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Everything posted by DylanSemrau
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
no- 497 replies
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https://github.com/DylanSemrau/Space-Shuttle-System Here's the github repo, you'll need b9 part switch and kspwheel There might be some things that still need addressing, let me know if you see anything
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It was actually the fourth flight of the Falcon 9 which had the engine failure, that was the first operational commercial resupply mission though
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[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Releases
I’ll check it out- 139 replies
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[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Releases
Anyways ima touch up a couple of parts specifically the upper stage engine mounts because they look bad- 139 replies
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[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Releases
Sorry for the late response this isn't exactly something I'm up to doing tbh, I'm mostly just ignoring the old design, although I'm sure it's possible for you to set up for yourself- 139 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Some docking port work Now that school's over, let's see if I can actually work on this thing- 497 replies
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Yup! I'm gonna pack it up in a short bit and hopefully have it out to you guys soon Sorry for the delays, school's been getting in the way for a while EDIT: just a couple thing: -This will probably be unbalanced without RO/RSS at first, I'll be figuring that out -My version is meant to be a complete resurrection of the original Space Shuttle System mod, so when downloading you'll need to get rid of the folders for this mod -Although it's fairly good right now, the shuttle may not be 100% correct in RO (I haven't done enough testing to be sure), I'll also be trying to tweak this in the future
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[1.9.X] Special Delivery - Stockalike Cygnus [1.1][20/05/2020]
DylanSemrau replied to Beale's topic in KSP1 Mod Releases
Sorry, I only use parts if grand master Beale has meticulously constructed it in their 14th dimension realm of modding.- 86 replies
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[1.9.X] Special Delivery - Stockalike Cygnus [1.1][20/05/2020]
DylanSemrau replied to Beale's topic in KSP1 Mod Releases
Cool but can you make dragon Edit: Seriously tho I just wanna take a second to appreciate how good this looks, but also the awesome different variants for this stuff! -
Hi sorry, I've been having a lot of school work so work on... literally everything is slow. Can't promise when I'll be able to finish up, but it's close so shouldn't be too too long.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Sure- 497 replies
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It’s possible, although it can be a bit touchy at a certain point. This may be simply because it has too much fuel, an imbalance with the payloads, or that the shuttle itself is unbalanced and needs work. However, I did get a few flights where it was perfect and I managed to land pretty close to my target.
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This was most likely a result of a normal map not being applied to the mesh, which would have worked when it was first made, but doesn't now. Anyways, everything seems to be working well now, and I've gone ahead an added all of the original texture switches, and well as payloads (and maybe a nice lil enterprise texture because I can). I'll get this ready some time tomorrow hopefully.
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Arcturus Program - To the Mun, Minmus, and beyond [JNSQ]
DylanSemrau replied to DylanSemrau's topic in KSP1 Mission Reports
Restock and Bluedog Design Bureau -
Hey everyone, @Radar has given me permission to take on the mod. I've been picking away at a few issues for the last couple days, and currently I've gotten it to work pretty well in RO in 1.8.1. My ultimate goal is to bring back all the original parts from the original Space Shuttle System mod, as well as properly balance everything both in RO and stock. Here's a few pics from testing in RSS/RO, as you can see I've managed to get the original boosters working. The vertical stabilizer needs fixed, as well as the wing texture switch, but otherwise it seems to be working pretty good now.
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[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Releases
sorry, are you saying to add stack symmetry or is this a fix for me being dumb? If you're saying to add stack symmetry, check the dev branch- 139 replies
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- new glenn
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
Well I guess that means I have to work on this now really though, thanks!- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Development
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You need to change the control point (? I don’t remember what it’s called) then it should work fine. Also the Black should be a result of your TU settings, bump them all the way up.
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[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
DylanSemrau replied to DylanSemrau's topic in KSP1 Mod Releases
Currently working on v1.0.1 Most of the things that will be coming in that release will be bug fixes, however I'm also going to be prioritizing making the mod more easily usable with others. Since these parts use an unconventional size of 4.375m, I'll be bringing in a few adapters to connect to other sizes. I'll also introduce a couple of nosecones, since none exist at this size. The payload adapter will also be receiving a few new size options for the top, so you're not stuck with 0.9375m. Check out the roadmap to see the progress -----> https://trello.com/b/46rwj70F/provenance-aerospace-roadmap- 139 replies
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[POLL]Stockalike vs Realistic textures
DylanSemrau replied to VoidCosmos's topic in KSP1 Mods Discussions
tfw no restockalike smh