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KSP2 Release Notes
Everything posted by RealKerbal3x
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There's likely to be a 1.11.1 update soon, that should fix at least some of the bugs.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Yes, essentially. According to Elon the changes required are minor. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
The fuel header tank pressure was low, so the engines didn't get enough fuel in order to slow the vehicle down in time. It was nothing to do with the landing legs, in fact they didn't even get a chance to deploy before the vehicle hit the ground. I did say larger landing legs would be required on Mars: -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
There have been no significant problems with the Raptor engines for a while now. The engine failure during SN8's landing burn was due to a propellant tank pressure issue. The landing gear don't have any problems to fix, they are working on larger landing legs but the current legs work just fine for testing the landing. Larger legs won't really be needed until Starship is landing on unprepared surfaces like the Moon and Mars. Also, I don't understand what you mean by 'make the landing pad work better'. It's literally a concrete slab and they haven't had issues with it so far. It's not just a claim, anyone with a basic knowledge of spaceflight and an understanding of how SpaceX approaches testing can realise that the test flight was an almost perfect success. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Starship is intended to be a fully reusable vehicle. Discarding engines is simply not an option. Even if this was for a mission profile where the vehicle would not be recovered, they wouldn't discard engines because it's pointless to engineer what would be a complicated system for such a niche use-case. -
[Showcase] Showoff Your Rep-Worthy Crafts
RealKerbal3x replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Look at the date of the post you quoted, I don't think hydraulics were around in 2014 -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RealKerbal3x replied to IgorZ's topic in KSP1 Mod Releases
The laser welder doesn't cost anything, it's always available as long as your kerbal is an engineer. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
The problem I see with this particular design is that it doesn't have a much wider stance than the current legs. Otherwise though, nice. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
@tater seems like your post spontaneously multiplied. Must have been on my end, it's gone now. That is one heck of a money shot, though -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RealKerbal3x replied to IgorZ's topic in KSP1 Mod Releases
No it wasn't, at the moment it says '12 hours ago, IgorZ said' and 1.11 released almost a week ago. -
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RealKerbal3x replied to IgorZ's topic in KSP1 Mod Releases
One thing to consider is that a lot of other mods are going to be adding compatibility with the stock system and having KIS replace it could break stuff. I don't have any experience in modding but I feel like adding to the stock system rather than replacing it would work better. -
Repair kits are consumed when you repair something.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
NSF is doing a stream of rollout: -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
This is pretty cool: https://www.faa.gov/space/stakeholder_engagement/spacex_starship/starship_super_heavy/ -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RealKerbal3x replied to IgorZ's topic in KSP1 Mod Releases
@IgorZ Not to nag or anything, but I was wondering what you have planned for this mod in the face of the recent 1.11 update. The stock game now seems to have most of the bases covered (it even has angle snap and the offset and rotate tools, allowing for much more precise construction), but it is missing a couple of features that I always found useful in KIS, namely the ability for kerbals to carry containers and multiple kerbals working together to move larger parts. One one hand, having its features integrated into stock is one of the most dignified ways a mod can retire. On the other hand, it would be great to see KIS adapt to patch up a few of the missing features in the stock system. You're in charge here, so I'd be interested to hear what you want to do -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
This did not age well... (sorry, I couldn't resist ) -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Yeah, the largest patch of heatshield tiles we've seen on a Starship to date! -
They definitely will, it'd be weird if they revamped most of them and then just left the last two alone. A lot of the open bugs on the tracker have been fixed but were never closed. There are certainly a lot of bugs but I don't think there are 2000 currently unfixed bugs.
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Itshappening.gif -
[New] Space Launch System / Orion Discussion Thread
RealKerbal3x replied to ZooNamedGames's topic in Science & Spaceflight
It's the combined force of all government inefficiency in one handy rocket development program!