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KSP2 Release Notes
Everything posted by MechBFP
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"Launching":"Launching {{month}} {{year}}","Launching Countdown":"Launching in \u003c1\u003e{{days}}d, {{hours}}h {{minutes}}m {{seconds}}s\u003c/1\u003e","launching-in-days_one":"Launching in \u003c1\u003e1 day\u003c/1\u003e","launching-in-days_other":"Launching in \u003c1\u003e{{count}} days\u003c/1\u003e","launching-in-hours":"Launching in \u003c1\u003etimer\u003c/1\u003e" This could just be a part of their canned code they use on all their product websites though.
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So those who don't know they just recently updated the KSP website: https://store.privatedivision.com/game/kerbal-space-program-2 There is some interesting stuff in the source code. Unfortunately nothing too revealing from what I have seen so far. The release date of 4099791600000 is just Dec 01 2099 in Unix, so unfortunately no luck there. Does look like there will be a countdown however.
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Correct. The difference being of course that the KSP devs don’t have the benefit of an already accurate calculated look up tables for their solar systems for however many thousands of the years that will be needed as a result of interplanetary travel to cover any potential timeframe a player might exist in.
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Well that is just plain wrong lol. How about not ignoring things like Orbiter using a pre-calculated existing model for the solar system orbits and the game only doing n-body on one or two vessel for starters?
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Or alternatively they just label it pre-alpha even if it 1.0 content because they can.
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Pretty sure this has already been determined as being fake.
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I'll eat my hat if I am wrong, but simple experience tells me this, at best, a cinematic created with "in-game assets". You'll see soon enough I guess lol.
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Also possibly that, true. I couldn't be bothered to watch it again to see if that exact scene could be pulled from it or not. It could also have been cut footage from back then too.
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It is not. It looks identical to that original announcement cinematic, so it is guaranteed to be from the next one. What it does tell us is that we can expect to see another cinematic video though.
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“Free” software is a very particular philosophical argument and it certainly has merit when it comes to software, that if restricted to payment, would have wide ranging implications in terms of accessibility and usability of other software (free or otherwise) or inaccessibility to broad topics of knowledge. Of course if you ever got a chance to hear someone like Richard Stallman talk they are purely on the side that ALL software should be “free”, but that would obviously curtail a lot of entertainment software development or inevitably lead to “loop holes” being developed to bend the intentions behind something like GNU, which would likely lead to a much worse solution in the long run than simply paying for the software you want.
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To be fair MW5 only hope was store front viability given the unfinished mess that it was. Don’t get me wrong though, as a MechWarrior fan I had a lot of fun with it, but it was a fairly bad game otherwise.
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The problem is the interest period varies wildly.
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Oh for sure, no doubt. But people will get bored of it eventually and having heard about KSP2 around the same time might mosey on that way.
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That’s the thing though, they are not similar games, not even close. That is the key.
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That is virtually guaranteed to be the goal for sure. Especially with a game like Starfield coming out around the same time, further peaking interest in space games, it would be pretty terrible to miss it. So in my opinion the game is coming out in 2022, hell or high water.
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Any good KSP tutorials that apply to today?
MechBFP replied to Chevronie's topic in KSP1 Gameplay Questions and Tutorials
Play the in game tutorials, but install this first. -
Honestly the only thing I took away from your post is that the game could be even smaller than Microsoft Flight simulator, given the cheaper price. Don’t think you made the argument you thought you were.
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Feel free to clarify what you think that means, in detail.
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Neither do you, so maybe keep that in mind.
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
MechBFP replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
This is my belief as well. The complications of trying to do it otherwise is an extreme time-sink and adds very little to the gameplay. That time could be better spent on almost anything else, frankly.- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
MechBFP replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Since it doesn’t really change the analogy it doesn’t matter.- 344 replies
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I just voted for the joke options for funsies.
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
MechBFP replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Things like that is why I think it will be fully abstracted. Although it would be amusing if you could do something like crash into an automated ship and ruin the supply run.- 344 replies
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
MechBFP replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
We will have to wait and see. If I was a game designer though I would abstract the actual travel portion and simply spawn in the ship during the times the player would see it, such as landing, takeoff, or when your ship is getting close to it, as that is really the only parts the player is going to care about.- 344 replies
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1) Better engines/better fuels. 2) Orbital shipyards. All that is needed to make it easier than Eve.
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