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KSP2 Release Notes
Everything posted by RealKerbal3x
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Go SpaceX, Go NASA! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
If I remember correctly we're now past the time it scrubbed on Wednesday. Go Falcon, Go Dragon -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
I want one. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Yeah, but they're low-thrust RCS thrusters. I don't think they'd produce any noticeable G force. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Propellant load started! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Weather is go! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Warp speed! -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Nice, hopefully we'll see a booster landing! Also, stream is live: -
It doesn't actually say 'zoom' anywhere on the UI. I'm inclined to think that it's just the article.
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@KerbolExplorer If you're entering Eve's atmosphere at nearly 5km/s, the inflatable heatshield just isn't gonna cut it, because it doesn't have ablator. This means it doesn't have thermal conductivity as low as the ablative heat shields, so it's transferring heat to the decoupler behind it (as @overkill13 said) and causing it to overheat. For a probe of that size a 2.5m ablative heatshield will probably be large enough, anyway. Try using that
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Yep. -
Kerbal Space Program ESA 1.10 update #SharedHorizons
RealKerbal3x replied to EchoLima's topic in 2020
I feel like what this Ariane V recreation loses in its proportions it makes up for in playability. KSP is designed around putting parts together however you see fit, and by using existing stock parts for this Ariane V they've made it so that you can easily make your own versions. You're probably right in how Knes will become 'ESA BDB' - it'll probably be similar to the way BDB and the Making History DLC coexist. MH adds Saturn V parts, but you're not just limited to making a Saturn V with them; BDB also has Saturn V parts, but they're more realistic (unlike the 'Kerbalised' style of the MH parts) and they're more like a model kit than the LEGO set of the MH parts. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
It's meant to be today (May 30th) but weather still looks 50/50. Backup date is tomorrow. -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
SpaceX needs to make a Starship version of this sooner or later. Perhaps 'How not to test an orbital Starship prototype' -
Kerbal Space Program ESA 1.10 update #SharedHorizons
RealKerbal3x replied to EchoLima's topic in 2020
It was officially posted here: -
totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Noooooooooooooooooooooo! That was an awesome explosion though -
Let's not get too worried about that yet. We're still over a year from release. This article just gives a cursory glance at the arrangement of the UI, which could change by the time the game releases. Hopefully there's a way to move the UI elements around as you see fit. Also, note that it doesn't actually say 'time zoom' anywhere on the UI. That's just on the captions the article added - we don't know if that's actually the term used in-game. This is mostly speculation at this point, but I wouldn't worry too much. I'd reckon a 'Classic UI' mod will appear within a few days after the game's release, anyway.
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[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
RealKerbal3x replied to Snark's topic in KSP1 Mod Releases
@Snark This just occurred to me: solar panel sun-exposure indicator lights. If the panel is exposed to the sun, the light would be green; if it's blocked, the light would be red. Perhaps it could even be more dynamic: the light could be red, amber or green depending on the percentage of sun exposure. Consider that my feature request -
One sentence you could say to annoy an entire fan base?
RealKerbal3x replied to Fr8monkey's topic in Forum Games!
Time zoom -
Why would they not be KSP fans if they're implementing life support? Life support can be a fun and interesting element of the game if it's done right - that's why people have been pestering SQUAD to add it since the game was in Alpha. Even if life support isn't toggleable (and I highly doubt that) it'll probably be a simple system with a single resource (e.g, Snacks), balancing some element of realism with playability. And if you still don't like it, it's highly likely that you'll be able to turn it off. Just look at CommNet - in my opinion, it adds an interesting challenge to the game (it's like life support for probes!) but SQUAD realised that some people may not want to use it, so they made it toggleable. I'm sure it'll be the same for life support in KSP2
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Let's see: I like the look of the new UI; it looks kinda holographic, reflecting KSP2 bringing Kerbal into the near future. I'm not so sure on the arrangement of the elements, but hopefully there will be a way to rearrange them. Life support: Yay! I've always wanted a simple life support system in the game. I hope it will be toggleable though, for those who don't want to have to bother with bringing food along on their missions. Toggleable features for the win! 'Time zoom': I prefer time warp, but it doesn't really matter. Besides, it only says that on the key. I can't see 'time zoom' written anywhere on the actual UI. The staging stack being on the same side in both the VAB and flight is a tiny, but useful, quality-of-life change. I've always wondered why they decided to make it switch sides. We don't know much about it yet, but I'm really excited for the VAB changes. I'm still totally buying this game. A little info doesn't hurt.
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Kerbal Space Program ESA 1.10 update #SharedHorizons
RealKerbal3x replied to EchoLima's topic in 2020
No idea, at the moment. They did say that they are adding comets but we don't know if they'll be actual celestial bodies and not just parts like asteroids are. Read the first post of this thread, it says they are adding Rosetta and BepiColumbo. Presumably this means that we'll get special solar panels for those probes. We don't know yet if new probes means new science. This is just a tease, I'm sure we'll get new info soon. -
So, it appears adding Scansat to my career midway through the game wasn't a good idea - the contracts got extremely confused. I already had Contract Configurator installed, as I'm using Probes Before Crew and the associated contract pack. When I installed Scansat, I was immediately offered contracts for resource, biome and low-resolution altimetry for Kerbin, the Mun and Minmus. So I accepted and completed these contracts, and got the rewards for doing them. But when Iook at the Scansat contracts in Mission Control, I get this. It seems like I was supposed to get these contracts near the beginning of the game, but since I installed the mod mid-game, it's just shoved all of the Kerbin system scanning contracts at me, and then got confused. Now it isn't letting me progress to high-resolution and ore scanning contracts. I would quite like to continue playing with Scansat's contracts, so any ideas to get me out of this annoying bind? Edit: So, I went back to a quicksave before I started any of the scans and I stumbled on something confusing. For all of the SCANsat contracts, one of the pre-requisites is 'Must have scanned less than 70% of the target body'. This means that as soon as you finish a biome scan (for example), every other scan contract for that body is 'invalidated' in Mission Control. The contracts that you've already accepted are still technically completable (you get the rewards when you do it) but any that you haven't accepted for that particular celestial body - perhaps because you haven't unlocked a particular scanner yet - seem to be un-acceptable, and therefore uncompletable. I'm not sure whether this is a bug caused by me installing this mod halfway through a game, or if I'm just being stupid. Help would be appreciated
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totm nov 2023 SpaceX Discussion Thread
RealKerbal3x replied to Skylon's topic in Science & Spaceflight
Presumably they have another backup date if it scrubs on Saturday too.