-
Posts
214 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by TheTripleAce3
-
-
If I was half of the writer that you guys are then I'd make the reviews
I definitely have the computer for most of the craft, just not the mods (I'm a noobish one, ya see)
Also happy 500th reply to this thread
-
I should've made a rule about no staging but now I'm intrigued
-
So would this thread necroing be inspiring? >:D
-
1 hour ago, Raptor kerman said:
ay, i'll give this a shot, pretty sure 3 km/s is achievable below 30km. Gonna be hard though. Wings will have to create a LOT of downforce instead of lift .
But if you apply an angle of incidence then the heat may destroy the wings O_o
-
You could probably keep it up as a really high Hybrid.
-
1 minute ago, GDJ said:
I tried that. Didn't help, but it did keep the engine cool.
Those things keep in a lot of air at somewhat high speeds
you can yse them to keep whiplashes up at 26km if you're lucky
-
5 minutes ago, GDJ said:
I'll try swapping out the nacelles for LF/O2 tanks and give that a shot. It doesn't need much to qualify.
Try precoolers. One of the best parts in the game
-
16 minutes ago, GDJ said:
You're right.
Do, or do not. There is no try.
On that note, I hope this qualifies:
On my honour, No plugins, no cheats, no tweak scale, no nefarious use of anything. All stick and rudder as the rules state.
All stock parts. RAPIER motor on Jet mode only (no oxidizer on board).
1743 m/s
Peak altitude: 23001 metres ASL
EDIT: Accidentally skipped over rule 0: 2000 m/s minimum speed. This plane won't do it.
In previous challenges like this RAPIERS snuff themselves out at roughly 1755 m/s.
I'll tweak it.I used some RAPIER/Whiplash combo, Whiplashes pushed me really fast up to speed and then the RAPIERs slowly accelerated me further
-
1 minute ago, GDJ said:
Never used FAR, so it's old school stick and rudder then.
Not a problem.Good luck.
-
2 minutes ago, GDJ said:
Okay, just to clarify @TheTripleAce3, :
-No mods, Stock parts only
-No plug-ins that alter physics
-No autopilot plug-ins (Pilot Assistant for example).
Did I misinterpret anything?If you want to, you can use FAR.
But yes, stock parts only.
-
25 minutes ago, Klapaucius said:
Ground clearance is the least of the problems....
If you mean ground stability, then use more gear in the back. And Medium gear are generally just better than small.
-
9 minutes ago, Klapaucius said:
I was using the Gee Bee principle.: all engine and little else. Like the original Gee Bee, it crashed. I have not succeeded in landing this thing yet.
Use Medium Land Gear. Ground clearance = great.
-
@Klapaucius 1700m/s is impressive I will admit. Especially for a design as wide as that.
-
5 minutes ago, Gordon Fecyk said:
FAR introduces flap and spoiler settings for control surfaces, and it permits mass / strength adjustments for wing parts. It doesn't introduce any new parts.
It also models aerodynamic stress and will explode parts under too much of it, and models lift and drag for the whole craft and not just for wing parts. As Ferram4 puts it, "a fast enough brick will fly, if poorly."
I'll add it tomorrow
-
8 hours ago, Gordon Fecyk said:
Ferram Aerospace category?
Still use stock parts, but FAR air frame failures would up the challenge difficulty, and explosive potential.
I guess I could allow that.
Does FAR include any parts?
-
3 hours ago, XB-70A said:
Here's the McSnip you ordered.
Able to go polar and back Is at least 3,769,911 / 2 if we want to use equatorial circumference.
So your ranges are at least 1184955.5m I think.
-
5 hours ago, Not Sure said:
Oh my gosh.. I was gonna ask if ions were allowed, and saw the category.
People who played with me on DMP know I brag about my Mach 16* ion* plane.
Pics or it didn't happen.
-
1 hour ago, Stratzenblitz75 said:
Here's 2.032 km/s <1 Km. The real trick to doing this is a fairing + sideways heatsheild.
I didn't optimize this very much so someone could probably take the same principle and make faster one.
And yes, it does fly at lower speeds and can be landed without a parachute (although, with much difficulty).
Well that would be 2032 pts right there.
Congratulations on a limbo run.
PS, nice videos on YT.
-
So a Hohmann transfer from Earth to Pluto would have a period of 124.5 years since Earth has a 1 yr orbit and Pluto has a 248 yr orbit?
-
I thought most non hohmann routes were done using Gravity Assists to make it almost as efficient as a Hohmann transfer.
-
6 hours ago, YNM said:
Not to mention non-Hohmann interplanetary transfers.
Non-Hohmann transfers aren't that bad to understand as they mostly are GA routes.
-
Thank you @YNM, @Bill Phil and @VaPaL, I'll be looking at those tomorrow, assuming something else doesn't come up in my schedule.
I've been trying to figure out why transfer windows seem so random and undefined but it's making more sense now after briefly skimming the sources you gave me. I'm a noob at space irl, so this is one thing I'll probably have the ost trouble with for a while.
-
4 minutes ago, YNM said:
Ain't an RoT AFAIK. Calculation is necessary, or get a lookup table.
Thanks for the reply. I'll keep looking for some simple charts before really digging into it.
-
I know that transfer windows are when it is most efficient to get to one location from another, but what are the rules of thumb irl?
High speed stock Aircraft challenge.
in KSP1 Challenges & Mission ideas
Posted
Yours might be the only time I allow something like that, prolly on a limbo category