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KSP2 Release Notes
Everything posted by Bej Kerman
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May I politely ask... so? So it was a good idea for show & tell. ...your point being?
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May I politely ask... so?
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There's literally nothing that sets this apart from the dev posts here and the Interstellar Travel video on YouTube. Your criteria for what counts as "qualified" gameplay footage seems to be merely random and not a logical process. How did you decide that?
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We don't actually lack gameplay footage. There's plenty out there.
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Hey Is @__RIK__ here?
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Sentences only being allowed to be edited three times makes for a rather meh game in my opinion. I think it'd be actually interesting if edits were unlimited and we could see how many sentences we could create just by slowly changing the initial sentence, as this otherwise just creates a topic consisting of random sentences that ultimately go nowhere. The topic is called "ever-morphing sentence" and not "slightly morphing sentence to be reset in a couple posts", after all. So, here's my more interesting take on the idea. Ok, here’s how it works: I start with a sentence, then the next person changes a word in the sentence, and then the next person does the same thing, and so on. Don’t start your own sentences - the new sentence must be the previous one with a word changed. The sentence can have a total of three words changed in one post, but you must show these iterations, as shown below: "The quick brown fox jumps over the lazy dog" (0) "The quick brown fox rolls over the lazy dog" (1) "The quick brown fox rolls from the lazy dog" (2) "The quick brown fox rolls from the smelly dog" (3) The next person may continue, etc. The numbers after the post signify the number of edits the sentence has had. Just for convenience, not a requirement. This is just a take on the original game and not a jab at it. I just personally think the rules OP set greatly limit how much fun we can have with the game. Take it as you wish.
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Hans Zimmer's Interstellar score is superb
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Having to do 10 things for each EVA is a massive downgrade in gameplay from being able to click 1 button. Your idea serves no gameplay purpose and ultimately is a distraction. Please tell, what purpose is there to your idea? I'm not being rude - an idea needs an actual purpose else it becomes a burden to the game.
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How can i save my ship in water?
Bej Kerman replied to kspboiidk's topic in KSP1 Gameplay Questions and Tutorials
Rephrase please -
KSP 2 Multiplayer Discussion Thread
Bej Kerman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
You're reading into things too deeply- 1,629 replies
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- discussion
- multiplayer
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(and 1 more)
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What Country are you from without saying the name of said country?
Bej Kerman replied to TheLoneOne's topic in Forum Games!
Teeth -
Let me fill in the blank for you. Criminal mastermind Well I was thinking of one far worse word, but, you tried I guess.
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The KSP 2 Team is a collective ________ for not telling Felipe that they were working on a KSP 2 sequel
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
Bej Kerman replied to Dr. Kerbal's topic in Forum Games!
2421- 7,539 replies
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- lets count
- dr.kerbal
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(and 2 more)
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Night Night
- 28 replies
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- 1
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- big ship
- monorail technologies
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so, a monorail. Sounds like an interesting project! You think you could beat Stratzenblitz' 40km monorail?
- 28 replies
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- big ship
- monorail technologies
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Then it isn't exactly interplanetary. or even interlunar for that matter...
- 28 replies
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- big ship
- monorail technologies
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Sorry Bej, I must have misunderstood you. It's alright The things that the devs would want people to associate with KSP 2 first are all the things they'd put at the front of the website. Multiplayer is very much niche from what I gather.
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I said it wasn't emphasized. I never said it wasn't important to the devs. Do not shove words in my mouth, please.
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I think OP's use of "running costs" more generally refers to the cost and complexity of fueling the engine. For example, the NHSER concept here has a low running cost since it just needs water to be mined out of the regolith, a chemical engine would have a middling running cost due to the need to further process the raw materials into a usable state, and something like an antimatter engine would have a high running cost due to the high complexity and energy requirements of generating antimatter. I glad you could properly elaborate on what the OP didn't bother explaining. Thank you.
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It's buried beneath everything else?
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I find it funny that Multiplayer is only said in one word in the short description and in one paragraph at the very bottom of the full description, but pss88 puts forward the scenario of someone only seeing "space" and "multiplayer" only because it's convenient for their side of the argument.