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etmoonshade

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Everything posted by etmoonshade

  1. I just wanted to post to give you a thumbs up on your changes to the interface for Configurable Containers. I never realized how annoying the previous interface was until you improved it.
  2. I'd be interested to see your addon list, especially if you've got anything that modifies aerodynamics. You may try removing PartDatabase.cfg from your main KSP folder (one above GameData) and see if that helps too. It'll take a while for it to rebuild the cache, but it's relatively harmless. Edit: Also Physics.cfg from the same folder.
  3. Bug report (although it's more of a misconfiguration): I believe this is in the Near Future compatability patches, which scale down a bunch of stuff to match NF's power levels (okay, I looked - specifically, it's in the USI_NF_Mode.cfg, which is really poorly named considering it seems to have nothing to do with USI - I always forget about that one when removing these patches.) It seems they're incomplete - for example, it appears that at least some of the antenna power usages for communication (e.g. the Multi-Bandwidth Dish Transceiver) don't scale down their EC usage, although pretty much the only practical way to get 400k EC/s is using KSPI-E generators (and I assume that's what they were balanced for) Discovering this would come to pass because, you guessed it, I forgot to remove the patch that actually does the stuff I don't like and played for a while like that, wondering why energy generation was wonky.
  4. Yay, I missed that this one got updated! Achievements were always awesome.
  5. FWIW, this doesn't seem to work in 1.10.1 either, at least for me. Shame, because I'd love to see what it could do with my spaceplanes. Edit: Yes, it's not "compatible" with 1.10 anyway - just providing another point of data if it's useful.
  6. I've done just enough programming (more scripting lately, 90% of my coding was in C on MUDs) to know exactly what you're talking about. "Why do you want to delete C:\, derp.ps1? Please don't do that."
  7. I swear, so much trouble from one little bug I reported... Good luck with the fix. Or good skill, if you prefer.
  8. Ahh English. The language that takes other languages into a dark alley and beats words out of them. Abuse of TweakScale is so wrong, and yet so right. It's great.
  9. I have this vague memory of something similar happening with MechJeb back in the day. It used to have the WORST problems understanding the KSPI-E engines, especially stuff that ramped up the max thrust or Isp values as they heated up. Handling seems to be a lot better than it used to be nowadays (i.e. I can actually use MJ to land on a thermal engine now.) I'm not saying I know what causes the problem, but hopefully this gives a mental nudge in the right direction for someone?
  10. @malkuth - quick little bug. It seems that under the satellite type "Navigation," module type 0 is listed as 4 in the interface above. It's also misspelled - should be "Corporate" This actually seems to happen with all the types except for Communication, and on that one "TV Networks (1)" is doubled up - it's also module type 0.
  11. I mean, I was running RESCALE! for 1.3 with Sigma Dimensions for 1.8 with Kopernicus for 1.9 on KSP 1.10*. I'd call that surprisingly stable all around. (I'd also love to see a way to unlock the version, for what it's worth - I was given to understand that using the wrong version would send planets crashing into Kerbol, rather than "this might be buggy and we don't want to support it" :V) * To be fair, the config format for SD apparently hasn't changed much, so the first one isn't all that impressive. :p
  12. Indeed, I'm finding that. I'll keep that one in mind as well. I've got a couple of other candidates to look at (Low Light somethingorother, I believe?) but I haven't grabbed them yet (and of course, I have no clue about compatibility)
  13. It's not necessarily about stock. JNSQ is another one I'd rejected because it changes gameplay, specifically the stuff around resources. I actually posted in add-on discussions looking for planet packs that didn't mess with stuff other than adding planets/stars. I actually don't mind a rescale mod, except that it makes rover operations PAINFUL. I love the challenge of 10.625x (especially since I like to run high-powered mods like KSPI-E, etc.) otherwise.
  14. More that I ended up loading the "secondary" patches without loading the main mod, so I had to add it to an already started game. That, and I am displeased with GPP. It has a LOT of stuff it likes to change about the game, from what I saw in the mod directory. Including my MJ landing sites. Chalk up another one for manual installation - I'd have asked myself, "why are there so many directories here compared to OPM?" (I still put down right on the runway, which is impressive considering I had to eyeball it from MJ's landing predictions and the marker for KSC on the map...) Makes me feel better about some of the mistakes I've made.
  15. Ugh. Speaking of which, I'm probably going to have to restart this game AGAIN because GPP didn't load up from CKAN properly. That's the one downside to it, and why I preferred manually installing for so long - you get to know your mods, and you're less likely to miss a dependency that wasn't properly applied. Crossing my fingers that my game loads, not that I'm too far in. :V
  16. Funny, I was just thinking that (or realizing that, if you prefer) I have this mental block that if I keep two different savegames around, one of them is NEVER compatible because two games usually means I've changed my mod installs.
  17. The problem is more that my current game no longer has the tech level to do scansat stuff, which is what I figured you wanted me to check. I still have OPM installed, so I could theoretically go check... if I wanted to cheat my science to get there, and the whole point of this run is to go for 50% science to force myself to use lesser parts for longer.
  18. crap Heh. I JUST restarted my career game (the aforementioned "getting CKAN working bit",) so I'm nowhere NEAR a planet yet. And of course I deleted my previous game, because the modlists changed. I'll keep an eye out for it once I get to a modded planet though, at least. @Vabien hopefully has a test setup more ready than I do.
  19. Looking forward to this. I just got CKAN working for myself, and I'm surprised at how few mods I needed to manually install - and this was one of them.
  20. I've been looking around at OPM (which I actually installed,) JNSQ, Beyond Home, and a few others, and my eyes are starting to cross because there are so many options. I'm looking for a few things: Leaves the stock planets alone Sticks to adding planets and/or stars (e.g. JNSQ/Logical Resources changing ore distributions is an example of something that messes with things - if I want extra features, I'll find another mod) Provides a new star(s) to travel to Am I looking for a unicorn here, or is there something I'm missing? Edit: OPM is probably the closest to fitting the bill here, but I'd like to leave the Kerbol system eventually.
  21. Grumble. I knew I was getting something wrong with that. I don't write MM configs often, and I think this is the first time I've actually wanted to delete something with MM. Thanks for the correction.
  22. That'd be a MM patch, so you make an arbitrarily-named .cfg somewhere for it to read. Would the reverse break anything, do you think? e.g. a "-ScatterColliders" node (if I remember the syntax correctly) edit: The idea being that I do NOT like ground scatter colliding, especially on bodies with super dense scatter, e.g. Bop
  23. Funny, I was specifically looking for that in the manual too. I was thinking to myself after posting that "I haven't seen this, but I'd be surprised if it didn't exist somewhere..."
  24. Of course, being unable to build a base in place on Minmus, I'm forced to take alternative measures for now: (no this is not a serious solution in any way, shape, or form, but I've been laughing for 5 minutes watching this thing ascend)
  25. Get KIS, modify the weight a single kerbal can move to something like 10t, and just drag-and-attach. And then watch the kraken eat your base. (i swear i'm just building the whole damn thing in place with EL next time)
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