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zer0Kerbal

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  1. Version 1.9.99.4-prerelease <Fifth First Steps> edition Released on: 17 Feb 2023 for: Kerbal Space Program KSP 1.12.5 by zer0Kerbal This release is in a series of updates to this addon. Each update will update some of the parts and patches so that this addon can be updated in a more manageable manner instead of one massive update. For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary See More Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe Release Schedule
  2. @lodestar Link is dead - would you kindly pm me a new link?
  3. Version 1.3.99.1-prerelease - <Thank you @DeadJohn> edition Released 16 Feb 2023 for Kerbal Space Program 1.12.5 by zer0Kerbal For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary bug fixes flight and other tweaks thank you @DeadJohn aka jvsperoni See More Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Release Schedule
  4. Expanse Factions (EF) Flags and factions as agencies from The 'Expanse' for Kerbal Space Program By zer0Kerbal, originally by Forge_User_04970226 See more Help Wanted Localization Installation Directions Only available via CurseForge/OverWolf Website/App Dependencies Kerbal Space Program Recommends MEV Heavy Industries (MEV) Simple Hyperdrive! (HYPE) Fast. Just Go Fast. Suggests Adjustable Mod Panel (KAMP) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) On Demand Fuel Cells (ODFC) Precise Maneuver (PM) SimpleConstruction! (SCON) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) ModularManagement (MM) TweakScale (twk) Tags flags, and agency red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal comment, like, upvote, subscribe, and share. Connect with me Track progress: issues here and projects here along with The Short List
  5. Kerbals of All Trades (KOAT) This addon will let your kerbals have many more skills than typically given and adds four new kerbal types. Each one is a different merging of skills and abilities. Scientist / Pilot — Engineer / Pilot — Scientist / Engineer — Team Leader These new types will let you go on manned expeditions without the need for excess pod weights. By zer0Kerbal, originally by @Exodus_Solis adopted with express permission and brought to you by KerbSimpleCo See more Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Suggests Adjustable Mod Panel (KAMP) Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) MoarKerbals (MOAR) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) Precise Maneuver (PM) SimpleConstruction! (SCON) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) Transparent Pods (PODS) TweakScale (twk) Tags config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎
  6. Simple Hyperdrive! (HYPE) Originally Hyper Drive Mod Fast. Just Go Fast. This addon is designed to help Sci-fi enthusiasts to create crafts of their dreams. There is no limit with both an integrated Hyperdrive engine and a inline Hyperdrive inline engine. The mod adds overpowered propulsion systems, ION blocks, high performance reaction wheels and additional miners. By zer0Kerbal, originally by @Exodus_Solis and then by @Monniasza adopted with express permission and brought to you by KerbSimpleCo Adds Hyper engine, weakest and least efficient engine Charge Hyper Engine, which can be empowered by choosing "Interspace" mode Interspace Hyper Engine , which uses Ion and Electric Charge for higher efficiency Condensed Hyper Engine , which uses Condensed Ion and can be optimized for Power or Efficiency. Hyperdrive Inline Stabilizer, which creates enough torque to stabilize hyperdrives. ION block, which allows for VTOL and provides high RCS attitude 2.0 Hyper Crystal Miner, which allows to harvest Hyper Crystals Fuel tanks for engines, RCS and reaction wheels. Required fuels See more Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Supports Either 3 Module Manager /L Module Manager Suggests By @Exodus_Solis Kerbals of All Trades (KOAT) Adjustable Mod Panel (KAMP) Biomatic (BIO) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) MoarKerbals (MOAR) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) Precise Maneuver (PM) SimpleConstruction! (SCON) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) Transparent Pods (PODS) TweakScale (twk) Tags config, parts, resources red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  7. @DeadJohn +1 Got sidetracked, several adoptions I have had in the works for over a year just completed with author's blessings. I am attempting to push out a Dreamer update today. I like where you are going with this. If a part module has old style model defined nodes cannot change. I believe I have updated most of the part.cfg's to only use the new part.cfg defined nodes, with all 11 variables. Yes, 11. Normally you find only 6-7 of them in most part.cfg's. Sample Craft would be great. Just only stock mods in them (as you know) - I want the rear cargo module - and there are two possibilities I know of off the top of my head - WHIM and Service Modules (both of mine so licensing isn't an issue). Important for me to push out an update so you can push more changes. Coming up. you did just fine. one pull multiple files, or one pull per file/change is fine. I don't mind either. Easier to have one pull per change but harder for a Git novice to do that without messing up the original repo or their fork. watching vid - nice flying! Waiting for someone to stick a claw in the nosebay and ram an asteroid! issue is need to set the `attachRules = x,x,x,x,1 ` for the decoupler - that is why (IIRC) the drm-eng were falling off in my video.
  8. Archival Releases done. Archival Releases 1.13.2.0-release <Archival> 1.13.1.0-release <Archival> 1.13.0.0-release <Archival> 1.12.8.0-release <Archival> 1.12.7.0-release <Archival> 1.12.6.0-release <Archival> 1.12.5.0-release <Archival> 1.12.4.0-release <Archival> 1.12.3.0-release <Archival> 1.12.2.0-release <Archival> 1.12.1.0-release <Archival> 1.12.0.0-release <Archival> 1.11.1.0-release <Archival> 1.11.0.0-release <Archival> 1.10.1.0-release <Archival> 1.10.0.0-release <Archival> 1.9.0.0-release <Archival> 1.8.0.0-release <Archival> 1.7.4.0-release <Archival> 1.7.3.0-release <Archival> 1.7.2.0-release <Archival> 1.7.1.0-release <Archival> 1.7.0.0-release <Archival> 1.6.6.0-release <Archival> 1.6.5.0-release <Archival> 1.6.4.0-release <Archival> 1.6.3.0-release <Archival> 1.6.2.0-release <Archival> 1.6.1.0-release <Archival> 1.6.0.0-release <Archival> 1.5.1.0-release <Archival> 1.5.0.0-release <Archival> 1.4.4.0-release <Archival> 1.4.3.0-release <Archival> 1.4.2.0-release <Archival> 1.4.1.0-release <Archival> 1.4.0.0-release <Archival> 1.3.2.0-release <Archival> 1.3.1.0-release <Archival> 1.3.0.0-release <Archival> 1.2.0.0-release <Archival> 1.1.0.0-release <Archival> 1.0.0.0-release <Archival> 0.7.0.0-release <Archival> 0.6.0.0-release <Archival> 0.5.0.0-release <Archival> 0.4.0.0-release <Archival> 0.3.0.0-release <Archival> 0.2.0.0-release <Archival> 0.1.0.0-release <Archival> 0.0.0.0-release <Archival>
  9. suggestion: don't operate while drunk, stoned, or plain stupid.
  10. Thank you, this is what zer0Kerbal does. am now working on creating archival releases for MRS right now - 1,567 commits and only up to 1.6.1.0; should be done tomorrow or tonight. Then I will push to get all my 'modularly updated' mods a new release; which means more parts for SYL and SYE, and a new version of SYC. I do care, just not much I can do about CKAN. There are thoughts and preliminary plans on the future of my addons (and others) if CKAN continues this path. There was an issue with SYL (https://github.com/KSP-CKAN/CKAN-meta/pull/3153) and they have been addressed. There is another issue that am mulling over the best course of action - categories.cfg has an issue (in all mods that don't use a plugin) that double++++ patches. The plan is to update SYC+SYL+SYE later this week.
  11. Thank you @darthgently +1 that information has been updated on SpaceDock and should automatically flow through to CKAN, in fact that seemingly is the only way information can be updated on CKAN on my mods. https://github.com/KSP-CKAN/NetKAN/pulls SpaceDock is a valuable player resource, and the creators/maintainers should be given a firm congratulatory clap on the back. With that said, the only reason for me to update SpaceDock is to update CKAN, and since that isn't working; and CurseForge is in many ways superior to SpaceDock (and has direct downloads + app) there is little impetus for me to spend valuable resources(time) updating SpaceDock. Because you asked: I will push an update to SpaceDock later today; after finishing the adoption of MRS. However, like pretty much all of mods, it won't be the latest version because the latest version is always quarantined to CurseForge before heading to the Internet Archives via CKAN via SpaceDock. ad hoc, ergo promptus hoc, in order to alleviate the logjam constipation affecting CKAN concerned players should make their concerns noted to the folks in the CKAN thread.
  12. @Ph34rb0t Glad to see you are still around! Thank you for making this glorious addon in the first place! Hope you like your name graphic style/color on the hero logo!
  13. Modular Rocket Systems (MRS) A stock-alike parts pack that fills in a variety of gaps in the stock lineup of rocketry parts. By zer0Kerbal, originally by NecroBones adopted with express permission and brought to you by KerbSimpleCo Preamble by NecroBones See more YouTube Review by TinyPirate Review by Skyehawk Help Wanted Localization Installation Directions 1 Dependencies Kerbal Space Program 2 Supports Add-on Version Checker (AVC) Community Tech Tree (ctt) Connected Living Space (cls) Engine Ignitor (ign) HotRockets! (hot) Ferram Aerospace Research (far) RemoteTech (RT) TweakScale (twk) Either 3 Module Manager /L Module Manager Suggests Adjustable Mod Panel (KAMP) Biomatic (BIO) Docking Port Descriptions (DPD) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) MoarKerbals (MOAR) OhScrap! (OHS) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) Precise Maneuver (PM) Pteron (MSRV) ScrapYard (SYD) SimpleConstruction! (SCON) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) Stock Inline Lights (SIL) The collection of Fuel Tanks Plus Ltd (FTPL) large stock-like tanks with Color Coded Canister style: Fuel Tanks Plus (FTP) Fuel Tanks Plus Xtra Kerbal (FTPXK) Fuel Tanks Plus IS (FTPIS) NecroBones suite of mods that play nicely together Lithobrake Exploration Technologies (LET) lander parts, large chutes/legs/ladders/etc SpaceY Corporation (SYC) SpaceY Lifters (SYL) stock-balanced large rocket parts, 5m parts, large SRBs SpaceY Expanded (SYE) The Burger Mod (BURG) Joolian Discovery (JOOL) The Elephant Engine (ELEP) Modular Rocket Systems (MRS) stock-alike parts pack, NASA-like alternatives, and filling the gaps Module Rocket Systems LITE version (MSRL) Color Coded Canisters (CCC) beautification replacement models/textures for stock tanks, with color-coded end caps, and auto-closing shrouds ColorFuel Lines (CFL) color-selectable fuel lines SeaDragon (SEA) by Kerbal Hacks by [Enceos][enceos] Drop Tank Wrapper (DROP) Simple Mission Flags (SMF) by Axial Aerospace Dreamer (DREAM) LanderTek (LTK) Simple Cargo Solutions (CARGO) WhimChaser (WHIM) Tags parts, config, flags, agency, textures, variants, control, graphics, sound, resources, science, tech-tree, career, crewed, uncrewed red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Release Schedule this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  14. @DeadJohn you cannot understand the level of stoked I am hearing this. How about I supply a second tail - with the airbrakes function disabled (just to cover those flap shaped holes in the texture of the wings) ? Or could also/or add small nodes there for rectangular drogue chutes? That was my experience flying the Dreamer on approach to the western? sea; The first stream didn't have the airbrake functionality - and it went, well, as smooth as any other of my neophyte plane pilot skills. {drm-eng} - am amenable to creating a second variant, or/and can also add dual engine functionality to it. When you are satisfied with your version - kindly toss the .cfg my way - and just might include it. There is a dearth of stack attachable, surface mountable OMS engines; the Pteron and WhimChaser also suffered from this deficit. I do the same: now about to power down the server and do an open mobo transplate.... that should be fun. will give me time to consider what to do about SpaceY's (and other Category issues) (I do have epaulets and my work uniforms in real life)
  15. Thank you! I believe I have several fixes already in mind. Several parts have what I consider possibly extraneous part modules that might be affecting lift, drag, etc. Also proves that I am not as bad a plane pilot as I let on. oh, my vanity. the choice to have the airbrakes on the tail - it works, but probably would be better to have two parts - wishful thoughts since above my abilities to do such.
  16. @LORDPrometheus et al. this video is very hard evidence that flowgraph/log spam is.not ScrapYard; rather another mod interacting with SYD.
  17. I be that kerbal. Now working the problem, Sciencing the poo out of it. Just gives me a reason to update SPY (SYC, SYL, SYE)
  18. @DeadJohnyou are correct in the way SpaceDock-->CKAN. I use one master readme for everything; its a markdown file which I pandoc into html. SpaceDock has issues with GitHub flavored markdown, or html or both. I've bug reported it several times and it has gotten better, but the rendering issues are a rather big annoyance; Meanwhile CurseForge does exactly the same (less the CKAN) and you can download directly (like SpaceDock) or use their app. So many better features over SpaceDock. I am slowly working on creating automation (python) to create, and update, then push to GitHub my addon's .netkcan files; however since CKAN is constipated and has been for over a year, this project hasn't been a high priority. Ongoing discussion. The issues you reported were bugs, and again thank you. If you grab the files from the 1.3.99.1-prerelease branch - they have been fixed, along with (*knocking on wood*) the flavor text, and the drm-eng issue seen on the last testing/demo (and the issue found with the drop tanks) video. I am hoping those video's are helping people see the product (so to speak). I really do appreciate the feedback, As you can see, proper feedback like what you have provided gets results, well as long as there is something I can about it. I can't give Val red or white or blue hair, sorry just can't.
  19. @DeadJohnthank you for the report +1 button was pushed last week. https://github.com/KSP-CKAN/NetKAN/pull/9549 https://github.com/KSP-CKAN/NetKAN/pulls currently there are 82+ PR's waiting for CKAN; nothing more I can do. SpaceDock is always one version behind, lots of reasons for this including having time to shake out issues like the ones you mention. Latest is always available on CurseForge. drm-cargo bay is a work in progress; I found the .mu and no .cfg; so am working though what to do with it. two pods: drm-cabin-bay seats four and shares the IVA with drm-cabin-nobay which seats seven. Hence one is the cargo and the other is the kerbal cargo carrier. Hmm... maybe I have that backwards in reality (I probably do). Some other differences between the two as well. dang nabbit - how did I miss that? kindly post a comment at the issue report so can give you credit. [BUG] crew capacity of pods #108 https://github.com/zer0Kerbal/Dreamer/issues/108
  20. thank you @DeadJohn - the actual aerodynamics of the actual craft are pretty good, and with some final polish (which is beyond me) on CoM/CoL/etc am pretty sure that it will be even more fun to fly! The version with the cargo bay has seats for four (and the IVA is meant for four); the non-cargo bay version seats seven. The life support patches are designed with 10 crew for 30 days (might be a little much) and now supports TAC-LS; USI-LS, and Snacks. When I bring SimpleLife! back (soon) it will support that as well. Dreamer is an awesome little shuttle, just like its real-life counterpart. should have been out last spring, but the usual got in the way - and the multiple hops through different storages (drives/computers) really mangled the configs. even the WhimChaser is pretty solid in the aerodynamics department, as is the Pteron. I should be sleeping, but .... too bad I am not a modeler, else would do service modules for the Dreamer, but might see if I can swipe them from WhimChaser. Happy gliding! Please do provide feedback, and GitHub PR's are always welcomed!
  21. Version 1.3.99.0-adoption - <Thank you artwhaley> edition Released 10 Jan 2023 for Kerbal Space Program 1.12.5 by zer0Kerbal For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Adoption by zer0Kerbal See More Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Release Schedule
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