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Everything posted by DylanSemrau
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Oh boy this is great! Keep up the awesome work man I'm really loving it
- 769 replies
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- totm december 2020
- sound effects
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Update: 1. So I haven't exactly had too much time to work on the mod lately. School is really starting to pick up so I really only have a good amount of time to mod on the weekends. This will likely last until June. 2. I'm not quite happy with the parts that I have done tbh, and I've decided that I'm going to be switching over to having all of the parts be stockalike. Basically this means I'm gonna be re-doing all of the parts' models and textures. 3. All of this will no doubt push the initial release into February, maybe even March. I want to put out the best work that I can, so please be patient with me.
- 78 replies
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- new shepard
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I will probably go for a more 'Kerbalised' name for the parts honestly, so maybe expect something similar to "KE_4". Also welcome to the forums! I'm glad you like it! However New Shepard is probably going to be a while, so you may be waiting for a bit.
- 78 replies
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- new shepard
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@a605019098 Thanks, I'm glad you like it! I'm not quite sure I understand your question though. Are you asking about what the Thrust, Mass, ISP, etc. will be for the BE-4's? If so then I can't really give you an answer since I haven't balanced the parts yet.
- 78 replies
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- new shepard
- new glenn
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Update: Stockalike stage one tank texture
- 78 replies
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Update: Finished up the Strakes, they seem to work okay, hopefully they stay that way. I'm also going to be making some of my textures more high res, which will take away from time making new parts unfortunately. As you can see the first stage tank looks pretty bad so I'll be spending some time changing that.
- 78 replies
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Update: BE-3u Engine is in game and... working? For some reason the plume is upside-down and I have no clue how to fix it. Images: Edit: First stage Engine Shroud is done!
- 78 replies
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- new shepard
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(I don’t have my laptop on me so I could be wrong about this but) I believe there is a folder called “alpha dev” when you download the development version. You need to put that folder into your gamedata folder. Make sure you download the development version though, because the current release doesn’t have the shuttle launch tower. and like @Cheesecake said, if that didn’t help you then take it to the MLP page..
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The dev build of Modular Launch Pads has a shuttle launch tower.
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So I have the BE-4 Engine in game. I decided to do a real quick texture, so the engine's not going to look necessarily amazing, but it is functional. I'll probably do a much more detailed texture (and model) after the initial release. Images:
- 78 replies
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- new shepard
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
DylanSemrau replied to Theysen's topic in KSP1 Mod Releases
Look at page 42.- 2,205 replies
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- realism overhaul
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Update: The first and second stage tanks are finished, in game, and have been quickly balanced to the stock parts. I’m hoping to get the fairing, fairing base, and BE-4 engine done tonight. Will add pictures when complete! Also, I've decided that the name of the mod will be Provenance Aerospace Edit: Fairing Base Edit #2: Holy Fairing Halves Batman!
- 78 replies
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Update: First Stage Tank is in game! Texture is a bit rough, but it's a start.
- 78 replies
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Yes, I'm going off of the 2018 design. You can find my references here.
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Provenance Aerospace As of February, 2020, this mod is abandoned and I currently have no plans of returning. <mod edit> New Thread Here:
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I was curious if (when you're done with the stuff that you currently have on the roadmap) you'd be able to add different texture options which add the SpaceX and falcon 9 decals to the tanks and Dragons? Or maybe do an optional addon which puts them in? I personally think the decals are a huge part of the look of Falcon 9, so it would be cool to see them in the mod.
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*Claps violently with pure joy* Also thanks for the update and all the hard work you're putting into the mod!
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Ah okay, thanks for the info. I was aware that the tanks were a more red color on some flights, but I wasn't aware that it was a different tank. I guess when I say "It's too red" I should really be saying that I'm more used to seeing it orange.
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I also did a more orange colored tank, I personally think the current one is a bit too red. Y'all want me to share a download link to the white and orange variants?
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Welp there's all the inspiration I need! Also I hope everyone is enjoying the holidays!
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- parts
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So I'm working on making the white External Tank from the first two STS missions. I was curious if someone would be willing to make the ET texture switchable from orange to white like the orbiter texture can be changed? I would do it myself, but I have zero experience with coding and have no clue how to. Also if you have any suggestions on how to make it look any better let me know! Pictures:
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
DylanSemrau replied to Theysen's topic in KSP1 Mod Releases
Does someone have an RO config for Launcher's Pack that they'd be able to share with me?- 2,205 replies
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- realism overhaul
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