xTheCanadian
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Everything posted by xTheCanadian
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So it didn't work when I tried to change the part config files like was suggested in Seeker89's first post. It didn't work when I tried a fresh install of MechJeb with the default config, and the MM patch that was suggested in Seeker89's second post. It didn't work when I tried both posts together. I might have done something wrong but also the method is five and a half years old so I don't really know if maybe an update changed things.
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Yes, I actually went to the cheat menu and fully upgraded all my facilities to make sure that it wasn't an issue of not being upgraded enough in my test game. I don't know if I did the MM patch right though? I went to my GameData folder, made a new .txt file, renamed it DSXMechJeb.cfg and then copy and pasted the code from Seeker89's post (Making sure that Notepad++ kept the format because while I don't know much about coding I do know that formatting is crucial.) but even that didn't work (Though I've never made a mm patch before. Google just said to name it whatever.cfg and drop it in the GameData folder, which is what I did.)
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I don't know if I am doing it wrong or what but I cannot get this method to work. I changed the lines in the part configs to start, when I launch the game all the different things are in the start tech but when I launch a vehicle the options are not in the mechjeb menu, whether I use the mechjeb part or not.
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Dude I was JUST about to launch my game and "pout" because I couldn't find it! I'm gonna do this first and then launch the game, thanks again bud!
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Thanks for the heads up, I found it in Sandbox but not in my Career mode. I was going to try to make a craft file in Sandbox and move it to Career to see if it can load the satellite but I haven't tried it yet. I wish I knew how to fix it to make it show lol.
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I am having trouble finding the satellite, I have the mod installed but cannot find it in game?
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
xTheCanadian replied to SuicidalInsanity's topic in KSP1 Mod Releases
Bruh, you just exploded my brain! Thanks for showing me this, not only MK2 ISRU but MK2 Drill too! Thanks again bud!- 1,509 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
xTheCanadian replied to SuicidalInsanity's topic in KSP1 Mod Releases
Any chance that a MK2 ISRU is on the books for a future release? That would be dope!- 1,509 replies
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[1.12.x] Kip Docking Ports (v1.0 - 2021-07-05)
xTheCanadian replied to micha's topic in KSP1 Mod Releases
The little one can dock with the big one! This just made my favorite mod list! Thank you so much! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
xTheCanadian replied to RoverDude's topic in KSP1 Mod Releases
No doubt buddy! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
xTheCanadian replied to RoverDude's topic in KSP1 Mod Releases
I can't wait for the next release, this is tied with another mod for first place on my list of favorite mods! Patiently waiting and appreciating the good work. The little tiny box that extends a bright light and little solar panels is my hands down favorite part of all time. It goes on every single craft I can stick them on (Which is like most of them) Thanks for all the hard work man, I'm excited to see what the future holds! -
Does this work in 1.4.2? The reason I ask is the thread is labeled 1.4.1 but CKAN has it up for 1.4.2
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[1.12.x] Near Future Technologies (September 6)
xTheCanadian replied to Nertea's topic in KSP1 Mod Releases
WOO! Thanks for the update bud! I love your mods! -
Is it possible to EVA from the Gojira? I managed to get it launched and landed but couldn't figure out how to EVA.
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OMG! I was only able to find the old thread and old versions of this mod and I thought it was no longer updated. I found it on CKAN with a link to this thread so I just want to say thanks! I wanted to use it because I seen Scott Manley use it in his videos to change the shape of fuel tanks to make a nose cone and adapters to fit parts together.
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
xTheCanadian replied to Nils277's topic in KSP1 Mod Releases
Hands down my favorite Rover mod! Thanks for all the hard work and the updates! -
I love this mod! I don't use the Gojira because it's too big and really hard for me to control but the Rodan command pod is absolutely awesome! If you turn on infinite propellant the pod and heat shield with landing gear can put itself into orbit and land itself, it has that much power. Even without infinite fuel they have a decent burn time. Thanks for all the work you put into this mod and I can't wait to see what the future holds!
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
xTheCanadian replied to RoverDude's topic in KSP1 Mod Releases
Is it possible to re-add the cupola in the next update? Three of my landers have been removed from my career game because the vessels contained the cupola which went away after I updated the mod. I LOVE this mod though, when I bought the new expansion I waited until this and MechJeb were updated before playing.