-
Posts
7,406 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Lisias
-
Is how things works. An attacker chooses a victim, and focus on him/her until the possibilities are exhausted. Somehow, you fits on the attacker's profile. Perhaps the password you used on Steam, I don't know. He will keep poking you until he succeeds or there's nothing more to try. It's not you. It's just the way they do "business".
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Lisias replied to StarCrusher96's topic in KSP1 Mod Releases
Do you have Module Manager 3.0.7 dll on the GameData?- 4,170 replies
-
- 1
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Lisias replied to StarCrusher96's topic in KSP1 Mod Releases
I see this happening when I delete something I shouldn’t on Squad's folders, or when I run out of memory by (ab)using a lot of textures.- 4,170 replies
-
- 1
-
- kopernicus
- planets
-
(and 3 more)
Tagged with:
-
The Moon ate my ship.
Lisias replied to oliwolly's topic in KSP1 Technical Support (PC, unmodded installs)
Obligatory image reference : But yet it's a viable solution. Install the mod, save the ship, uninstall the mod. -
Children of a Dead Earth: realistic space warfare game
Lisias replied to curiousepic's topic in The Lounge
And to think that everything started with this: -
The thing about this OpenGL/DirectX is Unity's lack of support for a lot of fancy features. So people must go around Unity and do things "the dirty way". I understand some people avoiding DirectX. A substantial part of KSP players are not on Windows, and using DirectX would alienate these guys - me included. Interesting news the leak happening on DirectX and not on OpenGL…
-
There's a thing on 32 bits code: it can handle only 4GB of RAM, and that's it. So, by using a 64 bit DLL you probably solved the crash as KSP would be trying to give the 32 bit DLL a pointer above his addressing capabilities, and then everything goes kaput. With a 64 bits DLL, you could reproduce on KSP-Win64 an issue that we from MacOS and Linux are complaining for a long time: huge memory leak. I will give this Tree Scatterer thing a try to see what happens. I'm pretty used to my KSP process growing up to 10 to 12 Gigabytes of RAM as time goes by (I'm running it on a 16Gb RAM MacMini). In time, would not be 'Terrain Scatter'? There're no "Tree Scatter" on my KSP, only "Terrain Scatter"
-
(SOLVED)Crash when loading
Lisias replied to martyns1234's topic in KSP1 Technical Support (PC, modded installs)
The X_Input is involveed on the crash log. There's a good chance that this thread can help you: @Just Jim, I think this may interest you.- 11 replies
-
- 1
-
- crash
- crash when loading
-
(and 3 more)
Tagged with:
-
Grouping parts
Lisias replied to Cheif Operations Director's topic in KSP1 Suggestions & Development Discussion
Try Ubiowelding. It "welds" parts together, doing exactly what you wants. Not all parts can be welded together (docking ports sometimes has glitches when welded), but it helps a lot with the parts that can.- 1 reply
-
- 1
-
Theoretically possible. The guy managed to get access to your Steam account, didn't he? Play safe. Change your PayPal AND email passwords. Brute forcing would lock the account permanently until validation by credit card or something equivalent.
-
Don't think so, unless they had access to your email too. Steam blocked your account, so no one (and not just you) can access the account now. What I suggest is to change your email and paypal passwords. Just in case.
-
Pretty much, because I'm on Steam now and the only way to get support from them is from the site.
-
Ouch… *NOW* I understand. You only have access to Internet using an infra that blocked Steam! Dude, what a situation. There's any chance that you could ask for a temporary exception for you? Or there're any thrusted friend that could allow you to use his computer so you can do it? Because the only other option I'm aware of is using a thing called "open proxy". A "proxy" is kind of an old time telephonist: you ask it to connect you to some site in your behalf and to redirect al I/O he receive from the site back to you. So, yeah, it potentially can read everything you are sending through them, including your passwords. Frankly, this is "suicide" because this is exactly how they manage to get passwords from unaware users. Running computers costs money, so you must wonder why someone would be "nice" to provide you a "free proxy". (Remember: there're no free lunch!). You can "hire" a paid proxy, but the same applies - you must thrust they will not overlook your passwords, but in USA at least, if they are caught doing that that guy will be in a very bad situation as you are a paying consumer and by doing that they would be breaching the contract. In a way o another, your IT will probably see this as a rule breach, and you will probably risk some punishment - there's a reason they blocked Steam, after all.
-
Follow the email instructions. And turn on the Guard, it would had prevented this. More info here: https://support.steampowered.com/kb_article.php?ref=4020-ALZM-5519
-
GTA is a completely different game, made by a completely different team, under a completely different business model. Squad is here on this forum with us, taking the heat for the eventual mishaps they did, and also for the ones they didn't, besides some thinking they did. These guys are on the trenches, not isolated on the safety of an office with a PR team shielding them. This may change in the future, but it didn't changed yet. So let's solve the problems at hand, I say.
-
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Lisias replied to Angelo Kerman's topic in KSP1 Mod Releases
Feeling better now? (click the image for more) -
Getting older is getting wiser, but it's also loosing the people that made you wise. The father of a friend, that I really admired, passed away today.
-
How do you know about Max Q?
Lisias replied to katateochi's topic in KSP1 Gameplay Questions and Tutorials
I usually go straight trough the first atmosphere layer (light blue, up to 7500 m). At least for me, rotating earlier creates some body lifting, and more than once I lost the control of the rocket. Not viable with boosters - unless you consider carpet bombing KSC part of the mission. I once flew a rocket "sideways" and I found that the thing got enough lifting to keep going straight at Mach 1.5 or a bit less. -
How do you know about Max Q?
Lisias replied to katateochi's topic in KSP1 Gameplay Questions and Tutorials
The Russians would be proud of you! -
How do you know about Max Q?
Lisias replied to katateochi's topic in KSP1 Gameplay Questions and Tutorials
Something like this? :-) This is my contraption to send tourists into orbit. 100% recoverable, but wastes a bit of fuel to be kicked into the ground and miss it. I realized that a tri-pointed star design is the best compromise between acceptable drag going up, and desired drag going down. And yeah, this thing had to be throttled down on the ascent due that ridiculous quantity of engines needed to takeoff! -
[1.12.x] Toolbar Controller (for modders)
Lisias replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi. This is to pinpoint that while OP says this mod is licensed under the Lesser GPL, the repository states GPLv3. Thanks! -
The boosters were 500 meters from each other in which axis? If one booster is 500 meters higher than the other, then both have the same angular velocity, but the higher one has a slightly bigger linear velocity and, so, will travel a bit further given the same deltaV. The slightly different drag on the atmosphere also could be influencing.
-
Did you already made the Spruce Goose? :-)
-
[1.6.1] Chrononaut v0.4.2 - part mod tool (2019-05-12)
Lisias replied to Katten's topic in KSP1 Mod Releases
I have a personal policy to avoid committing binaries (unless as foreign assets that doesn't change). This prevented me a lot of headaches... Packing the release and uploading on Github Release's page also make things easier for users (and automation tools). -
I'm checking the code, you are right. Curiously, it only worked after I installed the Toolbar and the Controller - but now I'm unsure if I installed them one by one or both together (testing things late night is not exactly the best approach to solve problems…)