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mgzsman06

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  • About me
    also known as Kapybara
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    stuff, stuffz, Kerbals, Capybaras, Doccy Who

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  1. Reported Version: v0.2.0 (latest) | Mods: Kapybara Space Program, Black Sky Mod | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5 3600 | GPU: RTX 3060 TI | RAM: 16GB DDR4 Once you complete a mission, and have some missions there, you can minimise the tab and still click on them in the empty space on the screen. Included Attachments: Missionsbug.mp4
  2. Reported Version: v0.2.0 (latest) | Mods: Kapybara Space Program, Black Sky Mod | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5 3600 | GPU: RTX 3060 TI | RAM: 16GB DDR4 Loaded the craft, placed an inflatable heat shield onto an engine plate directly, extended it, and then tried to apply that same process to my boosters. I was at 3 symmetry which seemed to work normally for placing them but now none of them are retractable, being marked as retracted, but also extended (and they actually are). Included Attachments: EveLander.txt
  3. Reported Version: v0.2.0 (latest) | Mods: Kapybara Space Program, Black Sky Mod | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5 3600 | GPU: RTX 3060 TI | RAM: 16GB DDR4 I have 4 tanks placed radially around my craft, and when I try to add more on top of them, they seem to try to place around the single one. Once I had a symmetry multiplier of more than 4 it would place 4 correctly, any less than 4 was only 1, and exactly 4 would cause the issue as shown. It doesn't normally do this, but for some reason on this specific craft it did. Included Attachments: SpiderLander.txt
  4. Reported Version: v0.2.0 (latest) | Mods: Kapybara Space Program, Black Sky Mod | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5 3600 | GPU: RTX 3060 TI | RAM: 16GB DDR4 After loading into the VAB with a vessel that has engine plates at the bottom, the nodes for them appear (as seen in the attached screenshot). Hovering over them makes them disappear, but still something to note. Included Attachments: SpiderLander.txt
  5. Reported Version: v0.2.0 (latest) | Mods: Kapybara Space Program, Black Sky Mod | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5 3600 | GPU: RTX 3060 TI | RAM: 16GB DDR4 Zoom out while in flight (in my case, over Kerbin) and move the camera around while the clouds should appear behind the craft. Weird artefacts, almost like the cloud is being rendered over the craft for a moment appear, before somewhat correcting itself. Included Attachments:
  6. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Pro 64-Bit | CPU: AMD Ryzen 5 3600 6-Core Processor | GPU: RTX 3060 TI | RAM: 8GB Severity: High- Breaks the save, and/or crashes the game Frequency: Specific issue not 100% reproducable but the same cause of the timewarp causing weird things when retro burning at high timewarp Description: Created a small craft that had around 100m/s dV remaining. Used infinite fuel to burn retro for landing. Was burning in Vals SOI (around 4km/s speed) and attempted to timewarp. Blocked because of the timewarp fuel message. Following this, I clicked the max speed option available at this height (can't remember the specifics, so it must have been riding the SOI). My screen glitched for a moment as I assumed the craft crashed. Then the screen went as shown below in the map view, tracking station AND in game. Screen then turns black when you try to reset it while still playing. Performance is maybe halved or quartered. Trying to reload fails. Doing the same around Kerbin just crashes the game, luckily it auto saves and allows you to carry on before it happens. Tried again and the screen went black, and can recover as craft is "landed" and the save is perfectly safe. Included Attachments:
  7. Honored to have made this list! To many more creations to come
  8. I am 1000% on board for the progression being probes/automated before manned. It's always something I felt was a bit odd. It could do with some more 'inline' style guidance cores for the early game, with upgrades including probes that store fuel/MP. However the 'defence' parts in multiplayer for bases would force the game out of the rating which won't happen. The ability to pick up/destroy colony parts is a necessity for sure. Weather is definitely one I would love to consider as well! It makes exploring planets kinda boring, not having to consider these things. It would be good if we were guided to send probes to the planets, do science there and we can learn about insulation against cold planets, hot planets, high wind planets. That would be more of a mid-game thing. I honestly think the hardest part is making new people stick around, since the audience they're going for wanna have fun and be creative messing about, not doing complicated missions like that, that would be needed for progression in the 'normal' games.
  9. Somehow any size fairing doesn't seem to work on this little craft. I'll save it and see if reloading it continues to cause this but felt important to note. Doesn't collide with anything that I can see. https://imgur.com/9qi3ARc.jpg There's also this one, which happens whenever you click the top bar of the message shown in the previous image (as if to drag a window). The blue translucent background stays in 1/4 of the screen, with the message disappearing and full interactivity returns. https://imgur.com/NvrkYrM.jpg Also only just noticed that my top navigation bar is missing, so... Guess I won't save then!
  10. The title says it all. Easy fix, but my God it's irritating lol Two nodes on the lander can are not centered. And while I'm here, why the odd lip around it? It's the only fairly decent lander can and it's got a lip that doesn't scale to any part I can think of, which also is a bit annoying personally.
  11. Can't take a screenshot for some odd reason, but essentially what has happened is after attempting to save a workspace or a craft (seriously, what the hell is the difference between the two names I set?) A message pops up that said something about "VAB still loading". I thought it was odd. Now, I've tried to click launch and it comes up with "Already Launching". Not sure if this is the one others have had, or not. Either way, a couple hours in the VAB lost Good god, just tried to leave the VAB but I'm still in there. Music has changed, but I am very much so in the VAB.
  12. Glad to see so many issues being resolved. Unfortunately none of the ones listed are ones I've experienced besides a couple here and there, but look forward to the map changes and whatever maneuvre node issues the team has gotten to fix. Also, holding out hope either autostrut or reentry (both would be good too!) to be in the update...
  13. To put it simply: Mag boots don't work properly while the ship is rotating. Left the capsule, and it has no SAS and was rotating (I wanted it to, for fun). Used my boots to stick to the fuel tank, and whilst I did stick, my Kerbal didn't rotate around it Not sure what I was expecting, but thought it would be good to report.
  14. Very, very very true. I'm just hoping that they chose that wording to allow them a few weeks to do as much as possible without being too stressed. It would be nice to fix the bugs and people would be less annoyed, but releasing those not long afterwards would be a good idea since its supposedly already been worked on before we got it and would be neat to see finally lol
  15. I'm certain the devs are hard at work and as they said 'within a few weeks' we'll hopefully see a patch to a vast majority of the game breaking issues. Perhaps they'll enable aero effects, reentry and autostrut too
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