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Everything posted by NiL
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Sounds mildly interesting from a gameplay perspective. A succesor to MK1-3? Perhaps you should ask in Kerbalism thread then
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I don't have this problem, because i use a self-redacted verion of CryoTanks patch to add Monoprop configuration to all LFO tanks. I'm not nesssarily suggesting exactly that, but maybe you could do a LFO/Monoprop switch in Tantares tanks? The switch was very logical and besides - added Monoprop engines and tanks. I very much dislike having the same fuel in a rocket and a spacecraft and having separate fuels in a spacecraft, and it seems to be so with a lot of other people - Nertea keeps his spacecraft engines monoprop, Well uses monoprop as well (pun intended). Also a lot of people see LFO as RP1-O2 and monoprop as hypergolic fuel mixture, so, if I am allowed to suggest, you can, on the contrary, switch Proton to use monopropellant - soviet love for hypergolics rarely gets reflected in mods.
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[WIP] Nert's Dev Thread - Current: various updates
NiL replied to Nertea's topic in KSP1 Mod Development
Wooow, it'd be so cool! Not only a lot of people would love to see Kronos in game, but 5m habitats could really help with super-late-game stations and transfer ships... Oof... No pressure but you said it about FFT too -
[1.10.0 - 1.8.1] ArcAerospace Wyvern 5 Crew Capsule v0.5 (2020-10-29)
NiL replied to Stone Blue's topic in KSP1 Mod Releases
Could you perhaps consider adding ModuleDepthMask/it's ReStock component to the engine? Capsule walls do pertude through it sometimes, when you put it on, and I don't like that little gap between the engines and the capsule, but when I try to clip them in the capsule obviously pertrudes through the back wall of the open section of engine's nacelle (I think it's not only me).- 19 replies
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[1.12.5] Restock - Revamping KSP's art (August 28)
NiL replied to Nertea's topic in KSP1 Mod Releases
Perhaps Nertea is aware of the problems that may be caused and wants to get feedback after he would recompile the mod for 1.10. That reply seems somewhat rude regardless. -
Add a B9 module like in SSPXr containers, please, or just some life support capacity
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I get a weird glitch, when I install the mod via CKAN sometimes ground textures begin to glitch through the floor of the VAB. In SPH all seems just fine. It's kinda hard to reproduce consistently, so I don't want to bother you too much; I'll try to fiddle with KSP settings and will be back if more info would be available.
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Oh please don't, it's very useful in fine reactor control, exeptionally so if the craft has more than one reactor. I can hardly imagine how i'd play without it.
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[1.12.5] Restock - Revamping KSP's art (August 28)
NiL replied to Nertea's topic in KSP1 Mod Releases
Why would you want that..? It won't add <<old/new>> variants to the parts, blacklisted textures would just be loaded in RAM. -
I believe both versions are included in both downloads
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You probably could look at the path from low orbit of Duna to heliocintric orbit and than to the low orbit of a targeted planet
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You should probably ask in RPM thread
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Does it work in the latest verions?
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[WIP] Nert's Dev Thread - Current: various updates
NiL replied to Nertea's topic in KSP1 Mod Development
They are partially covered with NFA's airfed and bimodal airfed nuclear engines, would personally love to see some diversity through -
[WIP] Nert's Dev Thread - Current: various updates
NiL replied to Nertea's topic in KSP1 Mod Development
Any links? -
[WIP] Nert's Dev Thread - Current: various updates
NiL replied to Nertea's topic in KSP1 Mod Development
It would be such a shame to see it gone. I understand through the need of "a heavy conceptual rework", just hope that you'll have enough motivation to do it. Knowing you, you probably wouldn't want any advices in how to do your job, but might I suggest putting the old metallic hydrogen stuff in a separate micro-sub-mod if you would turn out to prefer not to rework it for FFT? Just that people wouldn't need to search for an old FFT download link and delete all other parts of the mod to play with MH2 engines. P.S. I personally won't miss the old antimatter stuff much, it always was kinda owercomplicated for it's purposes and too futuristic to go alongside other KSP stuff... Ok, maybe I will a little bit, but nwm. -
[WIP] Nert's Dev Thread - Current: various updates
NiL replied to Nertea's topic in KSP1 Mod Development
I cannot believe my eyes. -
Could we see an update for 1.9? It's kinda broken...
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[1.9.X] Special Delivery - Stockalike Cygnus [1.1][20/05/2020]
NiL replied to Beale's topic in KSP1 Mod Releases
Wait... is this a X-33? -
[1.9.X] Special Delivery - Stockalike Cygnus [1.1][20/05/2020]
NiL replied to Beale's topic in KSP1 Mod Releases
Well, I'll hold your word lol Also could you perhaps implement it in the mod if i'll provide a code and it would be seamless and stable enough?