Jump to content

Lisias

Members
  • Posts

    7,458
  • Joined

  • Last visited

Everything posted by Lisias

  1. I suggest The Kerbal Way to solve this problem. Build a decently big rocket, strap your classmates on it, fire it and see the fireworks while the rocket explodes the launchpad, your classmates and (hopefully) their parents nearby. Add MOAR BOOSTERS for maximum effect.
  2. I run KSP on a Mac machine, and it's usually eats up 10 to 12G of RAM. If your KSPx64 is consistently dying at 4GB of memory allocated by the process, I definitively would bet on some 32 bits DLL somewhere in the System being used by KSP, and getting killed when KSP reaches that memory limit and the get shoot on the feet when it calls that DLL using a memory pointer above that. If the XInput trick didn't helped you, there's a good change that something else on your system is getting into this. Another thing is VRAM memory. Each texture you add to KSP via mods eats VRAM from the GPU Card. When you exhaust your VRAM, Unity also crashes without any clue about the reason.
  3. Hi. RemoteTech has been updated, and it broke Contract Configurators. Trying to purse the matter, I found that there's a new method on the Interface ISatellite, and since CC doesn't implement it, CC is not loaded. I just added public bool PowerShutdownFlag { get { return false; } set {}; } on the line 81 of RemoteTechProgressTracker.cs to make things compile. Don't have the slighest idea about what i'm doing, however. I will give some feedback later. — POST-EDIT -- It appears to do the trick. Reading the RemoteTech documentation, the new Interface Method signals when the Satellite is under a manual override shutdown. — POST-POST-EDIT -- A proper fix was published below by PiezPiedPy.
  4. 3 Minutes? Congratulations! I'm running KSP on a i5 MacMini with 16GRAM and 2.3GHz. And it takes 10.
  5. I think it does something else. The landing gears are brittle without KJR. But you gave me an idea to check this. EDIT: I just remembered the reason I installed KJR - I made a really big blimp, and I could not launch it due some Clamps bug or something. No matter how many clamps I added to the thing, the clamps fails on launch exploding everything. I'm reconsidering my options.
  6. Well, since the Unity log files are the same for every game on my machine, I concluded that only one Unity application is expected to run at the same time on one machine. So you rationale makes sense. If an user don't want to be 'tracked' on a game, he/she probably don't want to be tracked on any other too. Well. It's correctly advertised (from the 1.4.5 Change Log) But.. Perhaps it was too much succinct for the non experts, you have a point here. Since Squad is a "user" for this functionality (as it's something embedded on Unity, and not made by them), there's a chance that even they don't know exactly how this works. I'm kind of learning some Unity (due KSP), and I can tell you that not everything is clearly explained on the thing. (And some things that are, I think it's plain wrong - but whatever).
  7. Cheap counting beans stand-up guy. I aim to recover and reuse even the bolts. I don't litter the Space, I bring everything back! Fuel is cheap, hardware is expensive (Spacex style). I also delay any tech or facility upgrade until I exhausted any hope of carrying the mission without that. I try to work with what I have at hands. Of course, all of this is feasible because I make use of mods. Shamelessly.
  8. Not anymore as it appears. I just saw my son using Facebook on his mobile besides being sit on his computer playing.
  9. I'm on mobile now, and I see no sig! Here, see how it looks on mobile.
  10. If it's stored server-side, it's not local. Check your KSP.log. You will find something like this: [LOG 11:26:29.681] Loading data opt-out preferences from PlayerPrefs [LOG 11:26:29.730] Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?app id=XXXXXXXX-d29d-4faa-bb01-YYYYYYYYYYYY&userid=b5XXXXXX021e49fYYYYYYYYe01dea37&deviceid=XXXXXXXX-43F1-5FAC-A363-YYYYYYYYYYYY It's not a random server. It's not even Squad's server. It's Unity server. Moreover, it's a simple HTTP request made on the open. O made a simple wget on the URL, and got this: --2018-08-17 18:18:26-- https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=xxxxxxxx-d29d-4faa-bb01-yyyyyyyyyyyy Resolving data-optout-service.uca.cloud.unity3d.com (data-optout-service.uca.cloud.unity3d.com)... 50.18.192.203, 52.8.62.165 Connecting to data-optout-service.uca.cloud.unity3d.com (data-optout-service.uca.cloud.unity3d.com)|50.18.192.203|:443... connected. HTTP request sent, awaiting response... 401 Unauthorized Username/Password Authentication Failed. SO… What we have: A HTTPS request with appid (KSP, for sure) and a userid and a deviceid is sent to Unity's server Such request is protected by password. If you have a problem with any of this, I suggest put the server's IPs on a black list on your firewall. Other than that, there's very little one can do without doing precisely what Squad is being accused to. ]] Well, we are not asked anymore if we want to share our IP. But since we are using it on the open, right here on the Forum (did you know that every time you load an image from, some random server logs your IP?), why it should be a problem on KSP? Any information you would wanna to keep out from eyes they already have. You bought the game from Steam, GOG, from them directly of from any other dealer. When you did that, you already sent to them your name, address, CC number and IP (and don't complain about, the IP is logged as a security measure - if you challenge the transaction, they need to have such data). When you downloaded the game, your IP was recorded to protect themselves from fraud. Your concerning about the matter is misguided, IMHO.
  11. I think this is by design. The configuration is stored on the server side - so, no matter how many different KSP installments you have, all shave the same configuration.
  12. I would not try it using a real world password. Who knows if that guy is not building his own rainbow table or selling known passwords associated to an IP to someone else?
  13. I knew I saw this before! Well, I spend some serious time on my first career. Things were going more or less fine until I realized that I forgot Kerbal Joint Reinforcement installed for some reason (probably some test I did in the past, I don't remember). I deleted the thing, and then I realized than my aircrafts are not working anymore. (I should had been suspicious when I made a FireSpitter TetraPlane, with fabric wings, reach Mach 1…. ) I wanna to "play serious" - I want to do some crazy things, but I don't wanna cheat. Too much. So I'm considering delete the savegame and start over again. Damn it.
  14. Kind of worst. A retired employee is not necessarily an angry guy. Developers don't leave because they're happy, however. And, guess what, companies that happily complies to any customer demand that expose to other customers, usually allow the developers to dump the credential's table. What could be possible go wrong, right? The passwords are "encrypted".
  15. Buy a dog. It's all about reducing the chances. People have access to your computer all the time. Your computer is broken? You don't know how to repair it? Well, the guy you will hire to fix it will have access to all your data. Including the password file. You don't have the slightest idea stuff I find on second hand hard-drives. You will screw up sooner or later. So secure yourself as you were going to do that today. About the Palm, you don't know it. They are not tablets, they were handhelds - most of them don't have any connection capability but a wire for syncing to a host. And the best of them didn't even had storage, all is kept on RAM. You wipe the thing (or the battery dies), everything is gone for good. Point. Elegant devices for a more civilized age.
  16. People screws up everywhere, every time. Security is like Freedom - you only have yours if you fight for the other's. One single stand-up guy breaking the chain ruins everything. I used to work on a company that sells tracking services consolidated (and automatically file complains for refunds when applicable). One day, one client asked by mail how we store passwords - well, I answered imprecisely "we use a message digest and a salt". Then the client asked about the Digest we are using, I refused to answer. I said I would prefer to review our proceedings under any security standard he chooses and tell him the result, but I would not be disclosing any implementation for third parties - much less on a insecure channel and without NDA. Boy, Hell broke loose. The guy phoned my boss complaining, and he ordered me to answer. BY MAIL. (sigh). Well, I replied with a 15 page email describing every single digest algorithm from Earth (and some more from Mars), and said that we use one of them. If by any chances he have any restrictions for some of them, I asked him to enumerate them so we could change if by some means we were being using it. Well, I don't work there anymore - but you probably guessed that. Uneducated, rich and persuasive clients are the first security flaw of any business. The second is leaving developers. These two guys are the worst security nightmare I ever had on my life.
  17. Easy access for anyone that have access to your computer, physically or remotely. ;-) Never save passwords this way, unless you have a old Palm. They are excellent password keepers - until the battery dies.
  18. Is how things works. An attacker chooses a victim, and focus on him/her until the possibilities are exhausted. Somehow, you fits on the attacker's profile. Perhaps the password you used on Steam, I don't know. He will keep poking you until he succeeds or there's nothing more to try. It's not you. It's just the way they do "business".
  19. I see this happening when I delete something I shouldn’t on Squad's folders, or when I run out of memory by (ab)using a lot of textures.
  20. Obligatory image reference : But yet it's a viable solution. Install the mod, save the ship, uninstall the mod.
  21. The thing about this OpenGL/DirectX is Unity's lack of support for a lot of fancy features. So people must go around Unity and do things "the dirty way". I understand some people avoiding DirectX. A substantial part of KSP players are not on Windows, and using DirectX would alienate these guys - me included. Interesting news the leak happening on DirectX and not on OpenGL…
  22. There's a thing on 32 bits code: it can handle only 4GB of RAM, and that's it. So, by using a 64 bit DLL you probably solved the crash as KSP would be trying to give the 32 bit DLL a pointer above his addressing capabilities, and then everything goes kaput. With a 64 bits DLL, you could reproduce on KSP-Win64 an issue that we from MacOS and Linux are complaining for a long time: huge memory leak. I will give this Tree Scatterer thing a try to see what happens. I'm pretty used to my KSP process growing up to 10 to 12 Gigabytes of RAM as time goes by (I'm running it on a 16Gb RAM MacMini). In time, would not be 'Terrain Scatter'? There're no "Tree Scatter" on my KSP, only "Terrain Scatter"
  23. The X_Input is involveed on the crash log. There's a good chance that this thread can help you: @Just Jim, I think this may interest you.
×
×
  • Create New...