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  1. @JustJimIt is so great to see you on the forum in your new role. You have an amazing job, and I love the fact we are learning all these details about the process. I have to say, however, that I am mighty disappointed that K.R.A.S.S.H. Industries (Klapaucius Reliable Air, Space, Sea and Hardware) lost the bid to manufacture engines. As our motto clearly states: Practicality is for the unenlightened. Besides, I would have thought the frog would have been a selling point.
  2. EVA packs yes, though mainly that was a way to not have to do a full docking maneuver. SOI...I think the idea is no close approaches. So a flyby would include that. I'll have to come up with a hard figure for how close you can get. Suggestions welcome.
  3. Due to impenetrable bureaucracy, current regulations are not allowing ships that have visited the Mun to land on Minmus and vice versa. Kerbonauts, yes, but not the ships. The regulation further stipulates that no unapproved ship may even be in orbit around each respective moon, or even enter its SOI. Valentina, finishing up a rotation on Minmus, wants to visit her mother on the Mun. Jeb, already on the Mun, is set to take her place. However getting each one to the other moon is posing a bit of a challenge. There is no room in the budget for either of them to return to Kerbin. So, your mission: Get Valentina to the Mun. Get Jeb to Minmus. Do this by getting Jeb into Val's craft and Val into Jeb's craft so that each lander returns to the moon it came from. In other words, you will need to do some form of rendezvous. Time is of the essence, so the faster you can pull this off, the better. Rules: 1. Stock and DLC only. 2. Build two landers and place one with Val on Minmus and one with Jeb on the Mun. 3. You may not rendezvous while in orbit of either the Mun or Minmus. 4. Take a screenshot of your onscreen clock before your first launch. 5. Upon landing, have both Jeb and Val plant a flag. Take a screenshot after planting the second flag. Subtract your start time from that and you have your total mission time. 6. You may start anywhere on the Mun and Minmus that you like. 7. You may take any additional Kerbonauts you wish with you. They do not need to switch vessels. 8. You may dock the vessels or transfer via spacewalk, whatever suits. 9. You may use time warp to optimize the relative positions of Minmus and the Mun before you start your clock. 10. Keep to the spirit of the mission. Go nuts but don't look for cheap loopholes. I cannot anticipate everything. If in doubt, ask. 11. You may not return to Kerbin. 12. You may use Mission Builder or some other way to place Val and her craft on Minmus and Jeb and his craft on the Mun to start. No need to launch a whole mission, since that is not the focus of the challenge. (Of course, you are welcome to do so if you wish). 13. You may stage anyway you wish, but you may only use these two craft. 14. You may not enter the SOI of either moon with the unapproved craft. Hopefully I am not forgetting something obvious here.
  4. This sounds like a great idea. And surely we can make a homepage better than this: The first time I arrived here, I had no clue what to do. I do not want to be sent to a wiki. I don't want to use a searchbox when I don't even know what the standard keywords are--it would be better to at least be able to see the list of current bugs and see if mine is similar (I realize you can get there eventually, but it is not intuitive). Most importantly, I just want to report my bug and get back to my game. I understand you get a lot of false reports, but conversely, I think a lot of people, me included, usually just look at that page and think, "Not worth it..."
  5. The bug reporting for KSP 1 is not great. I'd like to suggest a model from Subnautica in which you can report a bug simply by pressing a hotkey. It will even screenshot the event and leaves you a place to type a description of the problem. No game is ever bug free, but making the reporting process simple will do a lot to help squash them quickly. It will also encourage more bug reporting because it will not require exiting the game.
  6. I built this a while ago. I don't know if this counts or not, since I am using flaps, but I'll post anyway. The craft file is on KerbalX: https://kerbalx.com/Klapaucius/Petrov
  7. Whatever it is, best wishes and good luck. Take care of yourself.
  8. I'm 52 years old. I have finally heard that there is a tentative plan to send a probe to Uranus for 2045. I will be 75 when it arrives. I am losing hope I will ever see a Neptune mission in my lifetime. I am old enough to remember Voyager and I have been waiting for a return ever since. So, KSP in 2023 or even 2024. Not a big deal. https://www.space.com/nasa-uranus-orbiter-probe-mission-science#:~:text=The giant planet's position means,get to Uranus by 2045.
  9. I think it is an airborn Matryoshka doll.
  10. Nice! Visual mods are fine. I should probably make a subcategory for single engine planes.
  11. I know, but that is Bradley Whistance. He and Stratzenblitz are on higher plane than the rest of us. He is also taking off from over 7000 meters.
  12. Fly as high as you can through the purple soup of Eve. 1. Build a rocketplane. 2. Place it on Eve in the big crater either with Mission Builder or some other method: 106.3 longitude by 33.4 latitude. (You should be under 350 meters altitude). 3. Take off and fly as high as you can. 4. Your score is your altitude above sea level at the highest point of your flight. RULES 1. Must take off horizontally like a standard airplane. (No VTOL, standing on tail etc) 2. No props. Rocket engines only. 3. Must be able to land intact horizontally (no chutes). 4. No dropping of anything. What goes up, must come down attached to the plane (other than fuel). 5. No taking off by driving up the side of the crater. 6. Stock and DLC only. 7. No physics altering mods. Variant challenge: Unlimited 1. You may drop as much gear as you like (tanks, engines etc). 2. You still must be able to land horizontally without chutes. 3. If you actually get to orbit, take a big bow. LOCATION LEADERBOARDS: Standard Challenge 1. @EveMaster 120,090 metres 2. @Admiral Fluffy7165 metres Unlimited Variant This was a quick thing I did by modifying a stock Dove. I'll put it another entry at some point.
  13. I am not understanding what you are asking here. Do you mean no control surfaces? Can you clarify exactly what you mean by "wing lift" in this context? The way it reads to me it sounds like I simply need to fly a plane.
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