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  1. Yes, yes, yes!!! I was hoping for something looney. Fan-freakin-tastic!
  2. Wow, what an honor to be on the banner! Thank you!
  3. Do you know you can click on any part with the middle mouse button and it will focus on that? I did not know this until I saw Scott Manley do it. It works very well.
  4. Pretty much anything that touches the water does that at the moment. I discovered that when I crashed a plane into the water. I reckon the water is a project for a later patch.
  5. I've been on a few different Discord groups now, and I have to ask: What am I missing? What is the appeal? It just seems a very disorganized mess. Why is it the place of choice for so many? And why be there rather than here for KSP? I am asking sincerely. Perhaps I am not taking advantage of its abilities or not using it properly.
  6. As someone who wears glasses, this is just not working. This is very hard to read. Please change the font and enlarge the text.
  7. I don't have a problem with the new controls, but that may be because I have been learning Blender and FreeCad, so am having to constantly switch and I just go with it. Having said that, FreeCad can be set up with its default controls, or it can mimic Blender or several other 3D programs. I can't imagine it would be hard to do something similar in KSP2, and make those settings customizeable.
  8. Rather than delay it, I would prefer having to hit esc or some other key to bring it up rather than it being automatic. In KSP1 I could sometimes limp my broken craft into the air or off the runway. In the current set up, I am locked from doing anything. And yes, I want to see things like this again!
  9. My question is about water: In KSP1 pretty much everything floated and jets worked underwater. None of that made sense, but it became part of the game. Considering that Kerbin, Laythe and Eve all have oceans, surface and underwater exploration is an important part of the KSP universe. What is the ultimate plan for how water works in KSP2? Will parts sink? Will there be ore containers again that act as ballast? Will we see marine-specific propulsion or specific boat parts? Will marine propellers become standard parts? Will hydrofoils be possible again? That's a lot of questions, but any updates on the plans for water in general would be appreciated. As someone who built hydrofoils, submarines, underwater rovers and submersible airplanes, I'm looking forward to new possibilities in KSP2. Thank you.
  10. Why don't you start one? Or contribute to this thread, which is basically that:
  11. I agree that being able to launch from either end would be great.
  12. This is probably a dumb question, but how do I know I have received the patch? I have Steam set to automatically update, but I have seen no changelog alert when loading the game or any other indication.
  13. I've noticed that KSP2 recalculates Delta V on the fly. If it you are taking a delta V calculation from the launch pad, you are not going to see the benefit, but as you get out of the atmosphere, the NERV engines start to show their efficiency. I made an all hydrogen SSTO, and I noticed that while taking off my delta V was 2082, but by the time I got to orbit, having used almost 3/4 of my fuel, my delta V was now 3,278. I actually watched the DV indicator go up once I gained sufficient altitude.
  14. I have to disagree with this. For those of us with older eyes, smaller fonts will just make things worse. Perhaps that could be in the settings, but I'd want to at least have the option of larger text.
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