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KSP2 Release Notes
Everything posted by DylanSemrau
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Update: New Glenn's getting a size increase in game! Instead of being 3.125m it will be 4.375m, this is the proper scale for a 7m wide rocket, I avoided this size earlier since no one else had used it, but it seems necessary for it to scale correctly with other mods (EX. Tundra Exploration's Falcons). I'm pretty happy with all the new models, they're much better looking and far more detailed, so I think I'm ready to move on to texturing and all that stuff. Something new to notice is the third stage tank and engine mount, along with a few adapters so you can use these parts with other mods! For the next little bit I'll be focusing on the parts in the image, and once they're finished I'll move on to the first stage parts. You can check up on my progress with the Roadmap.
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Test version of the BE-3U is up on Github, go check it out! https://github.com/DylanSemrau/Provenance-Aerospace/tree/Development Special thanks to @CobaltWolf for all his help and feedback Engine mount and tank here is from BDB
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Thanks man! Made the nozzles a little bit thinner, and I'm already planning on having the different variants BE-3U Texture
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I swear this is the last time i revamp the whole mod for a while
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Update: Landing Legs are complete and in game! Now all that's left is re-texturing the BE-3U Engine and we'll be good to go
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Wonderful job! That IVA looks incredible
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Glad that you're excited! I noticed that you were asking about the BE-4 on the KRE thread. The cluster of engines that I've shown here is just one part, so you wouldn't be able to use it for something like Vulcan. However I do plan on making single engines in a later release (possible the second release?), so you will be able to use those for other applications. If you're interested in making a stockalike Vulcan, there's already a mod for that.
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I actually do have a private repository on Github with all of the Dev files for the mod. Trust me, I won't be making that mistake again So the tanks actually do have domed bulkheads, unfortunately it seems that imgur decided to delete the only picture on this thread where you can see it. It's kinds hard to tell at this angle but it's there.
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Update: Landing leg base is complete, and I've decided to re-texture the BE-4 Cluster. I'll be working on re-texturing the BE-3U Engines tonight and tomorrow, and then all that's left will be the landing legs! Expect the initial release within the next 2-3 weeks.
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Update: Fairing Base is done, and I've been trying to organize things for the future of the mod! After all New Glenn stuff (Versions 1.0 and 1.1) is released I will be working on Blue Moon (Version 1.2), and New Shepard (Version 1.3).
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Update: Ladies and Gentlemen, after ~six months of re-does and losing my files, I've finally finished modelling everything. Now it's just texturing and balance, and the initial release will be ready! I'm excited to finally be finishing this up and I'm also excited for the future of this mod
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Update: So i've gotten a little bit of work done. I've also made the Interstage a separate part, so I think that should make things work a little better.
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Here's a few screenshots from a recent mission I did. It send a communication satellite to Medium Kerbin Orbit. That sat will slowly boost itself to the Mun. Inspired a little by how Beresheet got to the Moon. I'm excited for the update btw
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Shuttle Orbiter Construction Kit - Dev Thread
DylanSemrau replied to benjee10's topic in KSP1 Mod Development
Really like everything you're doing with this! Looks nice, and seems like it should function well. I'm excited