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KSP2 Release Notes
Everything posted by DylanSemrau
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[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Releases
Update: took a break from modding for a bit, will look at updating provenance and getting it to a slightly more comfortable spot some time in the near future- 138 replies
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- new glenn
- blue origin
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Update: I took a break from modding for a bit, I’ll look at getting more work done for BCS some time after OFT-2- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
fixed the folder structure in github, should work now heh- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
https://github.com/DylanSemrau/BoringCrewServices- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Stand by for a potential release this weekend.- 497 replies
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I really like the design for this it feels a lot more realistic than the KSP 1 center but still has this stylized feel to it that fits really well imo, nice job guys!
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- ksp2
- show and tell
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You don’t need a flying rocket to justify having a second option available furthermore the lander has no relation to New Glenn other than the fact that they could fly on it, but it appears that it’ll probably rely more on Vulcan if things actually go through the idea that they at least need their own orbital rocket that has done this and that for them to even be considered for HLS is something I see a lot and it just shows no actual understanding of how this contract works
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
I was looking at changing the name of the mod away from crew services because of the X-37B but idk we’ll see there is a uhh... proposal for using X-37B for unpressurized cargo to ISS so maybe that would justify keeping the name lol but yeah X-37B will be exactly how it is irl, offset engine and everything- 497 replies
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We are looking for a Part Designer!
DylanSemrau replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
You got it -
We are looking for a Part Designer!
DylanSemrau replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Yep I’m definitely interested in this position. @Nate Simpson you have my attention -
[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Noted.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
- 497 replies
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[WIP] Photon Corp. (Stockalike Orbital ATK Mod)
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
We talked about it briefly when I started, it’s specifically meant to work fine with his parts -
[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Oh maybe I should check the forums more than once a months huh yeah so school is taking up a lot of time, the little free time I have goes to other stuff rn, idk when I’ll actually polish the in game stuff honestly but I definitely don’t want people using it atm I wanna say to look out for some more progress in the next month or so- 497 replies
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Hello! First off congrats on actually getting the parts in game in the first place, a lot of people don’t even get that far! Now this is my opinion, but I feel like this mod is just obsolete if it doesn’t add anything new or different. We already have one released Starliner mod, and then another brand new (year old but still) mod on the way. I’m just curious if there’s anything that would be different about this besides the lack of textures?
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
naw X-37B fits in shuttle irl, Benjee's is slightly downscaled proportionally so that makes things a bit difficult- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
I might be able to make that fit but it's gonna be super tight- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
The beta is going aight, I still don't want to say when it will go public but that should happen relatively soon in the meantime, thinking about the future of the mod a bit...- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
We are flying safe- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Soon, the Rodan monopoly will fall. parts going into game for quick beta of what's done, two still need textures to be done but otherwise it's close airbags and parachutes will be ignored until post-v1.0 release, beta will probably be kept private for a little bit here to work out any big issues real quick, public beta won't have IVA, should have waterfall support from the start- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Long time no see- 497 replies
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