-
Posts
265 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Atlas Gaming
-
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Atlas Gaming replied to cybutek's topic in KSP1 Mod Releases
I'm seeing a new bug in KE in 1.11 which wasn't there in 1.10. Link to image https://www.dropbox.com/s/gw4fkk9lnr0e0v7/ke.jpg?dl=0 and here is in flight: https://www.dropbox.com/s/y08coyr12q2gejk/ke2.jpg?dl=0 and here is it working on the next identical flight: https://www.dropbox.com/s/oufn9xs0ubha72o/ke3.jpg?dl=0 KE seems to randomly shrink the panel I have which shows dV and other ship parameters like temp and name of ship. It will work for a random amount of time, and then shrink to 5x5 pixel panel. Then come back and work again 10 minutes later. Does this in both the VAB for the dV panel, and in flight for the ship data panel. Other panels all seem to be ok. Anyone else seeing this behavior? I can upload log, but I suspect this is related to changes in game dV in 1.11... but wanted to be sure I'm not seeing something no one else is. Edit... looks like a memory problem in log... but all other mods working fine. Game is zippy quick. 10 GB or RAM free out of 48 GB in computer. LOG : https://www.dropbox.com/s/rxcj0jgtwk99g47/ke log.txt?dl=0 -
My mod does use KIS volume to set up the Stock volume for all KIS enabled containers. Default for modded capsules is 200m (which may need to be reduced based on feedback) Yes, but it does not replace KIS, it duplicated the same size and slot number using stock for any items than have a KIS defined. For capsules I add 6 slots and 200m for now.
-
KIFA - Kerbal Inventory for All Simple Mod that adds Kerbal 1.12 Inventories to all Command Pods including 3rd party mod Command Pods, Station Hubs, and Bases Adds inventories to any parts which already have a KIS Inventory - both from KIS mod and other mods which add KIS inventories (like USI mods Also allows other MOD parts to be put into stock inventory. This can be disabled by deleting the AllowModPartsInStock.cfg file. This will only add the function if the mod author has not added stock inventory themselves. As other Mod authors update their mods to include Stock inventory support from Kerbal 1.11. this mod will automatically skip the newly updated mods and only add Inventory to mods that do not natively support them. The same for allowing mod parts to go into stock inventory. As mod authors update their mods, this will skip over them. Download: https://spacedock.info/mod/2592/Kerbal Inventory for All Latest version always on CKAN REQUIRES: Module Manager (version 4.1.4 or above works fine with 1.11 even if CKAN doesn't say so) Example of both stock and mod content in stock inventory of modded items. Image of use below: License: MIT Changelog: ---------------------------------------- v1.2.1 - 2021/02/10 * Minor fixes * For KSP 1.11.1 ---------------------------------------- v1.2 - 2021/01/10 * Bugfix for external seat ---------------------------------------- v1.1 - 2020/12/31 * Bugfix for Probe Cores ---------------------------------------- v1.0 - 2020/12/23 * Bugfix for USI and Kerbal Planetary Base Systems compatibility ---------------------------------------- v0.99 - 2020/12/23 * Updated Weight to Volume calculation for .2 average density * Added stock inventory to Bases and Stations based on crew size ---------------------------------------- v0.95 - 2020/12/22 * Added functionality for any mod parts to be able to be put into stock inventory ---------------------------------------- v0.9 - 2020/12/20 * For KSP 1.11.x * Initial Release ----------------------------------------
- 81 replies
-
- 20
-
-
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Atlas Gaming replied to IgorZ's topic in KSP1 Mod Releases
EDIT: For anyone too lazy to copy and paste, I have made a Q&D mod that you can just download. Hopefully we will have official support from KIS soon! https://spacedock.info/mod/2592/Kerbal Inventory for All Until (unless) KIS official supports the new 1.11 Inventory I made a small patch that duplicates any KIS inventory to stock 1.11 (yes I know it results in 2x the storage if both are used but I didn't want to remove the KIS one) You can add it to your own patches by putting it in to any .cfg file inside GameData. Sizes are calculated automatically. Let me know of any improvements you come up with. @PART[*]:HAS[@MODULE[ModuleKISInventory],!MODULE[ModuleInventoryPart]]{ MODULE { name = ModuleInventoryPart InventorySlots = #$../MODULE[ModuleKISInventory]/slotsX$ @InventorySlots *= #$../MODULE[ModuleKISInventory]/slotsY$ packedVolumeLimit = #$../MODULE[ModuleKISInventory]/maxVolume$ } } -
This is probably a quick question, but I can't find the syntax so looking for help. I have a quick patch to add the 1.11 ModuleInventoryPart to any parts that currently have ModuleKISInventory and what I'd like to do is read the number of slots in the KIS version (which is x by y rows) and use math to add the same total number of Stock Slots to that part. Also do the same thing for Volume. Pointers to sample code appreciated! @PART[*]:HAS[@MODULE[ModuleKISInventory],!MODULE[ModuleInventoryPart]] { MODULE { name = ModuleInventoryPart InventorySlots = #$../MODULE[ModuleKISInventory]/slotsX$ @InventorySlots *= #$../MODULE[ModuleKISInventory]/slotsY$ packedVolumeLimit = #$../MODULE[ModuleKISInventory]/maxVolume$ } }
-
[1.4.*] KSP Logitech RGB Control [v1.1.1] [2018-06-02]
Atlas Gaming replied to battlemoose's topic in KSP1 Mod Releases
@linuxgurugamer any chance you can adopt this? It totally works up to 1.11 actually, only thing needing update right now is CKAN. -
HA! from 1 day to 3 years (when linuxgamer takes them over)
-
I've been planning a Duna mission in Kerbalism for about 9 months (real time) now or about 18 years (game time) - building and testing everything unmanned prior to manned flight... also conditioning Kerbals to long duration so I know which ones to take.
-
I'm getting the same thing on a fully built out station with greenhouses. Not sure if only the greenhouse that comes IN the kerbalism mod counts and other mod greenhouses (which still produce food and consume CO2 don't count)
-
Interesting... I have been having krakens on asteroids almost 100% of the time... like capturing them is fine, and docing, but if I leave that ship and come back to it later, its almost guaranteed that there will be a kraken at the asteroid when it comes out of pause. Wonder if that is also kerbalism?
-
Yes.. but Im not sure it's from kerbalism... also I think this only happens when I use autostruts.
-
I noticed recently in 1.10 that while I can capture an asteroid in a single mission just fine, and even tether to it. If I ever leave that ship and then come back, the ship and asteroid explore just after loading. After doing some tests I noticed if I speed time one notch to 5x, then I can see that the ship and asteroid are several meters apart even though they were touching when I was last here. So based on a guess, it looks like during load the asteroid is placed some distance from the ship, and the first thing that happens when time goes to normal after load is the ship and asteroid are massively accelerated toward each other to get back to where they were when attached last time. This acceleration essentially crashes the 'attached' ship into the asteroid, even though interaction with self is set to NO on everything. This makes it impossible to mine asteroids unless I'm willing to literally sit there real time for hundreds of hours. This used to work when I last did asteroids in 1.8, some sometime after that something changed. Anyone else seen this behavior? Only done asteroids with mods, so can't confirm this works with no mods. Picture included ship after load but pre going to 'real time' Mods loaded: ABookCase Orbital Reference System (ABCORS 0.5.1.2) AECS_Motion_Suppressor (air brake, engine, & control surface) (AECS-Motion-Suppressor 1.3.2.3) All Y'All (AllYAll 1:0.11.19) Alternate Resource Panel (AlternateResourcePanel 1:v2.10.0.0) AmpYear (AmpYearPowerManager 1:V1.5.8.0) Animated Attachment (AnimatedAttachment v2.1.5) Animated Decouplers (AnimatedDecouplers v1.4.2.2) AntennaSleep (AntennaSleep 1.1) AQSS - Auto-Quick-Save-System (AQSS 0.1.0.1) AT Utils (AT-Utils v1.9.6) AutoAGL (AutoAGL 1.2) Automated Science Sampler (AutomatedScienceSampler 1.3.5-KSP1.8) Automatic Fuel Cells (AutomaticFuelCells 1.0.1.0) B9 Part Switch (B9PartSwitch v2.17.0) BetterBurnTime (BetterBurnTime 1.10) Breaking Ground (BreakingGround-DLC 1.5.1) BurstAtomicThrustModule (BurstAtomicThrust 0.1.0.1) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.14) CommNet Antennas Info (CommNetAntennasInfo 3.0.2) Community Category Kit (CommunityCategoryKit 5.1.0.0) Community Delta-V Maps (CommunityDeltaVMaps 1:2.7) Community Parts Titles (CommunityPartsTitles 0.6.5) Community Parts Titles Extras: Categories (CommunityPartsTitlesExtrasCategory 0.6.5) Community Parts Titles Extras: CCK - No Duplicates (CommunityPartsTitlesExtrasNoCCKDup 0.6.5) Community Resource Pack (CommunityResourcePack 1.4.1.0) Community Tech Tree (CommunityTechTree 1:3.4.2) Community Trait Icons (CommunityTraitIcons v1.1.1) Configurable Containers (ConfigurableContainers 2.6.1) Constellation Essentials (ConstellationEssentials v1.4.1.0) Craft Manager (CraftManager 1.2.0) Crowd Sourced Flags (CrowdSourcedFlags 1.55.5) Cryo Tanks (CryoTanks 1.5.3) Cryo Tanks Core (CryoTanks-Core 1.5.3) Cryogenic Engines (CryoEngines 1:1.1.4) Cryogenic Engines - Near Future Aeronautics (CryoEngines-NFAero 1.1.4) DaMichel's AeroRadial (DAR) (DMTanks-AeroRTG 1:1.1.0.1) Dated QuickSaves (DatedQuickSaves 1.2.4.3) Decouple With Control (DecoupleWithControl 1:v1.10.0) Decoupler Shroud (DecouplerShroud 0.7.2) DefaultActionGroups (DefaultActionGroups 1.3) Deployable Engines Plugin (DeployableEngines 1.2.2) DeployableBatteries (DeployableBatteries 0.2.0.7) Distant Object Enhancement Continued (DistantObject v2.0.1.1) Distant Object Enhancement Continued default config (DistantObject-default v2.0.1.1) DMagic Orbital Science (DMagicOrbitalScience 1.4.3) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.23) Dock Rotate (DockRotate v1.10.1.52) Docking Cam (DockingCamKURS 1.3.8) Docking Port Sound FX (DockingPortSoundFX v2.1.12) Dodo Labs - Stockalike Electron (DodoLabsStockalikeElectron 1.3.1.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.1.10.0) Earn Your Stripes! (EarnYourStripes 4.0.2) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.1) EasyBoard (EasyBoard 1.10) Engine Lighting Relit (EngineLightRelit 1.6.3) Engineering Roles - Final Frontier Ribbon Pack (STMsFFRibbonPackEngineeringRoles 0.5.1) Environmental Visual Enhancements (EnvironmentalVisualEnhancements 3:1.10.1-3) Extended information about scientific experiments in VAB (ScienceSituationInfo 1:1.3.4) Field Training Facility (FieldTrainingFacility 1.2.0.0) Filter Extensions - Default Configuration (FilterExtensionsDefaultConfig 3.2.6) Filter Extensions - Plugin (FilterExtensions 3.2.6) Final Frontier (FinalFrontier 1.10.0-3485) Firespitter Core (FirespitterCore v7.15) Flags and Numbers (FlagsandNumbers 0.1.2) Flight Tracker (FlightTracker 3.0.0.1) Fuel Tank Expansion Rebuilt (MunarIndustriesFTX 0.9.7) Fuel Tanks Plus (FuelTanksPlus 2.0.2) FuelEfficientPilots (FuelEfficientPilots 0.2) GravityTurn Continued (GravityTurnContinued 3:1.8.1.4) Hangar Extender (HangerExtenderExtended 3.6.0) HeapPadder (HeapPadder 0.0.2) Heat Control (HeatControl 0.5.2) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.2.0) Horizontal Landing Aid Redux (RCSLandAid 3.4.0.1) HullcamVDS Continued (HullcamVDSContinued 0.2.0.1) IndicatorLights (IndicatorLights 1.7) IndicatorLights Community Extensions (IndicatorLightsCommunityExtensions 1.6.2) Inline Ballutes (InlineBallutes 1.2.11.2) Internal RCS (InternalRCS 1.2) ION RCS (IONRCS V0.1.10.0) JX2Antenna (JX2Antenna 2.0.5) Karbonite (Karbonite 1:1.3.0.0) Keep It Straight (KeepItStraight 1.2.0) KEI (KEI 1.2.10.2) KeR-7 (KeR-7 1.0) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Atomics (KerbalAtomics 1:1.1.4) Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.1.4) Kerbal Attachment System (KAS 1.7) Kerbal Changelog (KerbalChangelog v1.3.0) Kerbal Construction Time (KerbalConstructionTime 1:1.4.8) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.2) Kerbal Hacks: Droptank "Wrapper" (KerbalHacksDroptankWrapper 1.0) Kerbal Inventory System (KIS 1.26) Kerbal Inventory System - No Fun (KerbalInventorySystemNoFun v0.1.10) Kerbal Occupation Colors (KerbalOccupationColors v1.2.0.1) Kerbal Reusability Expansion (SpaceXLegs 2.8.6) Kerbal Space Transport System (KSTS 2.0.1.6) Kerbalism (Kerbalism 3.11) Kerbalism - Default Config (Kerbalism-Config-Default 3.11) Kerbalism Companion Calculator (KerbalismCompanionCalculator v1.3.0) KerboKatzUtilities (KerboKatzUtilities 1.5.2-KSP1.8) Kopernicus Bleeding Edge Beta - DEV RELEASE (Kopernicus-BE UBEE_1101_50) KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.33.2) KSP Logitech RGB Control (KSPLogiRGB-battlemoose v1.1.1) KSP Resonant Orbit Calculator (ResonantOrbitCalculator 0.0.6.2) KXAPI (KXAPI 1.2.0) Landertrons (Landertron v1.2.0) Launch Numbering (LaunchNumbering 0.5.4.1) Lithobrake Exploration Technologies (LithobrakeExplorationTechnologies 0.4) MagiCore (MagiCore 1.3.2.3) Magpie Mods (MagpieMods 1.5.8) Making History (MakingHistory-DLC 1.10.1) Making Less History (MakingLessHistory 1.0) ManeuverNodeSplitter (NodeSplitter 1.8.0.2) MechJeb 2 (MechJeb2 2.11.0.0) MechJeb and Engineer for all! (MechJebForAll 1.3.0.6) Melantu Atmospheric Harvesting (MelantuAtmosphericHarvesting 1.0) Minimum Ambient Lighting Updated (MinAmbLightUpd 1.2.6) MissingHistory (MissingHistory 1.8.2) Moar Filter Extension Configs (MoarFEConfigs 1.0.5.2) ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0) Module Manager (ModuleManager 4.1.4) MSP-3000 Material Science Pod (MSP3000 v1.1) Navball Docking Alignment Indicator CE-2 (NavballDockAlignIndCE 1.1.1) Near Future Construction (NearFutureConstruction 1.2.3) Near Future Exploration (NearFutureExploration 1.0.10) Near Future IVA Props (NearFutureProps 1:0.6.3) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.0.3) Near Future Propulsion (NearFuturePropulsion 1.2.2) Near Future Solar (NearFutureSolar 1.2.3) Near Future Solar Core (NearFutureSolar-Core 1.2.3) Near Future Spacecraft (NearFutureSpacecraft 1.3.3) New Tantares (NewTantares v23.2) New TantaresLV (NewTantaresLV v13.1) Operations Roles - Final Frontier Ribbon Pack (STMsFFRibbonPackOperationsRoles 0.5.1) Orbital Utility Vehicle Updated (OrbitalTug 1.3.1) PartInfo (PartInfo 0.0.4.1) Planet Wiki (PlanetWiki 1:4.1) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) Portrait Stats (PortraitStats 18.0) Procedural Fairings (ProceduralFairings 1:v1.8.3) Procedural Parts - Hazard Tanks Textures (HazardTanksTextures 1.0) Procedural Parts - Ven's Revamp Style Textures (VensStylePPTextures 1.1) QuantumStrutsContinued (QuantumStrutsContinued 1.7.5.2) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.3) Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.8.0) ReStock (ReStock 1.2.1) ReStock+ (ReStockPlus 1.2.1) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.1) Rocket Emporium (RocketEmporium v1.8.5) RVE64k Kerbin Clouds for Spectra (RVE64kKerbinCloudsforSpectra 1.1) SCANsat (SCANsat v20.4) scatterer (Scatterer 3:v0.0632) Scatterer Default Config (Scatterer-config 3:v0.0632) Scatterer Sunflare (Scatterer-sunflare 3:v0.0632) Science Lab Info (and 6 Crew Lab) (ScienceLabInfo 0.9.5) Science Roles - Final Frontier Ribbon Pack (ScienceRolesFinalFrontierRibbonPack 0.5.2.1) ScienceAlert ReAlerted (ScienceAlert 1.9.8.9) ScrapYard (ScrapYard 2.1.0.0) Ship Effects Continued (ShipEffectsContinued 1.0.11) Ship Manifest (ShipManifest 6.0.2.0) Smart Parts (SmartParts 1.9.16) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) SpaceTux Library (SpaceTuxLibrary 0.0.4.1) Spectra (Spectra v1.4.0) Speed Unit Annex (SpeedUnitAnnex 1.3.7) Stack Inline Light Patches (StackInlineLightPatches 1.0.0.0) Stack Inline Lights (StackInlineLights 0.8.0.0) StageRecovery (StageRecovery 1.9.2.2) Station Keeping (StationKeeping 1:0.2.2.1) Station Science Continued (StationScienceContinued v2.6.0) Stockalike Mining Extension (StockalikeMiningExtension 1.1.6) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.6) Store My Reports (StoreMyReports 1.2.0) Surface Attachable Control (SurfaceAttachableControl 1.0) Surface Mounted Lights (surfacelights 1.16) Tac Self Destruct Continued (TacSelfDestructContinued 1:1.7.0) TantaresSP (TantaresSP 3.0) TextureReplacer (TextureReplacer v4.2.3) Textures Unlimited (TexturesUnlimited 1.5.10.25) The Janitor's Closet (JanitorsCloset 0.3.7) The SSR MicroSat: 0.35m Probe Parts Revived (MicroSatRevived 0.1.3.1) Toolbar (Toolbar 1:1.8.0.5) Toolbar Controller (ToolbarController 1:0.1.9.4) Tracking Lights (TrackingLights 1:0.0.2.1) Tracking Station Evolved (TrackingStationEvolved 6.0) Training Laboratory (FieldTrainingLaboratory 1.2.0.0) TRP-Hire (TRPHire 0.6.10.1) Tundra Exploration - Stockalike Dragon V2 and Falcon 9 (TundraExploration 3.0.0) USI Core (USI-Core 1.3.0.0) USI Exploration Pack (USI-EXP 1.3.0.0) USI Tools (USITools 1.3.0.0) VaporVent (VaporVent 1.1.11) Ventral Drill for Stock ISRU (VentralDrill 1.9.1) Vertical Velocity Controller Redux (TWR1 1.34.0.2) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)
-
Hey Linux, I found a problem with the mod in a condition where the part looked up has no information fields... example : asteroid Window pops up blank, but is also missing the close button. No way to get rid of it from the screen w/o quitting. I was curious if it would tell me the size of the asteroid nope!
-
There is a WIKI link that answers about all your questions. It's a bit dated at this point but answers will still give you guidance. Quick answers are: yes reliabilityt is random over time... can be changed in settings. Radiation breaks kerbals and parts... lower it is the less impact. kerbals get radiation damage which is permanent (set in options) parts take damage and randomly break There is a formula in wiki... but basically the amount built into a Mk3 capsule is about 5 days. You can add more food or water or air, and then look in kerbalism button to see how long it extends things (watch some youtube videos about mod for more details.) If you ignite more than engine setting the chance it will not light or even break is MUCH higher. But you may get lucky and get another lighting Yes duplicating engines, RCS systems, and most other things will decrease chance of breakage. So no answer on the 'Log' tab disappearing in the latest version? I know a couple of us mentioned we noticed that... is it a bug or something we did on our end?
-
[1.9.x] Vertical Velocity Controller Redux
Atlas Gaming replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey question for you Linux... I often use this mod for 'unplanned' landings and though it would be cool to incorporate 'some' automation into the abort Action to for instance turn on the mod, set descent rate to 5m/s and let the dracos gently bring the dragon capsule down. Or add in smartparts that can trigger an Action at say 300M and THEN turn on this mod, set 5m/s descent and gently land. Only way I can think of doing that is with a 'controller' part which can be slapped on a ship and then used as part of Actions tab to select a function from that part (which is tied to this mod) like turn on, set speed to -5, set SAS to Radial Out... Then I looked at the Action groups and when a capsule is selected, I see what LOOKS like exactly what I want listed under VertVel and Translation... Did you read my mind? LOL or am I looking at a totally unrelated set of commands? -
I just reinstalled this mod on latest kerbal and everything shows up, except... I seem to be missing Elonerons for the Mk 4.. I see the Mk 3 ones, but not 4
-
So am I blind or is there a way to turn off the Log tab in Kerbalism? My kerbalism has Info, Data, Auto, Failures, And CFG... no LOG anymore on my install. https://www.dropbox.com/s/mr5rk6hh8xg1no0/12-20.JPG?dl=0 I can see in Eberkain's image that he still has LOG in there...
-
So I have been playing with Kerbalism for over a year now... hard to go back from it... but given its own treatment of antennas.. what in remote tech are you missing? If you want signal delay there is a stand alone mod that induces delay based on distance... there is also a Kerbalism antenna calculator showing you the speed of data given different antenna and range. EDIT Also there is a standalone radiation mod I've tried that is similar to Kerbalism radiation, but with more options if you don't play Kerbalism . I just like that Kerbalism is a full package of 'advanced mode' changes to the game in one mod.
- 931 replies
-
- 1
-
-
- 1.8.x-1.12.x
- bugs
-
(and 1 more)
Tagged with:
-
Ya I'm also having an issue with canada arm wigging out.. for instance hen connected to a mall vessel in space, and attacking to a larger one... the arm starts to vibrate and 'swing' the much larger ship around like it has no mass until a bunch of things break and explode.
-
I just installed https://github.com/tomasbrod/LiteFuels and see that the 'real fuels' that it uses are not in the options for ConCon. I'd love to make a patch to do this, but lack the required skill. That mod seems to convert fuels to the 'real world' names and ISPs. But it only patches the default rockets - and ConCon also modifies them. Anyone else already done a patch? I left that author a question about patches for ConCon as well.
- 738 replies
-
- resources
- fuel tanks
-
(and 1 more)
Tagged with:
-
Thank for the suggestion to add the repository... its did work after doing that... However... I have to wonder why this mod is not in the normal CKAN repository? There seem to be plenty of 'branch' mods in it and the only Kopernicus in it does not work with current Kerbal. Adding the repository seems to be workaround... imagine if EVERY mod required you to add their repository... So if there is anything I and others can do to help get this in the official repo, please let us know...
- 931 replies
-
- 1.8.x-1.12.x
- bugs
-
(and 1 more)
Tagged with:
-
I only see the old (main) Kopernicus in CKAN... had to downlead and install this over the top of that one to get Parallax to work. Would be nice for CKAN to have known to recommend THIS version for 1.10.1I only see the old (main) Kopernicus in CKAN... had to downlead and install this over the top of that one to get Parallax to work. Would be nice for CKAN to have known to recommend THIS version for 1.10.1
- 931 replies
-
- 1.8.x-1.12.x
- bugs
-
(and 1 more)
Tagged with:
-
Hola! I think I found a bug in camera. If the camera module is on so the second windown is showing and the power is completely drained from batteries, when batteries are recharged the camera can not be turned back on and continues to say it has no power forever. As a side note, also noticed that camera can't be turned on or off with action groups. Assuming this is just lack of feature and not a bug, but sure would be handy to turn on a camera under a fairing with an actiongroup.
-
That's all right... that's why I was waiting for 1.10 compatibility.. ah well.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with: