seconds, but they'd rather just immediately get to the gameplay. I agree with them.
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I know it's an old thread, but I just have to bring this up. The singularity does not form a point in a spinning (Kerr) or a spinning and charged (Kerr-Newman) black hole. It turns into a ring, one that still can't spin faster than light. Because space flows outward due to the immense centrifugal forces, but cannot flow back out to the event horizon as space is already falling in at >c, it flows out into new regions of space, forming a wormhole at the middle of the black hole's temporal structure and a white hole that allows exit back into a universe (that resides in the past once you're out and thus cannot be re-entered - approaching a white hole would lead you to the black hole in your future light cone); a spinning black hole could form a bridge between universes. The metric also has a negative radius within the bounds of the ringularity, effectively forming a portal to an anti-verse of negative size.
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Sea Dragon?
Bej Kerman replied to Kerb24's topic in Prelaunch KSP2 Suggestions & Development Discussion
Has already been explained in immaculate detail - both in posts pertaining to KSP 2 and just generally about interstellar travel in our future IRL.- 19 replies
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Sea Dragon?
Bej Kerman replied to Kerb24's topic in Prelaunch KSP2 Suggestions & Development Discussion
Said with the initial assumption the devs wanted to give it to you from the start?- 19 replies
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Correct. The difference being of course that the KSP devs don’t have the benefit of an already accurate calculated look up tables for their solar systems for however many thousands of the years that will be needed as a result of interplanetary travel to cover any potential timeframe a player might exist in. But then again we're looking at over a decade of optimisations.
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KSP 2 will also do the planets on-rails and most vessels will only be 2-body.
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You're getting upset over nothing. Exactly. You're being overly demanding - we already got some large information dumps. Even if the release ran into 2023, we could get that far without any more info drops. Why don't we be grateful for what we get? Does that sound good?
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Do you mean FY2022? I mean FY2023. July 2022 to June 2023. You're getting upset over nothing.
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Or the next. FY2023 encompasses a larger range of dates than 2022, leaving the possibility you might have to wait longer.
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Sea Dragon?
Bej Kerman replied to Kerb24's topic in Prelaunch KSP2 Suggestions & Development Discussion
When did they say docking would be automated? Milk runs will be automated, but docking in that context is a part of a bigger picture. It's not like you'll never have to use skills again.- 19 replies
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Me too. Then I spoiled Outer Wilds for myself and realised how shallow I was making my experience of everything. You should try a bit of patience some time, you don't realise how cheap instant gratification is until you're not making yourself dependant on it.
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Bej Kerman replied to Dr. Kerbal's topic in Forum Games!
2088 It's been 290 days since we started - it'll take 38 years to reach 100,000 and 380.45 years to get to 1,000,000.- 7,540 replies
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Sure, that's why I bought KSP in alpha. Early access isn't a charity though, the idea is that you do actually get a finished thing at the end of the process. KSP is nowhere near finished IMO, and yet here we are calling it a day and moving on to a franchise backed by a multinational corporation. You're acting like it's completely broken. It's good enough, but you can't fix a 10 year old codebase and you should appreciate that as well. KSP 2 is coming out thanks to the success of the first, so you're getting what you wanted soon enough anyway.
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He did! He purchased the thing at first place. He was one of the very first early adopters. I think it had appreciated it exactly at that times in which it was a tiny project made by a teenager. What's not exactly what KSP is now, after 10 years - and yet, it's not a finished product neither. That's not the energy I get from them - they seem more disgruntled that KSP became much larger than what it aimed for in the first place, if anything.
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It's annoying, but can't you appreciate that KSP started as a tiny project made by a teenager who wasn't even aiming for orbital mechanics in the first few pre-release versions, and how many people it helped spark an interest in aerospace?
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You only need a bit of patience. Just don't let your life revolve around hype.
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Just wait and it'll come. News or not, life goes on.
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Because not everybody has the same preference for how a life support system functions, neither does everyone have the same preference for there to be life support at all. If the feature were to be limited to mods then there could be different mods with different systems depending on the preferences of players. Not sure what you're trying to say at the end of your post. I'm not sure how people having opinions means KSP 2 should go the lazy route and make Kerbals do absolutely nothing just because explosions aren't occurring. I'm just having trouble understanding your reply - how are things like life support that massively impact the game comparable to a minor graphical feature that only serves to make the game feel a little more complete? People have preferences, does that mean you'd expect some people to get upset if Kerbals in KSP 2 did more than nothing between explosions?
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That's just how airplanes work. If the torque from the reaction wheels isn't too weak or if your wings are somewhat balanced, then your plane shouldn't nose down below the horizon when it gets too high.