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KSP2 Release Notes
Everything posted by Bej Kerman
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Now the developers aren't allowed to take vacations for as long as the fans are unhappy!
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I think it's a bit much to expect a game to run well on the minimum specs, and KSP 2 does have some parts I could have done with before - the latter is very much subjective
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Which we already have
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After looking at a few Google results, I can only conclude that the center of pressure is the center of lift.
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I DESPISE that. The real amazing thing about KSP 2's VAB is being able to center the camera on a specific part. It's how I choose to move up and down a vessel - it doesn't take a lot of cursor movement to get everything above or below your camera in view and click the bit you want to edit. It's very convenient in single-vessel workspaces and necessary in multi-vehicle workspaces. Trying to get the KSP 1 camera to orbit around a very specific point was tedious, and that's gone now. Using MMB+drag to go up and down is an odd example cause the MMB wasn't really designed for that.
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Self explanatory - wings that tilt backwards and forwards to control the Center of Lift and maintain control in high-AoA maneuvers in addition to spaceplane wings. Just to draw one example on how these differ from spaceplane wings for anyone unfamiliar with Starship (or the KSP 1 re-creations by Scott Manley and Matt Lowne which recreate this mechanic), the way a set of spaceplane wings will tilt in order to roll doesn't really work when attempting a bellyflop. One set of wings need to fold inwards in order to increase drag on a particular side whereas standard control surfaces twist in a way that provides little control at high AoA. KSP 1 at least had robotics so you could jerry-rig Starship wings together, but even then and even if KSP 2 had robotics, SAS corrections are restricted to reaction wheels and RCS, the wings only adjusting for manual input. Proper support for these types of aerodynamic surfaces is well needed given that KSP 2 is going to be putting more emphasis on reusability as time goes on, and with that comes people wanting to fly mission profiles similar to Starship.
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Release KSP2 Release Notes - Update v0.1.2.0
Bej Kerman replied to Intercept Games's topic in KSP2 Dev Updates
In that case, would you not just ignore the timer? -
Release KSP2 Release Notes - Update v0.1.2.0
Bej Kerman replied to Intercept Games's topic in KSP2 Dev Updates
Why would you need to vary your throttle input, except at the very start and end? -
Black Hole needed in KSP2
Bej Kerman replied to DerkyJerkyWreaksHavoc's topic in KSP2 Suggestions and Development Discussion
I'm not entirely sure, but I believe the Penrose process is unrelated to gravitational assist. Gravitational assist is somewhat like a perfectly elastic collision process (although obviously not entirely), where energy can be transferred without any energy loss. If we want a pedantic type of discussion, sure. But it literally does not matter in the least to me if it's not technically the same thing. The vessel leaves faster than it came in. -
Black Hole needed in KSP2
Bej Kerman replied to DerkyJerkyWreaksHavoc's topic in KSP2 Suggestions and Development Discussion
From my understanding of GR, a spinning black hole would also do, even if it's not orbiting anything else. Pretty sure that is the idea behind the Penrose Process. -
A guess is not a useful answer. Until the developers give us timeframes (which themselves may be unreliable as with predicting anything else creative) there is no good answer. You are lending too much credibility to what you concede is just a guess.
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Nope. @regex?
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There is no answer.
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Speculation isn't estimation and is mostly baseless. There is no useful answer to OP's question. And your link is broken.
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No.
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Lazy Orbit v0.4.0 - Set a vessel's orbit via a simple menu
Bej Kerman replied to Halban's topic in KSP2 Mod Releases
Laptop 3070 (roughly equivalent to a desktop 2080) does it fine. -
You can Copy vehicles in to Text Editors...
Bej Kerman replied to RayneCloud's topic in The KSP2 Spacecraft Exchange
Which? -
Almost as grossly pay-to-win as EVE, boring realistic graphics with little artistic flair, awful balancing, unfair mechanics, can I go on?
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Because I can hear people dying to hear my hot takes, A: SpaceEngine, Frontier: Elite II (why was this not on the original list, again? ) B: KSP2, Universe Sandbox, NMS C: SpaceEngineers, Juno, Elite: Dangerous ========================= D: SpaceFlight Simulator E: Kerbal Space Program F: EVE Online, Real Life
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how long do you think it will be between roadmap updates?
Bej Kerman replied to jastrone's topic in KSP2 Discussion
It turns out that at the beginning of 2020, the game had clouds, colonies, brighter and more colorful explosions than now. Apparently, the pandemic was able to infect not only people, but also hard drives, which is why that very game disappeared without a trace, and it was not possible to make it again. Or during a fight between T2 and the developers, the server with all the data on the game burned down. Or we were fed pre-rendered cutscenes rather than a real-life alpha version of the game. <s> Game development is linear, isn't it? </s> -
The issue is not no life support versus no life support in the short term. I see this goal post has wheels on it. I bid you farewell.