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DylanSemrau

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Everything posted by DylanSemrau

  1. I actually can't get over how good this looks! Very exciting
  2. Okay cool, thanks again! Hopefully one of your theories are correct and the issue can be resolved
  3. @LisiasOh boy this is interesting. Thanks for helping out man, I appreciate it
  4. Well now the part doesn't even show up in ksp anymore It's the same name as the folder the cfg is in so I'm not sure why there's an issue there
  5. https://github.com/DylanSemrau/Provenance-Aerospace/tree/Tweakscale-Testing @Barzon Kerman No no no that's the wrong one
  6. Removed the % and it didn't change anything Would it be helpful if i shared a github link?
  7. Hey guys, so I've had a couple of people ask me to make a mod that I'm working on TweakScale compatible. So I went ahead and wrote up a Module Manager patch, but I can't get it to work. I've asked a few other modders and they can't quite seem to be able to find what's going wrong. I know Tweakscale works because I added a module into the part cfg to test it out. If someone could help me out that'd be great! Here's the code that I've written up @PART[First_Stage_Fuel_Tank]:NEEDS[TweakScale] { %MODULE[TweakScale] { type = stack defaultScale = 3.75 } }
  8. Update: Stage one engine cluster is complete! Sorta, I still need to add a gimbal animation, and mess around with the plume.
  9. Update: BE-4 Engine Cluster almost complete, will upload pictures tonight or tomorrow. Also @Barzon Kerman once I'm finished with the BE-4 Cluster I'll start on the Dual Manifest Structure since you seemed to want it, and of course when complete it'll be up on Github
  10. Update: First stage tank done (yes, for the FOURTH TIME) Also I've decided what all of the parts will be and what they will look like, so here's all of the planned parts for the mod.
  11. Update: So I am back and my computer is fixed, but I lost all of my user data (yes, including the mod). I decided to take some time to learn as much new stuff as I can before actually trying my shot at a mod, thus the lack of progress recently. I have learned a bit though and I'm ready to get going again! Expect to see some stuff over the next couple of weeks!
  12. It’s a mix of Stock, BDB, and Tantares I usually just make a box with the stock panels and add a bunch of random stuff to make it look decently like a satellite and yes, stock does have šhïńÿ panels
  13. I'm starting to find that recreating real world missions is fun as hecc This is the GPS III Space Vehicle-01 Mission Great job on the update!
  14. I actually thought about doing that, but it would require some changes. The 2018 design is almost completely different to the one seen in KRE so I might as well just do it myself. The landing legs for New Shepard might be a different story, but I don’t really like having dependencies so we’ll see about that.
  15. Okay so unfortunately my computer is not functioning in any way right now. This of course will completely stall all development for this mod. I’m almost positive that I will lose all of the parts for the mod and will therefore have to start over. However, I do not currently plan on abandoning this mod, I would like to keep it going if I can. If I can either fix my current computer or get a new one I will immediately resume progress on this mod. Edit: It has been fixed and I can confirm all of the parts have been lost.
  16. Update: Stage two probe core re-work is complete! Personally I think it looks way better than the original, so I hope you guys like it.
  17. Update: So I've made a little bit of progress over the past couple of days. I've started re-modelling a few parts and have finished the revamp for the stage two tank.
  18. @damonvv Will you be making different variants for raptor? For example Raptor vacuum. Or would you prefer to wait until we get more info? Also congrats on getting thread of the month!
  19. Yeah probably. I really do want to limit how many dependencies my mods have, but in this case it seems pretty essential to get the look that I'm going for.
  20. It's about time someone added this mediocre flying water tower into the game! This is just a real quick add-on that adds SpaceX's Starhopper into the game. Images:
  21. Update: Third time's the charm! So here's my new stockalike Stage 1 fuel tank. I plan on eventually using the stock texture switch to allow you to choose whether or not you want the decals. Not sure if that will be in the initial release or not. I should also be able to also get most of the Stage 2 fuel tank done tonight, and I'll try to finish it up tomorrow. I will probably also use the stock texture switch for the Stage 2 tank, so you can choose whether or not to have the feather.
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