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KSP2 Release Notes
Everything posted by zer0Kerbal
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SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
@koyuze +1 Thank you - yes changes were made to <ScienceLabs.cfg> in order to add requested Kerbalism compatibility. Kerbalism deletes the `ModuleScienceLab` part module and inserts it's own `Laboratory` part module. While the module isn't important for the functioning of SCON, it is important to targeting the parts to patch. This is fixed internally and is planned be released in .33 later today. Thank you for helping your fellow player! @Raptus +1 and I agree with your statement thanking @koyuze @RB101 which addon(s) - there might be an easy compatibility patch. See here to provide/suggest/request compatibility patches. If you suggest/request I will ask you to test them in a timely fashion (only fair). I will also plan on livestreaming a SCON testing session later today prior to the actual release of .33 --> and will propagate the video to my youtube channel and u/zer0Kerbal as well. Announcement will be made on twitch and my reddit channel a couple of minutes before going 'live' Regrettably I don't always have (make) the time to answer questions on these forums - as you might expect. my addon adopt/update/release calendar is rather full. Especially now since the Epic Games KSP giveaway (until the 12th) - see my twitter feed more information and links. GitHub issues/discussion/PR's are the best way to contact me about issues/requests etc. (see signature and all images in the readme/release notes are links as well) -
might have been a missing flag.
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Version 2.2.99.0-prerelease - <Project Zelda II> edition Release Notes Released 08 Jan 2023 for Kerbal Space Program 1.12.4 by zer0Kerbal For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary See More Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal compiled with: KSP 1.12.4 — .NET 4.7.2 — C# 7.0 Release Schedule @Zelda
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@Alexsys issue is here: https://github.com/zer0Kerbal/ScrapYard/issues/62 working on pushing out 2.2.99.0-prerelease and confirmed what you saw. I know have a large stack of Mk1 pods in Kanford and Sons junk yard. KSP.log:9866:[LOG 22:45:13.655] [ScrapYard] Vessel Rollout! KSP.log:9869:[LOG 22:45:13.655] [ScrapYard] Adding build (parts) KSP.log:9870:[LOG 22:45:13.655] [ScrapYard] mk1pod.v2 has been used 5/5/0 (T/N/I) times. KSP.log:9871:[LOG 22:45:13.655] [ScrapYard] mk1pod.v2 has been used in 4/4/0 (T/N/I) builds. KSP.log:9876:[LOG 22:45:13.661] [ScrapYard] OnSave KSP.log:10272:[LOG 22:45:52.096] [ScrapYard] Found a part in inventory for mk1pod.v2 KSP.log:10273:[LOG 22:45:52.096] [ScrapYard] VerifyEditor.ApplyInventoryToVessel: 0ms KSP.log:10274:[LOG 22:45:52.097] [ScrapYard] Copy: 0ms KSP.log:10275:[LOG 22:45:52.097] [ScrapYard] Convert To IParts: 0ms KSP.log:10276:[LOG 22:45:52.097] [ScrapYard] Found part on vessel with same ID as inventory part, but not matching. Resetting. mk1pod.v2:2904372386 KSP.log:10279:[LOG 22:45:52.097] [ScrapYard] Check Parts: 0ms KSP.log:10281: ScrapYard.Utilities.EditorHandling.VerifyEditorShip () (at <ef3e45a011a34dcb890693cee6e67d1f>:0) KSP.log:10282: ScrapYard.ScrapYard.VerifyEditor () (at <ef3e45a011a34dcb890693cee6e67d1f>:0)
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totm jan 2023 Threads of the month: January 2023
zer0Kerbal replied to adsii1970's topic in Threads of the Month
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interesting - worth a look - kindly put in a feature request here.
- 48 replies
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- gizmo
- precise node
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Release Notes Version 2.4.99.1-prerelease - <Thank you Morse> edition Released 07 Jan 2023 for Kerbal Space Program 1.12.4 by zer0Kerbal For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary See More Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal compiled with: KSP 1.12.4 — Unity 2019.2.2f1 — .NET 4.7.2 — C# 7.0 Release Schedule
- 48 replies
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- gizmo
- precise node
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starting to do a livestream demo / final test. https://www.twitch.tv/zer0kerbal
- 7 replies
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- resource converter
- fuel cell
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All credit goes to @Ph34rb0t I loved it when I first saw it. Fuel Cells are part of history and deserve more props. Thank you. +1 - not enough read the configs, even fewer say something. I appreciate. Love the suggestions and comments. just some random thoughts: wasn't the Gemini / Apollo programs powered by fuel cells? Also since these are much larger in volume they should gain some advantages (plus part count) I intend have the smallest using 0.3125 / 0.625 for the earliest KSP flights. As such they won't have much resource storage and will be ~25% less efficient but will be available much earlier. Much sooner than the stock RTG. You are correct, once you get the stock rtg - fuel cells become much more a niche/backup/backup use case. lead-acid vs LiFePo4 = half the weight, twice the power. also RTG's only appear in level nine (last level) of the stock tech tree. currently there aren't any 'stock' nuclear reactors (SimpleNuclear! aims to correct that); I won't be including the 5m+ size this release. Might offer them in a separate pack (Fuel Cells XL) someday. If they were to be offered, they would probably be either MP powered with significantly increased capacities and efficiencies and would be intended for large bases, stations, and interstellar craft (the later being best powered by Nuclear, but always good to have a backup plan) Though the first step in balancing these is to determine just how much fuel is capable of being stored in each model. updated sheet: @theJesuit / @JadeOfMaar going to put some time in behind my eyelids - but am trying to do the math for how long a fuel cell would run for (runtime) with just internal tanks: should be: fuel units / consumption so in the case of the 1.25 18 units of LF / 0.0005625 units of lf (per sec)?
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about to stream some part testing / display for Drop Tanks (DROP) https://www.twitch.tv/zer0kerbal
- 16 replies
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- enceos
- kerbal hacks
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Version 1.0.99.0-adoption - <Thank you Enceos> edition 12 Aug 2022 Released for Kerbal Space Program 1.12.3 For Best Results: DO A CLEAN INSTALL by DELETE EXISTING INSTALLATION then RE-INSTALL Download from CurseForge Adoption by zer0Kerbal See More Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal
- 16 replies
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- enceos
- kerbal hacks
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@theJesuit YVMW. Original only has 3 stack parts (size 1,2,3) - but will be releasing with 0,1,15,2,3 and maybe even some fuselage parts.) will fully integrate with ODFC. If there is enough demand will supply in two variants: LFO and MP (or just use ODFC) Is ready to release - just need some time behind my eye lids to refocus. No rest for @zer0Kerbal. Apologize, I've been sitting on this one for several years. I would get sidetracked on other projects; time to get them out the proverbial door because this is probably the last year for KSP (1?) addons. Also: there will be a range of RTG (stack at least) and the Kerturn V rocket parts; there even might be some 'experimental parts' kicking around. Also - will try to include integration for RTG's in SimpleNuclear. And Val has found Bill's can of fire engine red spray paint and a stencil. see if you can find all the places she tagged. also @theJesuit https://github.com/zer0Kerbal/FuelCells/blob/0.9.99.0-adoption/docs/PartsCatalog.md has a preliminary spec sheet; open to suggestions (pe r usual)
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Fuel Cells (FUEL) These modules are an alternative to solar panels, also offering way better weight and endurance than batteries. By zer0Kerbal, originally by @Ph34rb0t adopted with express permission and brought to you by KerbSimpleCo Preamble by @Ph34rb0t See more Help Wanted Localization Installation Directions 1 Dependencies Hot Beverage Inc (HBI) agency, flags, and common files Kerbal Space Program 2 Suggests Hot Beverage Inc (HBI) Irradiated Parts (HBEx) experimental parts HBFuelCells (FUEL) Fuel Cells Radioisotope Thermoelectric Generators (RTG) Radioisotope Thermoelectric Generators Kerturn (KAT) Fuel Cells (FUEL) Fuel Cells (FUEL) Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) SimpleConstruction! (SCON) SimpleLife! (LIFE) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) TweakScale Supports Irradiated Parts (HBEx) Fuel Cells (FUEL) Stack Fuel Cells Radioisotope Thermoelectric Generators (RTG) Radioisotope Thermoelectric Generators Kerturn (KAT) Sensor Modules (SENS) Service Modules (SERV) Either 3 Module Manager /L Module Manager Tags agency, flag, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Ph34rb0t for creating these glorious parts! see Attribution for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS Connect with me Track progress: issues here and projects here along with The Short List Release Schedule GitHub, reaching first manual installers and users of KSP-AVC. Right now. CurseForge. Right now. SpaceDock (and CKAN users). Soon™ (the button was pressed)
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Sensor Modules (SENS) Hot Beverage Inc serves up some steaming Sensor Modules straight from the irradiating oven. By zer0Kerbal, originally by @Ph34rb0t adopted with express permission and brought to you by KerbSimpleCo Preamble by Ph34rb0t See more Help Wanted Localization Installation Directions 1 Dependencies Hot Beverage Inc (HBI) agency, flags, and common files Kerbal Space Program 2 Suggests Hot Beverage Inc (HBI) Irradiated Parts (HBEx) experimental parts HBFuelCells (FUEL) Fuel Cells Radioisotope Thermoelectric Generators (RTG) Radioisotope Thermoelectric Generators Kerturn (KAT) Sensor Modules (SENS) Sensor Modules (SENS) Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) SimpleConstruction! (SCON) SimpleLife! (LIFE) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) TweakScale Supports Irradiated Parts (HBEx) Fuel Cells (FUEL) Stack Fuel Cells Radioisotope Thermoelectric Generators (RTG) Radioisotope Thermoelectric Generators Kerturn (KAT) Sensor Modules (SENS) Sensor Modules (SENS) Either Module Manager /L 3 Module Manager 4 Tags agency, flag, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Ph34rb0tfor creating these glorious parts! see Attribution for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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Service Modules (SERV) Going to the dark side of [random planet] and worried about running out of snacks to go with your Jeb Nuclear Coffee!? Look no further, we've got the perfect snack luggage!! Hot Beverage Inc's Service Modules (SERV)! By zer0Kerbal, originally by @Ph34rb0t adopted with express permission and brought to you by KerbSimpleCo Preamble by Ph34rb0t Part I Part II See more Help Wanted Localization Installation Directions 1 Dependencies Hot Beverage Inc (HBI) agency, flags, and common files Kerbal Space Program 2 Suggests Hot Beverage Inc (HBI) Irradiated Parts (HBEx) experimental parts HBFuelCells (FUEL) Fuel Cells Radioisotope Thermoelectric Generators (RTG) Radioisotope Thermoelectric Generators Kerturn (KAT) Sensor Modules (SENS) Service Modules (SERV) Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) Papa Kerballini's Pizza (PIZZA) SimpleConstruction! (SCON) SimpleLife! (LIFE) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) TweakScale Supports Irradiated Parts (HBEx) Fuel Cells (FUEL) Stack Fuel Cells Radioisotope Thermoelectric Generators (RTG) Radioisotope Thermoelectric Generators Kerturn (KAT) Sensor Modules (SENS) Service Modules (SERV) Either Module Manager /L 3 Module Manager 4 Tags agency, flag, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Ph34rb0t for creating these glorious parts! see Attribution for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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Version 2.0.6.0-release - <Supply & Demand> Released 28 Dec 2022 for Kerbal Space Program 1.12.4 by zer0Kerbal For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary See More Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal compiled with: KSP 1.12.4 — .NET 4.6.2 — C# 8.0 Release Schedule
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@DeadJohn I was just coming to suggest just that. Normal operation is only permitted 'landed' - not pre-launch, flying, orbiting, splashed, or other. Adjusting the Game Settings like you did should help. Also - working on pushing out 2.0.6.0-relese out - this will be basically just a recompile/maintenance release. Then will try to get 2.0.99.0-prerelease out in the next week or fortnight. There is allot of technical-debt and documentation-debt, and backstage-debt to payoff. At the same time I shall put out a short video; like the ones I have been putting out for all my latest releases. Find it in the release notes, my twitch or youtube channels, or in my @zer0Kerbal twitter feed. @infinite_monkey this will be fixed. @Axelord FTW did it go to Plaid? Might suggest you suggest a feature (limit xfer rate) here. @Crimor did your computer explode? wow, there is so much backstage work...
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[1.12.3] KSP Chroma Control - 1.12.9.3-prerelease {07 Jan 2022}
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
It is up for an update in January, I will publish the SpaceDock listing and push the CKAN button . I am about to replace the lmb in my two razer mice - and so would like it to work with those and my Huntsman as well. What was wrong with the keyboard if you don't mind answering? -
welcome! CKAN, well I pushed the button - but it isn't working for my mods. Best to download it from CurseForge.
- 97 replies
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- electric charge
- fuel cells
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Version 2.2.99.0-prerelease - <允许降落伞损坏> edition Released 20 Dec 2022 for Kerbal Space Program 1.12.4 by zer0Kerbal For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary See More Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal compiled with: KSP 1.12.4 — Unity 2019.2.2f1 — .net 4.7.2 — C# 8.0 Release Schedule
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