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Everything posted by Maple Kerman
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totm july 2021 Threads of the month: July 2021
Maple Kerman replied to adsii1970's topic in Threads of the Month
Thanks for the award! I'm surprised to hear that my mod made the Mod of the Month category. While I think I did a good job, I think there are a few other recent planet mods out there that deserve just as much attention. Just to name a few: Strange New Worlds, by Zaffre Flamed Out, by Heliocentric The Vulture System, by Livaco Dreskiller Base, by RJVB09 These are all fantastic planet packs that are arguably better than mine, so go play them! However, I'll gladly take the TOTM. I'm flattered! -
[WIP] Valor Planet Pack 0.3 [Discontinued]
Maple Kerman replied to Misguided Kerbal's topic in KSP1 Mod Development
The mod's dead.- 199 replies
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- wip
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Well, this sucks. I'm in Canada.
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Very cool.
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1.12 Wheel Devblog, and Special Note
Maple Kerman commented on Maxsimal's article in Developer Articles
Thanks for all the work you've done! -
I know.
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This isn't too bad.
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I'm glad you like the texture revamp! I wanted to clean it up and make it look more realistic. Knowing myself, I probably won't get around to writing them any time soon. Feel free to send them to me any way you want, and I'll be sure to implement them in the following updates!
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A bit late, but congratulations on the release!
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- extrasolar
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At long last, Version 0.5 has finally been released. For those of you who've been waiting, I apologize for the five-month delay. Real life got busy, so this was put to the side. Moving on to the changes, there are several. Helvica and Neus Nadavo have received significant visual uplifts, and gravity and science values have been rebalanced. More importantly, some orbits have been moved, so make sure to check in on any spacecraft in Helvica orbit. On the downside, I had to drop Pavim and switch to .png textures for Neus Nadavo. While this does improve visual quality, it drastically increases download size. Hopefully, I'll be able to figure out the issues I'm having with .dds so I could bring the file size back down again. Other than that, the update can be download on SpaceDock and CKAN, as usual. Enjoy!
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It's probably done like that intentionally, which is one of the reasons why I dropped this pack. That, and the inability to use visual mods alongside it.
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[KSP 1.11.1] Birth Of Time Planet Pack
Maple Kerman replied to smushanoob's topic in KSP1 Mod Releases
Oh, this is cool. -
Awkward.
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- binary star
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I might take you up on that offer. Will spend some time making my own, first, though.
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Yep! Good to hear. I thought I should let you know that Sothys' orbit is going to move outside of Helvica's rings next update, for both realistic and visual reasons. (Yes, I'm still working on the next update, don't worry. It's just been taking forever because of a few issues I can't seem to solve, alongside real-life events.)
- 69 replies
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I hope so.
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I really thought this community wasn't the type to go "grrr the devs suck" whenever they're not satisfied. Come on, guys, stop looking for someone or something to blame and move on.
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Neat! Pretty tiny patch.
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Maybe. This particular body has taken up so much of my time, though, that I'd lose motivation if I tried to make any big changes from here on out. I start with a base, and then blend in terrain features from other heightmaps or from stock planets (e.g., Kerbin's mountains), adjusting them as I go along. I also use Wilbur from time to time.
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Real life has slowed progress for the past few months, but I've been able to get at least a few things done. Here's a preview of what I've been working on.
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[RELEASED][1.9.x-1.12.x] Precursors Planet Pack (OLD THREAD)
Maple Kerman replied to wpetula's topic in KSP1 Mod Development
Why wouldn't it?- 90 replies
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(1.11.x) Weimaraner's Sci-Fi VE Config Tweaks
Maple Kerman replied to Weimaraner's topic in KSP1 Mod Releases
This made my day. -
[RELEASED][1.9.x-1.12.x] Precursors Planet Pack (OLD THREAD)
Maple Kerman replied to wpetula's topic in KSP1 Mod Development
No problem.- 90 replies
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- precursors
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