TonedMite133805
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KSP2 Release Notes
Everything posted by TonedMite133805
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[1.12.5] Restock - Revamping KSP's art (August 28)
TonedMite133805 replied to Nertea's topic in KSP1 Mod Releases
Also, the Corvus Command Pod system. Also, the Corvus Command Pod system. -
Has @Sir Mortimer said anything about changing this so that each habitat has it's own level of protection based on their own shielding? I was hoping to be able to get away with just having a 'storm cellar', but I can't do that the way this is set up right now.
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[1.12.x] Near Future Technologies (September 6)
TonedMite133805 replied to Nertea's topic in KSP1 Mod Releases
Maybe have switchable meshes for 1.25m vs Mk2, etc.? -
Wow...
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Leviathan? (O_O) Oh no...
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[1.12.5] Restock - Revamping KSP's art (August 28)
TonedMite133805 replied to Nertea's topic in KSP1 Mod Releases
Thanks for the update! It was a great birthday present (It was released on my birthday)! -
[1.12.5] Restock - Revamping KSP's art (August 28)
TonedMite133805 replied to Nertea's topic in KSP1 Mod Releases
What is the orbital velocity? I would think 600m/s sounds about right for a more-or-less vertical drop: atmosphere doesn’t slow you down that much. Scratch that, I usually (w/ stock) decel to ~=200m/s w/o chutes IIRC. The parachute does most of the work below a certain speed (though I don’t remember for sure being AFKSP at the moment. -
Thank you, and I wish you best of luck on your PECS project. If I had more free time and more experience, I would offer to help, but alas, I have neither in appreciable quantities.
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I don't follow the last part? Also, how would you create a patch for this? I don't have any modding experience in KSP or otherwise, and only minimal coding experience.
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