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Everything posted by Jebediah Kerman - Earth
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[1.12] Other Worlds - A Story and Planet Mod
Jebediah Kerman - Earth replied to Pkmniako's topic in KSP1 Mod Releases
O.M.G someone NEEDS to make 10x configs for this pack NOW ... I would replace Kcalbeloh with this any day !! Imagine this system and story but in Realism Overhaul ...That would be crazy!! -
STS-2 Mission to OFS-II Shuttle Columbia launched Periapsis Rocketry's OrbLab with a T-junction. The t-junction will be used to attach two of ExperiMENTAL Engineering's OLCompanion modules, completing another stage of assembly for the station. Launch of OrbLab Vehicle: Old Columbia Date: January 4, 2011 T-00:00:31 - Auto-Sequence Start T+00:00:05 - Old Columbia clears the tower. T+00:00:25 T+00:01:07 - Launch trajectory pictured below. T+00:02:02 - RSRM separation T+00:03:25 - 3 good main engines, 3 good APUs, 3 good fuel cells... T+00:04:46 - Beautiful ET night shot of Florida as it drifts away. T+00:07:40 - Old Columbia rolls up to a heads-up position, providing better communication with the MaxRelay satellite system. T+00:08:45 - Columbia off the tank, OMS manoeuvres begin shortly after. And that does it for today's OFS-II launch - we'll see you soon for the next one!
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The next generation of space exploration. Our First Step II is designed by the international space community on Earth. Kerbals come together and make diagrams, planning what the station might look like in the future. The station is designed to be a safe haven for LEO crews and even a gateway to other near-Earth locations. Launch of Orbital Core 1 [OC1] Vehicle: Falcon Heavy Date: August 16, 2005 T+00:00:01 - Liftoff! T+00:03:23 - MECO & stage sep. followed by fairing sep. T+00:07:20 - SECO, preliminary insertion complete. T+00:10:19 - Payload separation. The next mission wouldn't be until 2011 — the space agency was more interested in other things but we're back to launching modules!
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lets gooo! finally might be able to do this in KSP2=)
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16G of RAM and not a seperate hard drive SSD or USB. The issue has since been fixed though.
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Upon loading, of which it took 1 hour 30 minutes with Galaxies Unbound installed, I got a message from tweakscale that a FATAL ERROR had occurred.
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k i r b a l k e r m a n (not photoshopped btw)
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@benjee10's shuttle mod is probably the best if you're going for stockalike Shuttle mods. I'm having a lot of fun with it
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What did you do in KSP1 today?
Jebediah Kerman - Earth replied to Xeldrak's topic in KSP1 Discussion
Mod link when Maybe roll and yaw are swapped? But, yaw can cause roll to happen if that makes sense. -
Yay!!!!!!!!!
Jebediah Kerman - Earth replied to Jebediah Kerman - Earth's topic in KSP1 Mission Reports
Very true. Also just docked my first ever crafts in orbit Here's a better photo: -
I just landed my FIRST EVER SHUTTLE (without the help of in-air engines, just a glider) today!!! Jeb is sure happy to be home with Val again
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What did you do in KSP1 today?
Jebediah Kerman - Earth replied to Xeldrak's topic in KSP1 Discussion
Just landed my first shuttle without air engine help ofcourse. -
I'm back!
Jebediah Kerman - Earth replied to Jebediah Kerman - Earth's topic in KSP1 Gameplay Questions and Tutorials
Actually, no. I can't figure out what the problem is. BTW I'm in sandbox mode. -
I'm bored in KSP and need ideas for a new rocket. Reply with some ideas you have for me!
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I'm in Sandbox and in the GDLV3 (doesn't really matter the rocket) and I lose connection at ~100,000m above in a suborbital trajectory. For the ComSat Lx, it's around ~70,000. Others vary between ~70,000 and 200,000. Also, it doesn't matter if theres an exposed antenna or not. https://imgur.com/a/w7ueI58 Ha, I've been on here since 2019. Anyway, yes, my probe has power, and I'm in sandbox mode. Someone mentioned something about CommNet, but I'm not entirely sure what.