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KSP2 Release Notes
Everything posted by Bej Kerman
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Mac really isn't the sort of OS you want to use for games.
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Developer Insights #19 - Try, Fail, Try Again...and Again
Bej Kerman replied to Intercept Games's topic in Dev Diaries
This is on eighteen. FWIW, they told me the pulsing at the end of some of the feature videos wasn't a signal despite the people who extracted data from it (the Karecibo message), because it sounded like a spinning fan. Then blocked me when shown with evidence they're wrong. There's also a certain other person here who pointed to the doors of the VAB and started ranting and raving because they thought they were looking at a graphical artefact. People are just picking at things to complain about now. Yeah, it's personal and the moderators hate it when things get personal, but I think it speaks volumes of the whining and all the general pap that's lined the forums since KSP 2 dropped. It feels like being locked in a mental institute in here and frankly I'm happy to not look back at these forums if the people here who hate KSP 2 can't keep themselves to the KSP 1 boards. -
"Go play modded KSP 1" is the subtext there.
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But then modding is a crapshoot of glitches and crashes that makes KSP 1 as unstable as people claim KSP 2 to be. Pick your poison.
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Failure: Let's get rid of it!
Bej Kerman replied to Maria Sirona's topic in KSP2 Suggestions and Development Discussion
What, like the thing that lets you control it? Your entire argument for this rests on a misunderstanding of the game's mechanics. The mission failure screen only shows up if your vessel becomes uncontrollable and permanently irreparable I.E. the probe core is gone. It's not "if one part breaks". Your argument rests on a lie about how the game works whether it was intentional or not. And that's literally how the game works. You are complaining about an issue that doesn't exist. -
SpaceX starship recreation
Bej Kerman replied to exospaceman's topic in The KSP2 Spacecraft Exchange
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The video says KSP2. This post is in the KSP2 forum. Hence, it is assumed it is KSP2. They made a theory about a signal from a KSP 2 related video. Hence, there's no reason for you to go on about how the gameplay footage is KSP 1 because nobody said it wasn't and nobody was assuming the gameplay was from KSP 2. If you have a problem with me saying it's daft to say that the sound isn't a signal when people literally decoded the Karecibo message from it, then address it.
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Nobody said it isn't? Why are you acting as if someone said the game on the monitor is KSP 2? Did you misread something higher up? There are literally posts out there explaining how people got the Karecibo message from the above audio. How you think "it sounds like a fan blade" = "those people who decoded the message are liars" is beyond me. ADNC's interpretation of the message was a bit far-fetched for me, but your debunk (of a video that only just serves to put all the credit sequences in one place, no less) is just ridiculous.
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That's not evidence, this is just a guess. A far-fetched one IMO. I believe this has been discussed before. I've already made the point that you could make the dots represent any unit of distance you like; you claim that each dot represents 1/7th the distance from Kerbol to Eeloo. Someone could just as easily say it's 1/2th the distance between Kerbin and Kerbol. You also don't say how you know the inclination or how you got the Ap and Pe.
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Developer Insights #19 - Try, Fail, Try Again...and Again
Bej Kerman replied to Intercept Games's topic in Dev Diaries
4) People are inevitably going to spam it with the "My game is broken!!" variety and duplicates without checking things themselves. -
When you make fantastic claims like "this vague hint must mean specific orbital parameters", you'd better back it up with fantastic evidence. Just tell us specifically where you got those orbital parameters and how you know the planet is the size of Kerbin, the maths and logic that led you to these conclusions, else we have no reason to believe you're not just connecting dots that aren't there - "it's all theoretical" isn't an answer and doesn't tell us where you got this from.
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What information? And how did you discern that? Where does this come from?
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"This game is a waste for me therefore it's a waste for everyone" seems to be how these people think. You speak complete logic, but complete logic didn't draw these people to winge about this game every day instead of just sticking to the KSP 1 forums. I didn't waste my life 2019-2023 checking on KSP 2 every single day and making it the one thing I fantasize about every night, and it shows in the fact I haven't torn my furniture up over EA not arriving with the flagship features immediately in the game.
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[Poll] So what are we thinking about 1000 part ships?
Bej Kerman replied to RocketRockington's topic in KSP2 Discussion
No. Not either way. My comment was directly and only about future patches. And my response is the same either way. -
[Poll] So what are we thinking about 1000 part ships?
Bej Kerman replied to RocketRockington's topic in KSP2 Discussion
First, just because other people reported performance increase doesn't mean everyone did. I did not. I've been at 20 foe since launch, and the last patch did not affect that either positively or negatively. And I'm just saying that doesn't represent the majority of players who do see performance gains. Either way. -
Developer Insights #19 - Try, Fail, Try Again...and Again
Bej Kerman replied to Intercept Games's topic in Dev Diaries
The only people who are going to be mad about this blunt but honest post are those who say nothing helpful. We do listen, but we won't bend our opinions to the will of some forum plodder. I don't suppose you would be somewhat peeved if I explained that the people whining endlessly about KSP 2 just don't listen to reason and would rather stay seething about time they spent 2019-2023 hyping instead of doing something useful? -
SpaceX starship recreation
Bej Kerman replied to exospaceman's topic in The KSP2 Spacecraft Exchange
There isn't a file. The subforum was not aptly named IMO - for some posts there's no exchange; it's an esoteric reference to old telephone systems. But anyway... You want to look for ship files in C:\Users\[USER]\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Saves\SinglePlayer\[SAVE]\Workspaces. Alternatively you can copy a workspace json and paste it in-game -
[Poll] So what are we thinking about 1000 part ships?
Bej Kerman replied to RocketRockington's topic in KSP2 Discussion
Assuming we even get them. Which I have next to no hope for. What do you mean? Most people reported performance gains and we're only a few patches in. -
[Poll] So what are we thinking about 1000 part ships?
Bej Kerman replied to RocketRockington's topic in KSP2 Discussion
It might for some people, but not for all. I have seen zero improvement in frame rate or graphics with either of the first 2 patches. That's unlucky Hope you have better luck with the next few patches and updates. -
[Poll] So what are we thinking about 1000 part ships?
Bej Kerman replied to RocketRockington's topic in KSP2 Discussion
Which, if I may ask? It's measurable. -
Is it not rude to ping Community Managers over a daft joke?
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[Poll] So what are we thinking about 1000 part ships?
Bej Kerman replied to RocketRockington's topic in KSP2 Discussion
What's your source? KSP 2 literally just came out and already runs much better than it did day 1. -
Noted.
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You cannot say this when IG specifically says they want feedback. So you're saying you think IG never cared about feedback as long as they're not taking advice like "build your game on a codebase that is literally unfit for its own purpose"?