-
Posts
5,040 -
Joined
-
Last visited
Everything posted by Bej Kerman
-
I am merely saying the developers made KSP 2 to increase the scope of the game and are tackling the base features first, as opposed to jumping right into robotics and all that.
-
We'll have to agree to disagree then. I don't regard robotics to be a gimmick. I have no particular affinity or aversion to Kerbals, but building out and colonizing the Kerbolar system isn't what turns my crank. No bother though. You do you and I'll do me. Regardless of opinions, Take Two isn't spending millions on robotics. They're spending millions on said "colonizing the Kerbolar system", besides rewriting the game. I think I speak for a lot of people when I say diverting more time to features you never see anywhere else like realistic interstellar travel is way more important. The Kerbolar system, and calling a haphazard pile of vessels a colony cos of KSP 1's limitations, are stale and the entire reason for KSP 2's existence.
-
totm apr 2023 Engine plumes (Split from AMA questions)
Bej Kerman replied to RocketRockington's topic in KSP2 Discussion
Does it have to favour either? -
totm apr 2023 Engine plumes (Split from AMA questions)
Bej Kerman replied to RocketRockington's topic in KSP2 Discussion
Won't they? They still coexist with the other particles. The idea the outer particles do not experience any force despite having gaseous turmoil on one side and vacuum on the other confuses me. -
Speak for yourself. I'd rather fly robotic missions than crewed ones. There are two ways to interpret this "I'd rather fly missions using probe cores than crew" - Just pick one of the probe cores then. "I'd rather fly missions using articulating parts and components than have a crew" - These things are mutually exclusive? Neither makes sense to me, and either way a gimmick like robotics isn't what inspired T2 to pour its resources into KSP 2.
-
-
Yes. That's like the purpose of the game. You can live without robotics though.
-
totm apr 2023 Engine plumes (Split from AMA questions)
Bej Kerman replied to RocketRockington's topic in KSP2 Discussion
I just figured the pressure just outside the nozzle causes a bit more expansion, seeing as each particle in the exhaust doesn't suddenly stop coexisting with the other particles after leaving the engine. -
You’ve been here on the forum for years talking about KSP, a game you say you don’t even enjoy. Enforced positivity about something is toxic.
-
Those parts are not on the current roadmap. Isn't the roadmap supposed to consist of necessary features?
-
-or they got better things to focus on (just a thought)
-
Yes it does. There is no way it has nothing to do with multiple assemblies. KSP 1's SPH scheme would be nothing short of tedious, trying to navigate between two builds. No it isn't. The focus button couldn't go anywhere else. Do you suggest having to pan manually between two builds? Again, the benefits are being ignored for the same of an outdated control scheme that has no benefit over KSP 2's scheme. You don't need KSP 1's camera panning. If there's no part where you want the camera to pivot, there's no possible reason for your camera to be there. MMB control only has benefits, especially when working around multiple assemblies where in KSP 1 you'd tediously be panning everywhere. And you're out of half the games ever made - just use a mouse because touchpads are not designed for gaming.
-
The new scheme does make sense and is less hassle than trying to manually align the camera's pivot with everything. It's hardly "for the sake of being new" if it makes dealing with several assemblies in one space much easier. Of course, one can apply the "for the sake of being new" to just about anything they don't want to see changed, even if the changes make things better.
-
Doing this in the last version caused the orbits of some as-of-yet unreleased planets to show up and it bugged the map UI out. Stratzenblitz recorded it first, I tested it myself (with the help of KSP 2's time warp editor ) and sure enough, it happens when you leave Kerbol. Interestingly enough, it still shows you as escaping Kerbol from the tracking station. Not sure if this still happens in the current version.
-
In the same dialog box you use to change its properties
-
I don't mind Jool turning out to be a terrestrial planet with a very thick atmosphere
-
[Request] Please don't bury the KSP1 subforums
Bej Kerman replied to Nazalassa's topic in Kerbal Network
My sentiments exactly- 47 replies
-
- forum issue
- ksp1
-
(and 1 more)
Tagged with:
-
[Request] Please don't bury the KSP1 subforums
Bej Kerman replied to Nazalassa's topic in Kerbal Network
This is a Kerbal Space Program forum. Not a spaceflight or what I had for dinner yesterday forum. Then again, it's where we are having this discussion.- 47 replies
-
- forum issue
- ksp1
-
(and 1 more)
Tagged with:
-
[Request] Please don't bury the KSP1 subforums
Bej Kerman replied to Nazalassa's topic in Kerbal Network
Surely this hasn't just made the community subforums a bit harder to find?- 47 replies
-
- forum issue
- ksp1
-
(and 1 more)
Tagged with:
-
Orbit line disappearing
Bej Kerman replied to Sunlis's topic in KSP2 Technical Support (PC, unmodded installs)
That's a landed state. Stratzenblitz75 took weeks to figure out how to manipulate KSP 1's landed state, now it seems to happen on a whim. Avoiding coming into contact with water or separated stages once they detach seems to help, and generally seems to linger around scenarios involving docking and undocking. -
[Request] Please don't bury the KSP1 subforums
Bej Kerman replied to Nazalassa's topic in Kerbal Network
I fail to see the problem there.- 47 replies
-
- forum issue
- ksp1
-
(and 1 more)
Tagged with:
-
[Request] Please don't bury the KSP1 subforums
Bej Kerman replied to Nazalassa's topic in Kerbal Network
I wonder what that would be.- 47 replies
-
- forum issue
- ksp1
-
(and 1 more)
Tagged with: