-
Posts
5,000 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Bej Kerman
-
It's near the bottom of the same column you found this subforum in
-
Weekly Challenge #2 - Air Launch to Orbit
Bej Kerman replied to Intercept Games's topic in Challenges & Mission Ideas
Eh? -
Mission reports is that way
-
i would appreciate of you not make personal attacks like that. Alright. Are you still going to answer the question?
-
They don't, but if I'm not mistaken about this side of the community, they're probably going to open up by completely misquoting something the devs said...
-
they didnt start from scratch there was a full game Oh. So you're angry because of an unproven conspiracy that's closer to being debunked than confirmed?
-
And now you're twisting the analogy in a way that doesn't even make sense. Starting development from scratch is not "8 months pregnant", it's 0 months pregnant.
-
I've had many of these problems before, but not as often as they are made out to be. This is a lot for 3 years of dev, and no, before you say it, 9 couples do not make a baby in a month, nor does money speed that process up.
-
Well, not my problem, I've seen people building spaceplanes, interplanetary vessels, space stations, landing on celestial bodies... Not my problem either, I've done plenty of experiments and I've only come across a couple of mission-ending bugs.
-
You're basing this all on what?
-
Please give KSP1 a sound overhaul
Bej Kerman replied to Belafon's topic in KSP1 Suggestions & Development Discussion
The point of KSP 2 is to do more than what an overhaul of KSP 1 could achieve - I wouldn't hold your breath for... anything, at this point. It's coming up on 12 years old, runs on a codebase patched up from a very old version of Unity, and the only new content KSP 1 gets comes from mods. Optimization or not? That depends on how far the team will optimise the game. I wouldn't be so sure yet of whether or not 1.0 will run on your system. -
I mean, you're in a part of the forum made specifically for things of the sort.
-
Have you got a video of this happening?
-
Difficult to get them to work correctly, how? If your engines are shutting down and will only reactivate if you go through each engine individually without pausing the game (which makes for an intense booster landing) then activating the parachutes via action groups or parts manager might work.
-
What I bought is exactly what the roadmap made me expect. Again I feel compelled to ask you, why you think the devs are touching that candle in the first place? You seem to be somewhat suggesting the idea that the devs touched the "candle" and now don't want to do it again, but what or who might have made them do it to begin with? And since this is so common in the industry, why aren't more dev's "avoiding the candle"? I'm saying @BmB's idea of having the devs do exactly what led to a buggy game in the first place is ridiculous and akin to touching a candle right after learning that candles hurt.
-
Your signature feels exactly like how some of the people earlier in this page think development works.
-
As the official twitter account said in a justifiably condescending way, development isn't flicking switches. Sit down. Be patient. Get a refund if your $50 leaving your wallet has upset you so much. You suggesting the devs do what T2 made them do leading to the crisis in the first place IS NOT HELPING. Do I need to spell it out for you?
-
Both are sold on Steam, what year is the release expected? Almost two weeks have passed, there is not a single hotfix for the game. Why not? There was also a roadmap and many promises. You lost your 50 dollars already. You probably aren't getting them back assuming you've played more than a few hours. Let it go.
-
Again, said by an impatient consumer with no understanding of the development process. Hell, rushing led to the "excrement" you are talking about. If you touch a candle and it hurts, you don't reach in again to see if it'll still hurt, do you? That is exactly what you are suggesting the developers do.
-
Totally professional forum user with brilliant insight into development process suggests to rushed developers that they should keep rushing stuff out. Way to go. You don't make any of these assertions as a developer, you make them as an impatient consumer who paid into an incomplete product without looking at what they were getting into first.
-
SAS And Reaction Wheels Are Useless
Bej Kerman replied to Scarecrow71's topic in KSP2 Gameplay Questions and Tutorials
That looks like a lack of torque. Put RCS thrusters or lots of reaction wheels on. -
SAS And Reaction Wheels Are Useless
Bej Kerman replied to Scarecrow71's topic in KSP2 Gameplay Questions and Tutorials
Perhaps we don't know enough about your current situation to determine a cause or workaround to your issue.