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KSP2 Release Notes
Everything posted by MechBFP
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should ksp 2 have underwater environment
MechBFP replied to REDdix's topic in Prelaunch KSP2 Discussion
While that would be nice, it’s one of those things that might only apply to Kerbin (depending what the planets in the other systems are like) and in any case the life would need to be unique per planet anyway. It ends up being a lot of work for something that most players might only see a handful of times. It is quite simply not worth the effort for how little value it would create, so I doubt they will do it. -
Nah they do.
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Almost 100% guaranteed to be a no. Dealing with the LOD maps alone for different altitudes on the scale of KSP on dynamically altered geometry would be unpleasant to say the least.
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You are correct, there would be something wrong with the marketing campaign if that was true. So I’ll keep your comments in mind when it starts.
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They are saving all that and more for the marketing campaign, as they should be.
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I’ll put 10 kashes on no.
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I agree, more options for heat shielding is needed for sure as it severely restricts the possible builds of a craft otherwise.
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You and I have a very different definition of "good".
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What about interstellar communication?
MechBFP replied to Kspsk's topic in Prelaunch KSP2 Discussion
Well you both can, and will... so... lol. -
What about interstellar communication?
MechBFP replied to Kspsk's topic in Prelaunch KSP2 Discussion
With time warp being available it is an unnecessary inconvenience. -
What about interstellar communication?
MechBFP replied to Kspsk's topic in Prelaunch KSP2 Discussion
You're not wrong, but its still terrible game design. -
Definitely, as long as you are okay playing it at about 3 frames per second.
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What about interstellar communication?
MechBFP replied to Kspsk's topic in Prelaunch KSP2 Discussion
Time to post this again. lol -
The real explanation is that no one uses RSC so neither does the person who took the screenshot.
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I have noticed the scatter in these screenshots always seems to be in the distance and none up close. Maybe just coincidence/location.
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What about interstellar communication?
MechBFP replied to Kspsk's topic in Prelaunch KSP2 Discussion
I’m curious what role communications will play in KSP2. Interstellar distances do cause some problems if it is needed for control purposes (probes), so my guess is that the “probes lose control” difficulty option will be scrapped in favour of losing some other benefit instead. -
So is this a problem with Invision not supporting a dark mode toggle, or the forum admin's not implementing it within Invision?
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New KSP 2 Image Posted to Instagram?
MechBFP replied to Deadmeat24's topic in Prelaunch KSP2 Discussion
The question is, is that just uploaded, or when it was made public? -
New KSP 2 Image Posted to Instagram?
MechBFP replied to Deadmeat24's topic in Prelaunch KSP2 Discussion
Where? -
New KSP 2 Image Posted to Instagram?
MechBFP replied to Deadmeat24's topic in Prelaunch KSP2 Discussion
I have never seen content posted this early so I feel like you got your times wrong somehow lol. I always see stuff posted about 2.5 hours from now. -
Depends on the methodology they are following but generally alphas are not “feature complete”. Maybe “planned feature complete” would be more accurate, as you almost always find some features you need to add to solve problems during this stage that didn’t come up during regular development. Once you get to the beta stage then you shouldn’t be seeing anymore feature creep, otherwise your alpha testing wasn’t sufficient.