-
Posts
3,543 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by zer0Kerbal
-
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
YVMW. for better response GitHub issues/discussions is currently better. yes, for all installed parts - so if that is the case - just remove CCK. Best to not use wildcards in patches because of best practices and law of unintended consequences. if you just want to remove all parts that have `cck-sc` or `cck-el` then the patch would read something like (off the top of my kerbal head) @PART[*]:HAS[#tags[cck-sc,cck-el]:NEEDS[SimpleConstruction]:FINAL { @tags ^= :\s*cck-sc cck-el\s*: : // removes tags so parts won't show up if CCK is installed } I use similar tech in other patches. @urturinoNow included in the FAQK section of the GitHub repo - will add to the FAKQ page next update (plan is soon™) https://github.com/zer0Kerbal/SimpleConstruction/discussions/187 @urturino kindly keep me informed to how it works so I can update the FAKQ and if needed help adjust the patch. @Toaster355kindly submit a bug report [here] make sure to include the KSP.log and ModuleManager.configcache, modulemanager.log, and the MMPatch.log (zip/rar and drag-n-drop into issue) -
SimpleConstruction! (SCON) Stock rocket building
zer0Kerbal replied to zer0Kerbal's topic in KSP1 Mod Releases
easiest way is to adjust the tags is to create a personal ModularManagement patch: something like @PART[SmallTank,LargeTank,RadialOreTank]:NEEDS[SimpleConstruction]:FINAL { @tags ^= :\s*cck-sc cck-el\s*: : // removes tags so parts won't show up if CCK is installed } replace the items between the brackets `[]` with the internal part names of the parts you don't want in the CCK listing and save to a discrete directory under GameData. The example above would remove the three parts from that category. -
Протон (Proton) Soviet Протон (Proton) expendable launch system/delivery vehicle (35 ton LKO) By zer0Kerbal, originally by @BobCat adopted with express permission and brought to you by KerbSimpleCo Features by @BobCat Simple rocket, no plugins, good lifting capability. Low memory usage. Able to lift all MIR modules to LKO with little hassle. Low fidelity model, but easy on performance. Preamble by Wikipedia See more Help Wanted Localization Installation Directions Most recent releases only available via CurseForge/OverWolf Website/App Dependencies BobCat Industries (BOB) Kerbal Space Program Recommends The collection of BobCat Industries (BOB) Soviet Engines Soviet Pack Buran Kliper Lunokchod1 Мир (MIR) N1L3 Progress Протон (Proton) Soyuz SoyuzU JoolV Nautilus HOME Suggests Adjustable Mod Panel (KAMP) Biomatic (BIO) Drop Tanks (DROP) Drop Tanks III (DTIII) Exception Detector (EXCD) Field Training Facility (FTF) Field Training Lab (FTL) GPO (Goo Pumps & Oils') Speed Pump (GPO) Kaboom! (BOOM) Mkerb Science Instruments MoarKerbals (MOAR) OhScrap! (OHS) On Demand Fuel Cells (ODFC) OScience Laboratories (OSL) Papa Kerballini's Pizza (PIZZA) Precise Maneuver (PM) Pteron (MSRV) ScrapYard (SYD) SimpleConstruction! (SCON) SimpleLogistics! (SLOG) SimpleNotes! (NOTE) Solar Science (SOL) Stack Inline Lights (SIL) Kerbal Attachment System (KAS) Kerbal Inventory System (KIS) RemoteTech (RT) TweakScale (twk) Universal Storage (us) Supports ModularManagement (MM) or Module Manager Firespitter for fuel and mesh switching. may invoke bouts of dizziness. Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @BobCat for creating this glorious parts addon! @DECQ and Dragon01 for continuing (and others) see Attribution for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe Connect with me Track progress: issues here and projects here along with The Short List
-
Version 1.0.0.0-release - <Hohmannson> edition Released 22 Apr 2023 For Kerbal Space Program 1.12.5 by zer0Kerbal For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL Download only from CurseForge Change Summary See More Localization red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Comment, click, like, share, up-vote, subscribe
-
+1 Thank you @UltraJohn fixed on these forums, will fix readmes elsewhere next update (soon): Dependencies Kerbal Space Program 2 Coyote Space Industries Ltd (CSI/L)
-
that is a spaceplane style command pod and don't know which mod it comes from - but would like to know as well.
-
thank you @urturino I will look at this - suggestions?
- 17 replies
-
Excellent! Thank you @Krazy1 lookupRadius for a 3.75m diameter part should be 3.75/2 = 1.875 plus some fudge factor. Also has something to do with the attachment nodes (I suspect) It is unusual, but I like it because of that. However I can also include a disabled-by-default ModularManagement (MM) patch that disables that feature (if requested)
-
@Krazy1 - if you happened to download the repo from GitHub ~ a minor glitch reverted the 1.1.99.1-prerelease changes to the 1.1.99.0-adoption. I have sacked the GitHub updater and things are all well again.
-
Of course - plan is to push 20-30 addon updates/adoptions by the end of this month. HL20 is one of them, along with Rovers and so much more. Finishing up on DAR as I type.
-
Is this still existing with the version released 12 hours ago? If so - which parts, and would you kindly post logs - both KSP.log and modulemanager.cache into the GitHub Bug report Also more information in bug report comments. If still an issue will reopen the report and continue research.
-
Release KSP2 Release Notes - Update v0.1.2.0
zer0Kerbal replied to Intercept Games's topic in KSP2 Dev Updates
ah shucks, they could have stayed! -
both - Keridian Dynamics (KDVA) allows for SimpleConstruction! (SCON) without Kerbals. MoarKerbals (MOAR) allows for the creation, well more. https://www.curseforge.com/kerbal/ksp-mods/keridiandynamics https://www.curseforge.com/kerbal/ksp-mods/simpleconstruction https://www.curseforge.com/kerbal/ksp-mods/moarkerbals
-
@mateusviccari and @Dafni noted - would be helpful for both to create issue tickets on GitHub and include logs (KSP.log and /GameData/ModuleManager.configcache) FTL Github FTF Github do you have the level immediately option set in the main game settings? If so they won't level (IIRC) until they return to the KSC.
- 84 replies
-
- 1
-
- mod
- experience
-
(and 3 more)
Tagged with:
-
the patch might need to be updated but since I haven't played with RP-1 I will be flying in the dark without even a mk1 photo sensor to use.
- 40 replies
-
- necrobones
- dragon
-
(and 3 more)
Tagged with:
-
welcome! I kept loosing track of it as well; then was asked to adopt and well 'kazaam!' Is only on CurseForge, and didn't have much in it's readme - so the spiders (search engines) didn't have much to cache. Am considering a sibling addon - that would just add the skills to existing professions (just at half value)...