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Everything posted by Lisias
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Grouping parts
Lisias replied to Cheif Operations Director's topic in KSP1 Suggestions & Development Discussion
Try Ubiowelding. It "welds" parts together, doing exactly what you wants. Not all parts can be welded together (docking ports sometimes has glitches when welded), but it helps a lot with the parts that can.- 1 reply
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Theoretically possible. The guy managed to get access to your Steam account, didn't he? Play safe. Change your PayPal AND email passwords. Brute forcing would lock the account permanently until validation by credit card or something equivalent.
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Don't think so, unless they had access to your email too. Steam blocked your account, so no one (and not just you) can access the account now. What I suggest is to change your email and paypal passwords. Just in case.
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Pretty much, because I'm on Steam now and the only way to get support from them is from the site.
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Ouch… *NOW* I understand. You only have access to Internet using an infra that blocked Steam! Dude, what a situation. There's any chance that you could ask for a temporary exception for you? Or there're any thrusted friend that could allow you to use his computer so you can do it? Because the only other option I'm aware of is using a thing called "open proxy". A "proxy" is kind of an old time telephonist: you ask it to connect you to some site in your behalf and to redirect al I/O he receive from the site back to you. So, yeah, it potentially can read everything you are sending through them, including your passwords. Frankly, this is "suicide" because this is exactly how they manage to get passwords from unaware users. Running computers costs money, so you must wonder why someone would be "nice" to provide you a "free proxy". (Remember: there're no free lunch!). You can "hire" a paid proxy, but the same applies - you must thrust they will not overlook your passwords, but in USA at least, if they are caught doing that that guy will be in a very bad situation as you are a paying consumer and by doing that they would be breaching the contract. In a way o another, your IT will probably see this as a rule breach, and you will probably risk some punishment - there's a reason they blocked Steam, after all.
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Follow the email instructions. And turn on the Guard, it would had prevented this. More info here: https://support.steampowered.com/kb_article.php?ref=4020-ALZM-5519
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GTA is a completely different game, made by a completely different team, under a completely different business model. Squad is here on this forum with us, taking the heat for the eventual mishaps they did, and also for the ones they didn't, besides some thinking they did. These guys are on the trenches, not isolated on the safety of an office with a PR team shielding them. This may change in the future, but it didn't changed yet. So let's solve the problems at hand, I say.
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Lisias replied to Angelo Kerman's topic in KSP1 Mod Releases
Feeling better now? (click the image for more) -
Getting older is getting wiser, but it's also loosing the people that made you wise. The father of a friend, that I really admired, passed away today.
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How do you know about Max Q?
Lisias replied to katateochi's topic in KSP1 Gameplay Questions and Tutorials
I usually go straight trough the first atmosphere layer (light blue, up to 7500 m). At least for me, rotating earlier creates some body lifting, and more than once I lost the control of the rocket. Not viable with boosters - unless you consider carpet bombing KSC part of the mission. I once flew a rocket "sideways" and I found that the thing got enough lifting to keep going straight at Mach 1.5 or a bit less. -
How do you know about Max Q?
Lisias replied to katateochi's topic in KSP1 Gameplay Questions and Tutorials
The Russians would be proud of you! -
How do you know about Max Q?
Lisias replied to katateochi's topic in KSP1 Gameplay Questions and Tutorials
Something like this? :-) This is my contraption to send tourists into orbit. 100% recoverable, but wastes a bit of fuel to be kicked into the ground and miss it. I realized that a tri-pointed star design is the best compromise between acceptable drag going up, and desired drag going down. And yeah, this thing had to be throttled down on the ascent due that ridiculous quantity of engines needed to takeoff! -
[1.12.x] Toolbar Controller (for modders)
Lisias replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi. This is to pinpoint that while OP says this mod is licensed under the Lesser GPL, the repository states GPLv3. Thanks! -
The boosters were 500 meters from each other in which axis? If one booster is 500 meters higher than the other, then both have the same angular velocity, but the higher one has a slightly bigger linear velocity and, so, will travel a bit further given the same deltaV. The slightly different drag on the atmosphere also could be influencing.
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Did you already made the Spruce Goose? :-)
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[1.6.1] Chrononaut v0.4.2 - part mod tool (2019-05-12)
Lisias replied to Katten's topic in KSP1 Mod Releases
I have a personal policy to avoid committing binaries (unless as foreign assets that doesn't change). This prevented me a lot of headaches... Packing the release and uploading on Github Release's page also make things easier for users (and automation tools). -
I'm checking the code, you are right. Curiously, it only worked after I installed the Toolbar and the Controller - but now I'm unsure if I installed them one by one or both together (testing things late night is not exactly the best approach to solve problems…)
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It's working for me. You need to install ToolBarControl and ToolBar (both maintained by linuxgurugamer), and then configure the Blizzy's ToolBar to show the icon for the notes.
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[1.12.x] Toolbar Controller (for modders)
Lisias replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks! I saw some more scattered on the code, too. Of course some of them are real deals, but some others I think should be revised. -
[1.12.x] Toolbar Controller (for modders)
Lisias replied to linuxgurugamer's topic in KSP1 Mod Releases
I have a change request. On the static method, ToobarControl/RegisterUsage::RegisterMod, use Debug.Info instead of Debug.Error for informational messages. I made a mistake on one mod, but spend a lot of time chasing unicorns because I saw this "error message" and concluded the error was on the registering phase, and not somewhere else! //[line 122] public static bool RegisterMod(string NameSpace, string DisplayName = "", bool useBlizzy = false, bool useStock = true, bool NoneAllowed = true) { LoadData(); Mod mod = null; Log.Error("RegisterMod, NameSpace: " + NameSpace + ", DisplayName: " + DisplayName); -
KSP.log is usefull to diagnose Plugins misbehaviours. When KSP itself misbehaves, you need to check Unity's log. KSP.log is handled by KSP itself. How to thrust it when KSP is messing up?
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[1.6.1] Chrononaut v0.4.2 - part mod tool (2019-05-12)
Lisias replied to Katten's topic in KSP1 Mod Releases
Hi! I'm giving a peek on the code in order to learn something, and found that there're missing two source files on the project, AssemblyInfo.cs and ChronoReader.cs . -
totm march 2020 So what song is stuck in your head today?
Lisias replied to SmileyTRex's topic in The Lounge
I remembered this music due this. -
Fastest Juno-powered aircraft
Lisias replied to RealKerbal3x's topic in KSP1 Challenges & Mission ideas
Yep. The Junos start to choke when in the intake air reaches mach 1, until the point they get a flame-out.