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KSP2 Release Notes
Everything posted by MechBFP
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I would be more inclined to give that weight if that had been the intentions from the start. I might be wrong but I do believe in the past it was explicitly stated that they had no intentions of doing early access and releasing the full game on day 1. If so that is a significant departure from their original posture and I have to wonder why the change occurred.
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It definitely begs the question of why they should have to follow that lead given the resources and time the project has already been given in comparison to KSP1 though. I don’t except we will get that answer for a lot of years though, but eventually someone will spill the beans lol.
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Kerbal Space Program 2 Release into Early Access Feb 24th
MechBFP replied to Intercept Games's topic in 2022
I am genuinely curious what feedback they need from the community before they can implement their science system in the first milestone. I can certainly see the need for feedback AFTER it is is implemented but I cannot see any useful feedback they could possibly get before hand that they aren’t already clearly aware of from KSP1. Even the other milestones are going to be hard pressed to get much usable feedback before we can actually use them that would change their design much. I am definitely going to be expecting regular updates and various ways to interact with the devs in a similar manner to how Coffee Stain is handling Satisfactory development (a feedback website, weekly dev streams, occasional dev update videos, regular bug fix patches) otherwise I am simply going to view this as another delay trying not to be called a delay. If they can do that then I will be impressed and content. A high bar to meet in my opinion though. -
The progress to date has been disappointingly slow, but it is not necessarily an indicator of future performance, as there are many possible reasons why things are at the point they are now. The optimist in me says we will see updates every 3-5 months if they have worked out the issues hindering development.
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Kerbal Space Program 2 Release into Early Access Feb 24th
MechBFP replied to Intercept Games's topic in 2022
Huh, well I can definitely say this is not what I was expecting at all lol. I have to say I am feeling rather ambivalent regarding this news mostly because of were the game is going to be at starting at in Feb 2023 with colonies and interstellar missing. There are much, much, much worse ways this situation could have been handled by the publishers, as we all know, so given the situation the developers are obviously in I suppose I won't complain too much about it. -
KSP 2 Multiplayer Discussion Thread
MechBFP replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
That’s not correct. Lots of things are disliked and yet very popular. Such as “Friday!” by Rebecca Black.- 1,629 replies
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Or an entirely different and unrelated title, like the way most developers work. Looks like only 1 of those is related to KSP2 from the quick look I took, and since they called it out specifically in that one then it is logical to assume the others are not related to KSP2.
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"As a Content Designer for KSP2"
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I am gonna just assume they read things wrong.
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I’m thinking it will be much more substantial than that, but that will be a part of it.
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Too bad there isn’t some sort of online community forum they could post these things to as well.
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KSP 2 Multiplayer Discussion Thread
MechBFP replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
*about to land* *time warp activated* ”lol sry!”- 1,629 replies
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And this folks is why you shouldn't over analyze every single thing, lol.
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should ksp 2 have underwater environment
MechBFP replied to REDdix's topic in Prelaunch KSP2 Discussion
While that would be nice, it’s one of those things that might only apply to Kerbin (depending what the planets in the other systems are like) and in any case the life would need to be unique per planet anyway. It ends up being a lot of work for something that most players might only see a handful of times. It is quite simply not worth the effort for how little value it would create, so I doubt they will do it. -
Nah they do.
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Almost 100% guaranteed to be a no. Dealing with the LOD maps alone for different altitudes on the scale of KSP on dynamically altered geometry would be unpleasant to say the least.
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You are correct, there would be something wrong with the marketing campaign if that was true. So I’ll keep your comments in mind when it starts.
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They are saving all that and more for the marketing campaign, as they should be.
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I’ll put 10 kashes on no.
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I agree, more options for heat shielding is needed for sure as it severely restricts the possible builds of a craft otherwise.
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You and I have a very different definition of "good".