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Xd the great

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Everything posted by Xd the great

  1. Or maybe real chute. It can give you a drag chute, along with a stock tailfin, that should be good enough.
  2. They wont coordinate a landing on the moon. They will fly to Mars, land and refuel using chemistry and come back after years.
  3. Since RSS got updated to v1.4.5, I decided to try it out in ksp v1.4.5. Unexpectedly, the stock engines are waaaaay underpowered, so I wonder are the packs that add rockets to be used with rss?
  4. I wont be surprised if elon builds a medium f rocket before the big f***ing rocket. The tech has simply not be tested yet.
  5. More details required. How does it not work?
  6. I am confused about the install. Is this version of RSS compatible with ksp v 1.4.5?
  7. The quick save is to use the ALT F12 menu to add repotation. *starts imagining the 16 bit to 64 bit transfer code on the ariane v*
  8. The point of using methane is that it can be produced on mars.
  9. I think the rockets with stick to BFR, because big f****** rocket. Still, individual rockets may get names, like the apollo command modules being called snoopy?
  10. Sorry, english is not my first language. I meant that I have not tested it and cannot confirm the infos. Thanks for the clarification.
  11. Lock s-foils. I like that. Or maybe increase the drag bu deploying feather reentry profile. Or two gridfins above the canards. Or rotate the cacards to increase drag.
  12. Having wheels that poke through the heatshield is much more of a headache than doing retropropulsive landings. Plus it will look like the old space shuttles.
  13. No. Thats why your game does not work. Put whatever is in the gamedata file into the gamedata file.
  14. Install in gamedata folder in the directory. And please check for incompatible versions of mod.
  15. Since the newest version of bdac shows that the HEKV is no longer broken, I assume yes. Would require more testing though. I have not used it for some time.
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