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  1. This sounds like a great idea. And surely we can make a homepage better than this: The first time I arrived here, I had no clue what to do. I do not want to be sent to a wiki. I don't want to use a searchbox when I don't even know what the standard keywords are--it would be better to at least be able to see the list of current bugs and see if mine is similar (I realize you can get there eventually, but it is not intuitive). Most importantly, I just want to report my bug and get back to my game. I understand you get a lot of false reports, but conversely, I think a lot of people, me included, usually just look at that page and think, "Not worth it..."
  2. The bug reporting for KSP 1 is not great. I'd like to suggest a model from Subnautica in which you can report a bug simply by pressing a hotkey. It will even screenshot the event and leaves you a place to type a description of the problem. No game is ever bug free, but making the reporting process simple will do a lot to help squash them quickly. It will also encourage more bug reporting because it will not require exiting the game.
  3. I built this a while ago. I don't know if this counts or not, since I am using flaps, but I'll post anyway. The craft file is on KerbalX: https://kerbalx.com/Klapaucius/Petrov
  4. Whatever it is, best wishes and good luck. Take care of yourself.
  5. I'm 52 years old. I have finally heard that there is a tentative plan to send a probe to Uranus for 2045. I will be 75 when it arrives. I am losing hope I will ever see a Neptune mission in my lifetime. I am old enough to remember Voyager and I have been waiting for a return ever since. So, KSP in 2023 or even 2024. Not a big deal. https://www.space.com/nasa-uranus-orbiter-probe-mission-science#:~:text=The giant planet's position means,get to Uranus by 2045.
  6. I think it is an airborn Matryoshka doll.
  7. Nice! Visual mods are fine. I should probably make a subcategory for single engine planes.
  8. I know, but that is Bradley Whistance. He and Stratzenblitz are on higher plane than the rest of us. He is also taking off from over 7000 meters.
  9. Fly as high as you can through the purple soup of Eve. 1. Build a rocketplane. 2. Place it on Eve in the big crater either with Mission Builder or some other method: 106.3 longitude by 33.4 latitude. (You should be under 350 meters altitude). 3. Take off and fly as high as you can. 4. Your score is your altitude above sea level at the highest point of your flight. RULES 1. Must take off horizontally like a standard airplane. (No VTOL, standing on tail etc) 2. No props. Rocket engines only. 3. Must be able to land intact horizontally (no chutes). 4. No dropping of anything. What goes up, must come down attached to the plane (other than fuel). 5. No taking off by driving up the side of the crater. 6. Stock and DLC only. 7. No physics altering mods. Variant challenge: Unlimited 1. You may drop as much gear as you like (tanks, engines etc). 2. You still must be able to land horizontally without chutes. 3. If you actually get to orbit, take a big bow. LOCATION LEADERBOARDS: Standard Challenge 1. @EveMaster 120,090 metres 2. @Admiral Fluffy7165 metres Unlimited Variant This was a quick thing I did by modifying a stock Dove. I'll put it another entry at some point.
  10. I am not understanding what you are asking here. Do you mean no control surfaces? Can you clarify exactly what you mean by "wing lift" in this context? The way it reads to me it sounds like I simply need to fly a plane.
  11. Judging by all the interviews with the developers, I think it will do it better.
  12. Most of my craft are named after writers or literary characters. I have built far more planes than rockets, but one of my recents was name Mencius, after the Chinese philosopher. I think I went with a Chinese thinker because the rocket looks a bit like a Pagoda: https://kerbalx.com/Klapaucius/Mencius-Top-Staging-Rocket
  13. I discovered this bug and thought maybe my mods were causing issues, however, I have removed all mods and done a complete fresh install and it is still here. I figured I would ask before submitting the bug report. If I try to create a launchpad in Mission Builder and place my vessel on it: I get the following error when I test the mission: Also, notice how the single launchsite is listed multiple times in the selection dropdown. Mission Builder works fine for everything else. I can place landed craft, put them in orbit or put them on the official launchsites, but there is something amiss with the spawnable launchpads. Note: I first discovered this on the computers at the library I work at: we run a Kerbal Club for kids, and I have now tested this on my home PC, so it is definitely not related to my actual PC.
  14. Thank you! That fixed it.
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