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Everything posted by infinite_monkey
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Is it normal that ELA-1 offset? I.e., when creating an instance of it, it doesn't appear where my vessel is, but somewhere on the side. When rotating it, it rotates in a large circle around the vessel instead around itself.
- 146 replies
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- totm april 2020
- ariane
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Rational Resources 3.0.2 [Sep 24, 2024]
infinite_monkey replied to JadeOfMaar's topic in KSP1 Mod Releases
000_RationalResources was missing entirely. I added it manually, now it's working. Except if Companion is also installed- 1,056 replies
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Rational Resources 3.0.2 [Sep 24, 2024]
infinite_monkey replied to JadeOfMaar's topic in KSP1 Mod Releases
Does 3.0.1 also fix issue #63?- 1,056 replies
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Dreamliners Site Expansion for KSRSS
infinite_monkey replied to Dreamliner's topic in KSP1 Mod Releases
Thanks for the hint. The incompatibility between various combinations of RSS/KSRSS/Texture Pack is quite confusing. At first, it didn't work with release 9 either. I'm on Linux, and for some reason, the file scaledmesh2-linux.unity3d is missing in the Shaders folder on Release 9. I copied the one from version 11, and it's working now. -
Dreamliners Site Expansion for KSRSS
infinite_monkey replied to Dreamliner's topic in KSP1 Mod Releases
What error do you get? I just installed this (and the necessary changes like UHD), and I'm stuck at the loading screen. These are the last two log entries: -
Logspam when in VAB
infinite_monkey replied to infinite_monkey's topic in KSP1 Technical Support (PC, modded installs)
Nope, but I didn't play KSP in almost a year... Did you check out the mod list I provided? Let's see what we both have installed -
Gorgeous! Whenever I try to build larger space stations though, after a while (many launches for building it, and than many supply missions), they are all messed up, every part is shifted in some direction. Does that happen to anyone else? Is Kerbal Joint Reinforcements or some other mod to blame, or is this just KSP?
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SOL: State of the Project and Release?!#??
infinite_monkey replied to G'th's topic in KSP1 Mod Development
Technical question: where do huge textures go? VRAM or RAM? -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
infinite_monkey replied to Ger_space's topic in KSP1 Mod Releases
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Yeah, I have no idea what I'm doing here... @Apollo13?
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
infinite_monkey replied to Dunbaratu's topic in KSP1 Mod Releases
I see. Do you plan something compatible with the kOS language? Or your own, or an existing one, like Lua?- 1,361 replies
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- autopilot
- programming
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
infinite_monkey replied to Dunbaratu's topic in KSP1 Mod Releases
Why would you do that before KSP 2 is out? Maybe there is a built-in scripting engine?- 1,361 replies
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- autopilot
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
infinite_monkey replied to Galileo's topic in KSP1 Mod Releases
Did you try to restart the game without installing/uninstalling anything? I had a similar problem, not sure if it was KK or something else, but it's broken after installing and fixes itself with the second launch. -
Are there any comparison screenshots between KSRSS reborn and this mod?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
infinite_monkey replied to tony48's topic in KSP1 Mod Releases
Wait, is the size 2.7 (as everybody in the recent posts says) or 2.5 (as the dV map in the first post says)?- 1,957 replies
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- totm mar 2022
- rss
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SOL: State of the Project and Release?!#??
infinite_monkey replied to G'th's topic in KSP1 Mod Development
Please someone make real Mars look like this -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
infinite_monkey replied to Galileo's topic in KSP1 Mod Releases
But why is a problem everyone has not on the first page? Why isn't the patch included in the download? -
Unfortunately, Strategia is very broken, especially (but not exclusively) for Kerbalism. And it seems the author is not actively developing it anymore.
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SOL: State of the Project and Release?!#??
infinite_monkey replied to G'th's topic in KSP1 Mod Development
Are the city lights based on real images, city maps or just made up? -
[1.8x - 1.11x] Kerbal Weather Project (KWP) v1.0.0
infinite_monkey replied to cmet24's topic in KSP1 Mod Releases
@cmet24 What is the time resolution for the climate weather data? I suppose half resolution means double the overall time for the same amount of data? Or maybe there's a possibility for compression, when data doesn't change very much? I.e. instead of 5 entries with wind speeds between 10.5 and 11.5 m/s, just make 1 entry for 11 m/s and specify a start and end time? -
SOL: State of the Project and Release?!#??
infinite_monkey replied to G'th's topic in KSP1 Mod Development
But this is needed for map view anyway, isn't it? -
SOL: State of the Project and Release?!#??
infinite_monkey replied to G'th's topic in KSP1 Mod Development
I know what it is in real life, I just haven't seen it in KSP in any mod, and didn't think it was possible. Looks fantastic! -
I don't about the internals of KWP and what the resolution is, I'm talking about this (screenshot from the original thread) - "total cloud cover" is some 36%: We probably don't need 1 or 5 years of weather data. For the clouds, it just needs to nicely wrap around, and should not be in resonance with launch windows, so we still have different weather (and clouds) for every launch. Maybe 7 days, or 29, or whatever.