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Everything posted by DylanSemrau
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Arcturus Program - To the Mun, Minmus, and beyond [JNSQ]
DylanSemrau replied to DylanSemrau's topic in KSP1 Mission Reports
If you're talking about the most recent post in this, then yes. Those shuttle looking SRBs earlier are from Restock. -
[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Releases
1) most of it is Near Future Tech 2) idk- 138 replies
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[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Releases
Also here's a few screenshots from the other day: Other mods (all of which I highly recommend) : -Near Future (Exploration, Solar, Launch Vehicles) -Bluedog Design Bureau -CryoTanks -JNSQ -Tundra Space Center -Modular Launch Pads- 138 replies
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[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Releases
Update: I've gone ahead and fixed a few issues, the fixes are up on the Dev branch on GitHub -Fixed colliders on S1 Engine Mount which made it difficult to place and select engines -Added node symmetry to S1/S2 Engine Mounts -Fixed RCS on the S3 Engines Mount -Fixed BE-3U gimbal struts- 138 replies
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[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Releases
LC-36 from Tundra Space Center By @damonvv- 138 replies
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Provenance Aerospace v1.0 The launchpad can be found in Tundra Space Center and is not available in Provenance Provenance Aerospace adds stockalike New Glenn parts to the game. Currently, the landing legs for the first stage are not present in the mod. This will change in a later release, however you'll have to use stock legs for now. Join the Discord to follow any progress Dependencies: B9PartSwitch by Blowfish (included in download) CommunityResourcePack by Roverdude (included in download) SimpleAdjustableFairings by Blowfish (included in download) Download: Github Development Branch Roadmap Images: Special thanks to @Superpenguin160 for the amazing BE-4 engine! This mod is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
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I'm not entirely positive, but mine should work perfectly fine with 1.7.x at the very least, probably even 1.6.x. Same reason why this mod can work in current versions and older versions of the game. Edit: It depends more on the dependencies that I use more than anything, and atm I'm not sure if there really will need to be any. Edit 2: so basically I don't see much reason to keep this alive unless you really absolutely hate anything that resembles stockalike, or really wanna use a starliner right now.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
No- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
I post as I make progress- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Progress What it'll look like on the BDB Centaur:- 497 replies
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iirc it doesn't work with pre 1.8.x because 1.8 introduced a new ground shader, so your ground texture will just be grey
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Friendly reminder to check the FAQ in the op.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
I'm actually planning on copying squad's mercury capsule iva, but like one for each potential crew member so they all have privacy and personal space. This idea came to me out of pure laziness, and then I also realized that it has social distancing benefits! Innovative, I know!- 497 replies
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[1.7.2] KK Launchers - Delta, Atlas Pack
DylanSemrau replied to Kartoffelkuchen's topic in KSP1 Mod Releases
:0 oh muh gawd -
[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
This is going to be a new part size of 2.75m We found that this is the best size for if you wanted to place it on anything from Atlas V to Delta IV to Vulcan. Since it’s an off part size it will also include adapters for normals sizes so you can fit this on a few things if you want.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
https://trello.com/b/HN7sjVMG/boring-crew-services-roadmap Here's a roadmap btw- 497 replies
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Make sure to have them rotated 180 from each other as it was shown in the animation.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Yes and it really could use an update on its visuals. Who do I look like to you? Someone who can effectively get stuff done? Funny- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
yeah, there aren't any good stockalike ones unfortunately- 497 replies
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