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KSP2 Release Notes
Everything posted by Bej Kerman
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Cognitive dissonance is a staple of said people. [snip]
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[snip] I'll take their comments about Nate seriously as soon as they show their own no-doubt impressive Linkedin page. Until then, my prior comment goes without saying.
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There's no way you don't remember KSP 1 pulling way worse, especially when you involve mods where half the love that ends missions is trying to wiggle your way through the issues caused by 50 different mods made by at least 50 different programmers, on top of the base game.
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No apology for misgendering me? Alright, I guess. [snip] So long.
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And of course, you know that because you've been peaking at the source code against the EULA, right? This isn't the first time I've seen people boldly proclaiming the community as some sort of saviour that can fix the game as soon as things go open source. Plenty of open source projects have crashed and burned. You've got projects like Blender that do better than closed source counterparts like 3DS Max, but why not also look at projects like GIMP that do worse than their counterparts like Photoshop? People's confidence in the community is completely misplaced. The community is not some kind of saviour that will avoid treading the same ground Squad trodden. Maybe IF the game goes open source, you might find out what ugly monster kept Squad from fixing these issues, and maybe things won't look as easy to fix as soon as those issues are in front of you and cannot be ignored. This and gratuitous latin do not help you further your point. Yes, greatly outnumbered by the aforementioned people who think a patch here and a wipe there will do anything to address KSP's core problems. For who?
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Wide-eyed idealism here, there's not a lot I can say if it at all even implies that a community-driven effort at saving KSP 1 wouldn't work. You're not patching a bug here and fixing a quirk there, you're rewriting the entire game. With all due respect, mods are a bit crap and invariably break on long missions when part modules get involved.
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Patching is the only choice. Well then "KSP 1 Remastered" is never happening even if you have the source code because the community will just end up clawing at the same wall Squad has clawed at for over a decade.
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That shaky and mouldy foundation has been perfected over a decade with direct user feedback. No, no it hasn't. It's still just as shaky as it was over a decade ago, only with tape hiding the cracks. Many of KSP 1's problems are caused by the fact it's all built on Felipe's 2011 passion project. Do you think making that tower of spaghetti code, easy fixes and quick patches taller is going to fix the root of all these problems? That is exactly KSP 1's problem. Patching it is not a choice.
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As easy as that.. Good luck with KSP 1's shakey, mouldy foundations, the likes of which inspired KSP 2 in the first place.
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And not handing out KSP 1's source code would barely be a mosquito on a windshield to T2 compared to their other problems. It won't. This forum is not nearly as important to T2 as people make it out to be. The worst case scenario, the forum gets a bit angry for a bit then all is forgotten.
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It's a big company and ignoring a few posts asking for something is probably going to do 0 harm to their income.
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And there's no use in asking for something that's not on the table, something T2 is just going to shoot down. Same difference.
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Alright. If you all believe KSP going open source is on the table, try contacting T2 and see what they have to say.
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Mac really isn't the sort of OS you want to use for games.
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Developer Insights #19 - Try, Fail, Try Again...and Again
Bej Kerman replied to Intercept Games's topic in Dev Diaries
This is on eighteen. FWIW, they told me the pulsing at the end of some of the feature videos wasn't a signal despite the people who extracted data from it (the Karecibo message), because it sounded like a spinning fan. Then blocked me when shown with evidence they're wrong. There's also a certain other person here who pointed to the doors of the VAB and started ranting and raving because they thought they were looking at a graphical artefact. People are just picking at things to complain about now. Yeah, it's personal and the moderators hate it when things get personal, but I think it speaks volumes of the whining and all the general pap that's lined the forums since KSP 2 dropped. It feels like being locked in a mental institute in here and frankly I'm happy to not look back at these forums if the people here who hate KSP 2 can't keep themselves to the KSP 1 boards. -
"Go play modded KSP 1" is the subtext there.
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But then modding is a crapshoot of glitches and crashes that makes KSP 1 as unstable as people claim KSP 2 to be. Pick your poison.
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Failure: Let's get rid of it!
Bej Kerman replied to Maria Sirona's topic in KSP2 Suggestions and Development Discussion
What, like the thing that lets you control it? Your entire argument for this rests on a misunderstanding of the game's mechanics. The mission failure screen only shows up if your vessel becomes uncontrollable and permanently irreparable I.E. the probe core is gone. It's not "if one part breaks". Your argument rests on a lie about how the game works whether it was intentional or not. And that's literally how the game works. You are complaining about an issue that doesn't exist. -
SpaceX starship recreation
Bej Kerman replied to exospaceman's topic in The KSP2 Spacecraft Exchange
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The video says KSP2. This post is in the KSP2 forum. Hence, it is assumed it is KSP2. They made a theory about a signal from a KSP 2 related video. Hence, there's no reason for you to go on about how the gameplay footage is KSP 1 because nobody said it wasn't and nobody was assuming the gameplay was from KSP 2. If you have a problem with me saying it's daft to say that the sound isn't a signal when people literally decoded the Karecibo message from it, then address it.
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Nobody said it isn't? Why are you acting as if someone said the game on the monitor is KSP 2? Did you misread something higher up? There are literally posts out there explaining how people got the Karecibo message from the above audio. How you think "it sounds like a fan blade" = "those people who decoded the message are liars" is beyond me. ADNC's interpretation of the message was a bit far-fetched for me, but your debunk (of a video that only just serves to put all the credit sequences in one place, no less) is just ridiculous.
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That's not evidence, this is just a guess. A far-fetched one IMO. I believe this has been discussed before. I've already made the point that you could make the dots represent any unit of distance you like; you claim that each dot represents 1/7th the distance from Kerbol to Eeloo. Someone could just as easily say it's 1/2th the distance between Kerbin and Kerbol. You also don't say how you know the inclination or how you got the Ap and Pe.